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Discussion in 'PS3 Hacks / JailBreak' started by admin, Oct 23, 2013.
Uninstalling PSNPatch help?
i would like to uninstall PsnPatch. i'm looking for a way to do it.
Howdy, Thanks for updating this.
I am a little confused on how to proceed. I was on a 4.55 Rebug, and then went to DARKNET 4.66 CEX Cobra v1.00, where I am now.
Do I need to just install Rebug 4.65.2 with Cobra 7.03, then install this latest psnpatch? Or can it be installed on Darknet too?
This is amazing, thank you sir
agreed, its amazing thanks
Thanks for the update
Thanks a lot for this well intructions.
thanks, I can enjoy PSN
i wish i'd understand all this.. I just want play games from usb, watch any movie formats and play online. And prefer system to e as close to original as possible. How do i do that?
Help needed with PSN Patch..
I'm using Psn patch v4.6.22 and is freezing after i load the game from multiman i read the readme file in psn patch release folder but no help !!
the other applications like fan controller etc are NOT installed in my ps3 but still its freezing
so here is what i did:
-> i load the game form multiman lets say Tekken tag 2
-> after that opened PSN patch (disabled internet connection already) and it was giving me black screen
help me on this guys
PSNPatch v4.66.30 PS3 App by KW via Kokotonix for CFW is Updated
Following up on his previous revision, PlayStation 3 homebrew developer KW (via kokotonix) has updated PSN Patch to v4.66.30 followed by v4.66.32, v4.66.33, v4.66.40, v4.70.02, v4.70.5, v4.70.6, v4.70.07, v2015.7/A, v2015.9/A, v2015.11/A and PSNPatch 2017.01/A for PS3 Custom Firmware, which allows users to temporarily disable their CFW, spoof their Console ID and more on as detailed below.
Download: psnpatch 4.66.30.zip / psnpatch 4.66.32.zip / psnpatch 4.66.33.zip / psnpatch 4.66.40.zip / psnpatch 4.70.02.zip / psnpatch 4.70.05.zip / psnpatch 4.70.05.zip (Mirror) / psnpatch 4.70.06.zip / psnpatch 4.70.07.zip / psnpatch 2015.7A.zip / psnpatch 2015.9A.zip / psnpatch 2015.11A.zip / psnpatch 2017.01A.zip / psnpatch 2017.02B.zip
New "enhanced" cobra mode (stealth extensions are injected at run-time. no need to install or recompile cobra's stage2);
Compatible with EVERY known CEX 4.XX cobra and non-cobra firmware;
Cobra stealth extensions source code released !
Re-enabled the deletion of the community files;
Only 1 "beep" is issued when cfw is successfully disabled.
Detects rebug invalid configurations;
Added a lot of security tests to avoid any sort of "bad" usage;
Many many code optimizations and clean-up (smaller eboot.bin and pkg files sizes);
PSNpatch plugin updated;
webMAN updated to 1.34 (from 19/Dez/2014);
docs and faqs updated;
You can now safely remove stealth extensions: to do-it use a previous psnpatch version or re-install your firmware version;
When installing a new firmware version, psnpatch plugin will assume enhanced cobra mode at boot time;
At the moment of this release psnpatch is known to work with every Cobra and non-cobra CEX firmware version from 4.46 up to 4.66 (DEX needs testers);
A new psnpatch version should only be needed in case of a future firmware version spoofer;
Games patcher to version 4.46 extended to support ISO files (*.ISO and *.ISO.0 in /PS3ISO folders).
C00 demos unlocking performance improved - it will create license only for demos not yet unlocked.
Automatically unlocks ps2classics launcher (if needed) when unlocking C00 demos.
Install/remove webman-mod 1.41.XX KW (light edition) for cobra systems and rebug 4.65.2.
New version spoofing system, that dynamically patches stage2.bin for the spoofed vsh.self - read detailed docs.
4.46->4.66 and 4.65->4.66 versions spoofings updated accordingly.
psnpatch plugin updated (L3+R3+L2 displays the current mounted title_ID and/or the current running CID and DEV_KLIC - this is tech info for the future...).
many more code clean-ups and algorithmic improvements.
:alert: WARNING: A previous version uninstall is MOSTLY ADVISED before installing this new version.
Note: PS2Classics have just to be installed and psnpatch will create the license.
Special Thanks to aldostools for the idea of ps2classics launcher unlocker and the code portions for ISO PATCHER.
New "Auto Mode" for PSNPatch plug-in (a);
Shortcut L3+R3+L2 displays status (current idps, mounted titleID, running contentID and devklic);
"Games Patcher" now patches to version 4.20;
When there isn't a valid user account, psnpatch will NOT install RAPS, EDATs, unlock C00 demos or ps2classics (b);
Cobra Toolbox in rebug, now works only when in "rebug system mode" (b);
Several reviews to the documentation (plug-in & version spoof sections).
