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Video: Red Goddess for PS4 / PS Vita in Unreal Engine Booth at GDC 2015

Video: Red Goddess for PS4 / PS Vita in Unreal Engine Booth at GDC 2015 550°
1w ago - We received word today from Maria at Yanim Studio that they have been selected by Epic to show Red Goddess in the Unreal Engine booth at GDC 2015 in San Francisco during this year’s expo, which runs from March 4-6th.

Below are the details, to quote via e-mail: Hello! We want to share our good news, we have been selected by Epic to show Red Goddess in Unreal Engine booth at GDC in San Francisco, during this year’s expo, March 4-6. Stop by and give to Red Goddess a go and chat with the creators if you’ll be at GDC.

Red Goddess is a nonlinear side-scroller with platform and combat situations in an adventure to explore the inner-mind of a Young Goddess with the objective of remembering and recovering her own powers.

In Red Goddess, you play as a troubled deity named Divine, who feels confused and haunted by her past. she is in imminent danger, Something mysterious and unknown is tearing her apart from the inside out, destroying her mind, her soul. To save herself, she must explore her own mind and the planet that exists within it.

This exploration is fraught with impediments and obstacles. The journey begins when Divine decides to right this wrong by exploring her own subconscious, where she will discover a planet within her own mind made up of mountains,...
 

Video: Pinball Meets RPG in Rollers of the Realm by Atlus, Details

Video: Pinball Meets RPG in Rollers of the Realm by Atlus, Details 100°
22w ago - Atlus PR Manager John Hardin announced today that Pinball meets RPG in Rollers of the Realm with a video and details below.

To quote: Okay, so maybe you've heard of Rollers of the Realm, the Pinball RPG from ATLUS and Phantom Compass; and maybe you even know that it's going to be cross buy for PS4 and PS Vita for just $9.99.

But what I'm sure you're still unclear on is "how the heck will this game work?" Well, fortunately for you, we put together this handy little guide for the good folks at PlayStation.Blog.




First, the basics: Rollers of the Realm blends the physics-based gameplay of pinball with all your favorite RPG mechanics. And we're not joking, you have a whole party of characters that have unique abilities (in the form of pinballs, naturally).

For example, your Rogue - who can steal gold from villagers or deal backstab damage on foes - is the lightest pinball in your arsenal and can be used to squeeze through tight spaces to unlock hidden areas. She also can summon her canine companion, that acts as a multiball to really clear out enemies quickly.

In contrast, there is the larger, heavier, drunken Knight who is less... accurate, but can smash through boxes or other barriers to...
 

PS4EyeCam: PS4 Camera PC Driver by BigBoss for PS4 Dual Eye Arrives

PS4EyeCam: PS4 Camera PC Driver by BigBoss for PS4 Dual Eye Arrives 550°
23w ago - Following up on the PlayStation 4 Eye / PS4 Camera Teardown and PS4Eye: PS4 Eye Camera Tools and PlayStation 4 USB Comm Dump, today PlayStation 4 developer bigboss made available PS4EyeCam which is a PS4 Camera PC driver for the PS4 Dual Eye.

Download: PS4EYECam / GIT

To quote: PS4EYECam released

I had released the first public version of PS4EYECam driver. You can get full information in my PS4EYECam repository.

It is the first public driver for PlayStation 4 Camera licensed under gpl. I have free afternoons available if someone is interested to offer me a partial job

Enjoy and remember the best is yet to come...

What is PS4EYECam?

  • PS4EYECam is a Sony PlayStation 4 Camera driver implementation reference.
  • The driver is using libusb (github.com/libusb/libusb) to handle USB communications.
  • Part of code was based on PS3EYEDriver (github.com/inspirit/PS3EYEDriver).

 

Sony on How Real-life Conflict Inspired Far Cry 4 for PlayStation 4

Sony on How Real-life Conflict Inspired Far Cry 4 for PlayStation 4 50°
27w ago - Sony's Tom Wallis revealed details today on how real-life conflict inspired Far Cry 4 for both PlayStation 4 and PlayStation 3 platforms.

To quote: Far Cry 4 is the upcoming first-person shooter from developer Ubisoft Montreal.

Set in the fictional Himalayan country of Kyrat, this nation torn apart by war draws heavily from real-world locations to make the game feel authentic.

We caught up with Mark Thompson, narrative director, and Alex Hutchinson, creative director, to find out how visiting Nepal to meet people who actually fought in the civil war helped to inspire the development of Far Cry 4.

"One of the first things we did was to write down a list of different animals to include in the game," Mark told us when we met up with the team at Ubisoft recently in Montreal.

"We also made a list of environment features we wanted. From that we looked at locations where the two would make sense, and we came to the Himalayas. We needed to find somewhere that had a history of conflict - somewhere that could be politically unstable - the kind of place that you would go to that was on the edge of the map. Places that are referred to as 'failed states.'"

The difference...
 

DriveClub PS4 Could Be Most Realistic Sounding Racing Game Ever

DriveClub PS4 Could Be Most Realistic Sounding Racing Game Ever 50°
40w ago - Sony Blog Manager Fred Dutton proclaimed today that DriveClub on PS4 could be the most realistic sounding racing game ever!

To quote: If you've been keeping track of our recent DRIVECLUB videos - in particular the 4TheSense clip above - you should hopefully have twigged that developer Evolution Studios is hell-bent on delivering the most technically sophisticated console driving game on the market.

Its visuals and gameplay systems obviously play a huge part in achieving that goal, but there's another, less-trumpeted area in which the team are achieving some extraordinary things: audio.

Squirreled away in a corner of the sprawling Evolution complex outside Runcorn in the north of England, Audio Manager Alan McDermott and his team have been hard at work building an enormous library of sound effects for the forthcoming PS4 racer. And unlike most games in the genre, every single one of them is 100% bespoke.

"We did initially look and see if we could buy samples in, and approached manufacturers," McDermott tells me. "But it just wasn't good enough for us to do what we wanted to do."

Instead, his team has spent the last two and a half year travelling the globe painstakingly recording the sounds of every...
 

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