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PS4 Developer Hints at PlayStation 4 Custom Wallpapers Coming Soon

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3w ago - According to Zombie Army Trilogy PS4 developer William Dearborn of Rebellion Oxford / Rebellion Developments an upcoming System Software update will support PlayStation 4 custom wallpapers with details below.

From willydearborn (via twitter.com/willydearborn/status/564986050255130624): https://i.imgur.com/COZJFyY.jpg custom wallpapers coming to ps4?

To quote from DualShockers.com (linked at the top of this article): "One of the most requested features for the PS4 is the ability to set a custom wallpaper besides the themes provided by Sony, and Zombie Army Trilogy developer Rebellion might know about it something that we don’t, or at least that’s what the game’s official website seems to be indicating.

In order to get to the rather interesting hint, you have to follow a slightly convoluted path. The “free content” area of the official website will require you to sign up for a newsletter. Once subscribed and confirmed, you’ll be redirected to a new page with a set of wallpapers, including one for Xbox One and one for PS4. Of course, the caveat is that the PS4 doesn’t currently support custom wallpapers.

Yet, the page reassures the visitor, as you can see...
 

PlayStation EGX: Full List of Playable Games and Developer Sessions

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22w ago - Sony Blog Manager Fred Dutton is here with a full list of PlayStation playable games and developer sessions at EGX this year!

To quote: As many UK gamers will no doubt be aware, the annual EGX show kicks off at Earls Court in London tomorrow morning and, as ever, PlayStation will have a really strong presence.

For the benefit of those heading down to the event over the next four days, here's a quick summary of some of the highlights.

First up, we'll have loads of great PS4 and PS Vita games playable on our stand. Come on by and try out the following:

Assault Android Cactus
BigFest
Bloodborne
Broforce
Don't Starve
DRIVECLUB
Ether One
Final Horizon
Flame Over
Futuridium
Galak-Z
Hotline Miami 2
inFAMOUS First Light
LittleBigPlanet 3
Minecraft PS4
Minecraft PS Vita
Murasaki Baby
N++
Nidhogg
Nom Nom Galaxy
Nuclear Throne
Oddworld: New 'n' Tasty
PlayStation TV
Shu
SingStar Ultimate Party
Super Exploding Zoo
Surgeon Simulator
The Last of Us Remastered
The Order 1886
The Talos Principle
Until Dawn

A number of PlayStation studios will also be hosting special developer sessions. Check out the...
 

Video: The Amazing Spider-Man 2 PS4 Video Developer Walkthrough

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48w ago - Beenox Creative Director Thomas Wilson shared a PS4 Developer walkthrough video spotlighting The Amazing Spider-Man 2 on PlayStation 4 below today.

To quote: Since taking over as stewards of the Spider-Man console gaming franchise, we've seized the opportunity to explore new territory with each game release.

The Amazing Spider-Man 2 on PS3 and PS4 created a great opportunity to build and improve on something rather than starting from a blank slate. The gameplay walkthrough we've prepared for you today shows off some of the ways we've gone about doing that, but I'd also like to briefly flesh out some of those details with a little more context.

The new mechanics of web-swinging are more than just a visual tick, and that's why we often start off pointing them out. Controlling separate sides of Spider-Man with separate sides of your brain has a great psychological effect, and it really immerses you even deeper into your character, particularly when you have to decide to use the right or left trigger based on the physical location of buildings as you swing through the city.




Your cell phone is more than just a glorified menu and map - it's also how you gauge your progress as New York's guardian arachnid....
 

Gunslugs on PlayStation Vita: Developer Q and A is Detailed

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54w ago - Abstraction Games Creative Director Tj'ien Twijnstra shared a Gunslugs PlayStation Vita Developer Q and A with PS Vita fans below today!

To quote: Hey everyone! I'm extremely excited that Gunslugs is finally coming to its natural home, PS Vita, on February 18th. To celebrate the launch, we're offering a 20% discount for all PlayStation Plus members during the first week, so don't miss out!

For the occasion, I figured I'd give you guys a sneak peek at the porting process of Gunslugs; or as we like to call it, an "adaptation" process.

As I have no technical skills whatsoever, I interviewed Rutger Janssen, one of our elite programmers, and Ralph Egas, CEO and Abstraction Games Mastermind. Both developers were involved with the Gunslugs adaptation.

Tj'ien Twijnstra: Rutger, could you tell us a bit about the adaptation process? How does something like that work?

Rutger Janssen: After we determined the base version, the first step is to strip the game code of all the platform specific functions; only the game code remains. Then we take it through our in-house developed tool chain so the basic language is converted from Objective C to C++. Unfortunately, tools are never perfect, so here and there I needed to manually...
 

Video: NBA 2K14 PS4 Developer Diary: MyCAREER on PlayStation 4

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64w ago - 2K Games Senior Community Manager Ronnie Singh posted up a video today showcasing NBA 2K14 as part of their PS4 Developer Diary dubbed MyCAREER on PlayStation 4.

To quote: MyCAREER has been one of NBA 2K14's most-played modes. The question is, with the next generation of technology, how do we create a fresh experience beyond playing games on the court? Creating a new cinematic experience that rivals a Hollywood film - that's how!

With over 300 pages of script, MyCAREER on PS4 takes you on an emotional journey like you've never experienced before. Our goal was to place you IN the game. From competing on the court, to decisions you make off the court, the experience has been expanded in an immersive journey through next gen technology.




For example, early on you may not get the minutes you want as a rookie. As your team calls a timeout, you have a decision to make - remain sitting or get up and celebrate with your teammates. Each decision affects the way you are viewed both from your team's viewpoint and the way fans look at you. This is just one of many deep decisions you make, with your actions opening up hours and hours of completely new content both on and off the court.

Things like personality, choosing...
 
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