(a) To use the new plug-in "auto mode" a very careful read of the documentation should be made. Namely the "psnpatch plug-in" section.
(b) User friendly approach that guides the user to the solution.
Note: It says patch to 4.46 although in the patching stages it does say "patching games to 4.20". It's just a misplaced label in the GUI, but it really patches all the games it finds to version 4.20 !
1. New "SECURITY LAYER" for cobra systems with PSNPatch plug-in: PSN access locked at start-up until CFW is disabled. The same applies to Firmware version checks and firmware updates through web.
This is a big security add-on, as the PS3 will return error 80710007 (connection error) and deny PSN connections until the CFW is properly disabled by the PSNPatch plugin. Just wait at boot for the PSNPatch start-up message to appear and confirm it says "PSN connection locked" - now you are safe from wrongfully connect to PSN without previously disabling the CFW syscalls.
2. Don't forget the optional AUTO mode, which can be configured to automatically spoof IDPS at boot time, making your PS3 permanently mimic the new IDPS without even writing into the console flash memory.
3. Version spoofing removed until remade to answer the new PSN server restrictions.
4. PS2 emulator swapping was removed as not needed any more (all 4.66, rebug 4.65, habib 4.66, etc).
5. psnpatch.pkg file size is reduced to only 1 MB ! To benefit from this size reduction, remove and install PSNPatch.
6. Improved compatibility with habib cobra 4.66 internal stealth extensions.
7. Everything, as always, deeply detailed in PSNPATCH documents included with the official distribution available in the proper sendspace links.
BIG news for non-cobra cfw !
Added auto-boot PLUGINS FOR NON-COBRA CFW !!!
New psnpatch plugin updated to fully run in BOTH COBRA and NON-COBRA;
Included webman-mod plugin for both cobra and non-cobra modes;
"Block PSN Access" now works for BOTH COBRA and NON-COBRA at boot time; (providing the psnpatch plugin is installed - wait for psnpatch welcome message).
IDPS auto-spoofing now works for BOTH COBRA and NON-COBRA at boot time; (providing the psnpatch plugin is installed - wait for psnpatch welcome message).
Confirmed compatibility with 4.70 CFW (this is just a confirmation as no code changes were needed);
Notes for non-cobra plugins:
1) Non-cobra plugins should be configured in /dev_hdd0/prx_plugins.txt; (psnpatch does this automatically when installing psnpatch or webman plugins);
2) Non-cobra plugins can mount games only in jailbreak format;
3) ISO support for non-cobra is coming
4) When in non-cobra CFW: go to new "TOOLBOX" menu in PSNPatch app to configure plugins;
5) Non-cobra plugins were tested just in 4.70, but it should be compatible with several previous CFW versions;
6) Many failsafe procedures were taken in consideration to install the non-cobra plugin handler. In the event of something going wrong (a broken plugin or an error installing the plugin handler), there are 2 EASY failsafe procedures:
a) Create a "failsafe" file and place it in a folder named "core_flags" in a usb stick in the right usb port of the ps3. This procedure can also be done to disable plugin loading from non-cobra cfw.
b) Re-install the CFW from the Recovery menu.
psnpatch plugin updated to faster start-up (when locking psn access);
non-cobra plugin-manager updated: faster, safer, smaller and firmware independent (4.XX CEX past and future);
psnpatch deletes app_home from xmb in cobra but NOT in non-cobra (needed for discless start);
source code updated.
psnpatch pkg file was optimized once again: un-install psnpatch and reinstall new version to benefit from the small size.
It has always been a major objective of psnpatch to be made firmware version independent. This will guarantee that once a new firmware is released, we wouldn't need to wait for KW to release a new psnpatch version as the one already available would be compatible.
Almost everything was made this way: From the CFW disabling, to the IDPS spoofing, passing trough plugin compatibility or rap installs. The plugin manager for non-cobra WAS not YET like this: A payload for every firmware version was needed.
With the new changes NOW included in 4.70.05, PSNPatch will "patch" the payload to the currently running firmware version, hopefully making it "firmware independent" as all the other functions.
Some users asked for a ISO loading in non-cobra. This is not impossible, in fact, loading MAMBA for the job at start-up is easy and works. But, it does not make sense in psnpatch scope:
Plugin loading in non-cobra firmwares opens the door for non-cobra firmwares to load plugins at boot, like psnpatch plugin (for things like auto block psn and disable cfw from XMB) or even a lightweight version of webman to load folder format games.
