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They Do Not Die 2 v0.8 PS3 Homebrew Game Update Arrives 700°
June 16, 2012 // 4:28 am - Following up on his previous release, this weekend PlayStation 3 developer ThatOtherDev has updated his homebrew game They Do Not Die 2 to version 0.8 for Windows, Wii and the PS3 console.

Download: They Do Not Die 2 v0.8 PS3 Homebrew Game PKG / They Do Not Die 2 v0.8 PS3 Homebrew Game PKG (Mirror) / They...

Comments 24



They Do Not Die 2 v0.6 PS3 Homebrew Game PKG is Released 700°
October 2, 2011 // 8:13 pm - This weekend PlayStation 3 developer ThatOtherDev has updated his ongoing PS3 homebrew PKG game to They Do Not Die 2 version 0.6 with the changes detailed below.

Download: They Do Not Die 2 v0.6 PS3 Homebrew Game PKG / They Do Not Die 2 v0.6 Wii Homebrew Game

To quote: Here is another updated version of They Do Not Die 2. Not a lot has changed but there is...

Comments 24



They Do Not Die 2 v0.5 PS3 Homebrew Game PKG is Released 700°
September 19, 2011 // 10:13 pm - Today PlayStation 3 developer ThatOtherDev has updated his PS3 homebrew game to They Do Not Die 2 v0.5 with the changelog detailed below.

Download: They Do Not Die 2 v0.5 PS3 Homebrew Game

To quote: Here is another update to They Do Not Die 2.

I had added corpses and blood but I’ve removed them because I don’t know how to make them fade away progressively and I find it extremely distracting seeing them just disappear instantly (for performance reasons there needs to be a limit on how many...

Comments 24



They Do Not Die 2 v0.4 PS3 Homebrew Game Update Arrives 700°
August 31, 2011 // 12:09 am - Following up on his previous release, today PlayStation 3 developer ThatOtherDev has updated his PS3 homebrew game They Do Not Die 2 to version 0.4.

Download: They Do Not Die 2 v0.4 PS3 Homebrew Game

To quote: Here is another update to They Do Not Die 2.

Notable changes:

  • Your health and energy are now displayed with progress bars instead of text.
  • There...


Comments 24




They Do Not Die 2 v0.3 PS3 Homebrew Game Update Arrives 700°
August 21, 2011 // 7:45 pm - This weekend PlayStation 3 developer ThatOtherDev has updated his homebrew game They Do Not Die 2 to v0.3 for PS3 Custom Firmware and JailBreak users.

Download: They Do Not Die 2 v0.3 PS3 Homebrew Game

To quote: Here is another updated version of They Do Not Die. This new update Most notably features destructible walls and the ability to save the game state. Game saves are fairly large and consequently rather slow to create and load but that will improve over time.

I’m still undecided about what...

Comments 24



They Do Not Die 2 v0.2 PS3 Homebrew Game is Released 700°
August 16, 2011 // 4:23 pm - Following up on his initial release, today PlayStation 3 developer ThatOtherDev has released They Do Not Die 2 v0.2 for PS3 homebrew game fans.

Download: They Do Not Die 2 v0.2 PS3 Homebrew Game

To quote: Here is an update to They Do Not Die 2. I still haven't decided on a subtitle so if you have a suggestion then let me know.

What has changed:

  • The walls are solid.


Comments 24



They Do Not Die 2 v0.1 PS3 Homebrew Game is Released 700°
August 10, 2011 // 12:03 am - Today PlayStation 3 developer ThatOtherDev has released a PS3 homebrew game entitled They Do Not Die 2 v0.1 alongside a port of the original version for Nintendo Wii and Windows users as well.

Download: They Do Not Die 2 v0.1 PS3 Homebrew Game / They Do Not Die v0.1 (Windows)

To quote: So I'm making a sequel to my top down zombie shooter They Do Not Die. It is being made primarily...

Comments 24



Valve Explains Why They Avoid the 'Too Technical' PS3 Console 550°
June 11, 2009 // 3:46 pm - How come we've yet to see Valve develop something for the PS3? Being one of the better game developers out there, you'd think they'd be one of the first to get in line tweaking with the PS3's hardware.

Apparently, that's not the case as they seem to find it too complicated.

Tom Leonard, Valve Game Designer, had this to say when asked about this very issue over at E3:

"The PC and the 360 are just more straightforward. We can focus on what we want to do, which is make game experiences, instead of sweating bullets over obscure architectural decisions...

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