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Video: PlayStation 4 / PS4 Developers: The Shape of Things to Come 50°
February 21, 2013 // 2:23 am - Sony Worldwide Studios President Shuhei Yoshida has shared a video today spotlighting PlayStation 4 / PS4 developers dubbed The Shape of Things to Come below.

To quote: Hi, PlayStation fans! I've been looking forward to this day for quite some time. It's true, PlayStation 4 is coming!

I hope you enjoyed watching our PlayStation Meeting live (you can watch it here if you missed it) and getting a sneak peek at the future of PlayStation gaming: Watch_Dogs,...

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Fuse Interview: Ted Price Introduces Insomniac's Shape-Shifting Shooter 50°
October 25, 2012 // 7:56 pm - Sony Blog Manager Fred Dutton has shared an interview with Ted Price today who officially introduced Insomniac's shape-shifting new shooter Fuse!

To quote: In terms of things that constitute A BIG DEAL, the arrival of a new Insomniac game is right up there.

The California-based studio boasts one of the sturdiest resumes in gaming, with past works including Spyro, Ratchet & Clank and Resistance, and its latest effort - spectacular third-person shooter Fuse - looks every bit as distinctive.

The set-up...

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CCP Reveals How Dynamic Battlefields Take Shape in Dust 514 50°
April 26, 2012 // 9:18 pm - Today CCP Community Manager CmdrWang has revealed how dynamic battlefields take shape in Dust 514 for the PlayStation 3 entertainment system.

To quote: In traditional or mainstream FPS games, the mission area, i.e. the layout of objectives, structures, and spawn locations, are fairly static, thus making missions predictable after playing them a few times.

This is not the case in DUST 514. Because of its sandbox nature, we want to give players the freedom to change the battlefield through choices and this is where the "dynamic" part of the battlefields will come...

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Design Students Help Media Molecule Shape LittleBigPlanet 50°
September 25, 2008 // 10:55 pm - Burning the midnight oil with pizza and caffeinated drinks is common for college students, but doing so to create a functional playground for a walking happy-go-lucky ball of yarn is definitely new.

Developer Media Molecule's charming creation Little Big Planet was the focus of last weekend's 24-hour Game Jam at Parsons the New School for Design.

The reputed design school in the heart of New York City teamed up with Little Big Planet publisher Sony to host a competition with more than 150 students from different disciplines divided into 19 teams. The students had a single...

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