From here, plugins developers can do whatever they fit appropriate. In my opinion, what is offered for non-cobra is already very nice. When we want ISO, NET loading, PS3MAPI, and whatever more we can get from cobra... we go for cobra.
Small "user friendly" update:
"Unlock PSN access when disabling CFW" is extended from "plugin-only" to both application and plugin (NOTE a)
Several performance improvements;
README and FAQ files updated: READ !
a) This will help users having difficulties accessing PSNPatch documentation - where it was explained that the plugin must (should) be used for this.
b) You must read this document BEFORE USING PSNPATCH - no support will be given for questions already covered in this document or in the FAQ list.
New "STEALTH3" extensions for cobra (*);
non-cobra plugin installer improved for speed and compatibility;
XMB menus handling for WEBMAN removed (webman-mod automatically updates the XMB GAMES menus).
Includes Webman-mod 1.41.35-KW lite edition, english language.
psnpatch.pkg file is now LESS THAN 1MB !!!!
(*) Cobra syscalls disabling improved to a new level:
A payload is installed in a random LV2 syscall, from where it immediatelly disables CFW syscalls (including its own) without any limitation or turnaround.
This directly bypasses any cobra syscalls table protections by using direct LV2 access (no poking needed).
No need to recompile for each existing or future cobra variant.
Independent from cobra, mamba, any other payload and firmware version.
It restores syscalls: 6(lv2 peek), 7(lv2 poke), 8(semi-lv1 peek / cobra, mamba, ps3mapi), 9(lv1 poke), 10, 11(full lv1 peek), xx(random psnpatch payload)
psnpatch plugin will report "Stealth3 ..." when successfully using this mode.
INFO UPDATE: PSNPatch 4.70.07 is fully compatible with CFW 4.75 ! No need to update PSNPatch.
NOTE that updating 3rd party applications is most advised for major compatibility (like webman / webman-mod).
PSNPatch is not dependent on any webman. It was distributed with a light version just for an easier user experience.
[VERSION 2015.7/A] 01/JULY/2015
New version numbering system (year.month/subversion);
Added support for mamba plugins management - proper identification and plugin management (mamba_plugins.txt);
Included webman 1.42.01 MOD-KW (lite) for cobra/mamba and non-cobra systems;
Re-launch of XMB menu add-ons handling into PSNPatch TOOLBOX (for cobra, non-cobra and mamba, not for rebug);
Fixed a bug in which PSNPatch may crash with with an empty bootplugins.txt file;
Removed superfluous message about "cobra enhanced / cobra extensions" from main menu.
Confirmed support for 4.75 CFW - just a confirmation: no changes were made in the source code - psnpatch being full cfw independent
Additional details from kokotonix: 1) VERSION SPOOFING
Version spoofing is more complicated that what it seems at a first glance.
Usually, to spoof the firmware version, we need to replace version specific files and a patched vsh.self of the original firmware version to the new version – previously and manually patched in a PC.
This makes psnpatch to handle all these files from every original firmware version and (at least) the patched (spoofed) files.
An alternative approach would be to connect to PlayStation update site, detect the current version and dynamically unsign vsh.self, patch-it accordingly, and sign it back. This would support spoofing every older firmware versions to any current version (even if not advisable for original firmwares older than 4.70 - keep reading).
(Unfortunately KW doesn’t have the time to investigate and code this in the next couple of months)
Apart of all the “fizzle” around these approaches, when 4.70 was released a new set of protocols and certificates were issued. Meaning that when connecting to psn with a firmware lower than 4.70, even spoofed, is easily detected.
We all know that connecting to the psn with cfw is always a risk. But it must be a calculated risk. We need to be conservative and mitigate risks the most we can.
2) FIRMWARE INDEPENDENT
Currently, psnpatch is fully firmware independent. No hard coding is used for any particular version, everything is dynamically made in order to support any firmware version in run time.
This also includes the “Plug in manager” for non-cobra (and non-mamba) systems). This plug-in manager is not more than a prx-loader patched at install-time to support every currently running firmware version – more details are in the source code included in the official psnpatch distribution.
An approach is planned to do the same with mamba in order to automatically patch-it at install time to work with every firmware version (and webman will also automatically support new firmware version, providing it would run over mamba). Again, and unfortunately, there’s no time to do-it in the next couple of months.
I’m insisting in this “thing” of psnpatch being firmware independent. Why ?
Having the “firmware independent” approach, guarantees that once a new firmware is released psnpatch will immediately support it once a new firmware is released.
(And don’t know if you noticed, but webman is almost firmware version independent providing we use cobra or mamba...)
And even if Rogero and Habib have retired from the scene, there will still be fantastic developers working in new CFW, as Joonie or Alexander (just to name a few).
[VERSION 2015.9/A] 24/SEPTEMBER/2015
Hi all: New psnpatch release 2015.9/A
NEW Version spoofer warning: PSNPatch displays the real and the spoofed cfw version in the main menu - a good version spoofer (when one is available) MUST BE invisible to PSNPatch;
Added PSNPatch toolbox setup of plugin on-boot auto features (auto-spoof IDPS & IDPS) (*);
Improved rebug (lite) detection for proper handling of webman xmb menu icons;
Updated included webman-mod (cobra and non-cobra) to version 1.43.04 (lite version) - webman-mod cobra version should be compatible with every cobra versions (past and future);
Confirmed support for 4.76 CFW with all the CORE functions - just a confirmation: no changes were made in the source code - PSNPatch continues to be firmware version independent
(*) This could already be done directly in PSNPatch plugin by keeping pressed L3+R3+R2 during boot until the "auto mode" message is displayed, but doing it from the PSNPatch toolbox seems to be easier for some users.
A quick Remember for those who preferred not to read past versions release notes:
PSNPatch plugin locks psn access until CFW is disabled.
For best protection the plugin should always be installed.
The plugin can be installed in cobra and non-cobra systems(for non-cobra use the also included plugin handler).
READ BEFORE ASKING:
99% + of the issues and questions placed from users during the past months were already answered in this document and/or the FAQ included in the distribution.
[VERSION 2015.11/A] 31/OCTOBER/2015
PSNPatch Interceptor - PSNPatch plugin will detect other tools disabling CFW: will intercept them, do the best cfw disabling, restore psn access, and unloads itself from memory (*)
Stealth3 extension extended from cobra and mamba to non-cobra systems.
PSN access control was much improved and simplified, yet assuring the best protection.
A lot of code clean-up and improvements.
(*) PSNPatch Interceptor was initially made for a seamless integration with webman-mod (for users preferring to use webman-mod shortcuts to disable syscalls), but it should eventually work with any other tools. Read docs for further details.
CHROME MAY COMPLAIN ABOUT PSNPATCH.ZIP BEING MALICIOUS - THAT'S BULL !!!!
Note to webMAN MOD users, Use webMAN MOD v1.43.15 and higher to avoid fan control issues.
Added support for multiple controller ports including PS3 Media Remote;
Updated syscalls cleaning list to include syscalls 15,200,201,202,203 and 204
The full list of LV2 syscalls disabled by PSNPatch is now: 6,7,8,9,10,11,15,20,35,36,200,201,202,203,204
Includes webman-mod 1.45.07 lite version for cobra and non-cobra systems (for optional installation).
More than 1 year (October 2015) since the last change. And PSNPatch is still compatible with every firmware version (CEX)!
Following some users requests, changes were made to support the PS3 Media Remote in the application and updating the list of "cleanable" CFW syscalls.
So, here it is the first 2017 version.
NEW HOMEBREW BLOCKER for PSNPatch plugin (read full usage details in docs);
Homebrew Blocker configurable trough PSNPatch main app TOOLBOX;
Instructions heavily updated to incorporate homebrew blocker - read them before placing questions !
Source code for the homebrew blocker module included in PSNPatch official distribution.
Source code for the PSN Servers lock module included in PSNPatch official distribution.
Homebrew blocker will block known homebrews when syscalls are disabled;
It works only from PSNPATCH plugin;
Compatible with cobra and non-cobra (if plugin loader is installed).
Supports old, present and future firmware versions.
When cobra gets updated with its own blocker, psnpatch will detect and use it.
Carefully read instructions to properly understand how it works.
Finally, from ruroni on How to Add a new ID: You can either use webman:
Write the idps on the setup or thru the pc (easy way) if you have connection enable and Webman enable/installed just type in your browser "ip_address_of_ur_ps3/setup.ps3"
You will see the section divided by two spaces, put the first half in one and the other in the next.
Or with psnpatch cfg file that's on the dev_hd0/game/psnpatch_folder/usrdir/
Copy it (default.cfg) to usb or by ftp to ur pc, then you will see the line to write the idps or psid.
Just save and copy to same folder (by usb or ftp).
Its the same way. Never used sen enabler to be honest also, never got banned but have tried the others for testing purposes.
[imglink=http://www.ps4news.com/images/psnpatch-v4-66-30-ps3-app-by-kw-via-kokotonix-for-cfw-is-updated-42577-1.jpg|PSNPatch v4.66.30 PS3 App by KW via Kokotonix for CFW is Updated]http://www.ps4news.com/images.php?sm=1&f=psnpatch-v4-66-30-ps3-app-by-kw-via-kokotonix-for-cfw-is-updated-42577-1.jpg&w=500&h=400[/imglink]
More PlayStation 3 News...
thanks a lot i will try it
Thanks for this useful update