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Analysis of PS4 Security Follow Up by PlayStation 4 Developer CTurt 650°
September 26, 2015 // 10:41 pm - Following his Analysis of PS4 Security and PS4 Code Execution confirmation, PlayStation 4 developer CTurt has now shared a follow-up on his Blog summarizing his PS4 security findings as detailed below.

To quote: PS4 security article follow up


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PS4 SDK 2.0 Revealed: New Tech and Game Developer Features 550°
November 24, 2014 // 12:40 am - Following up on the previous PS4 SDK Leak, today Japanese site PC Watch revealed details on the latest PS4 SDK 2.0 including pictures, interesting new technology and features that PlayStation 4 game developers can utilize!

To quote: "During a...

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Video: YEBIS 2 is Bringing Visual Fireworks to PS4 Developers 50°
July 9, 2013 // 4:05 am - Sony Lead Software Engineer and Shader Architect Masaki Kawase at Silicon Studio announced today that YEBIS 2 is bringing visual fireworks to PS4 developers.

To quote: I'm Masaki Kawase, Lead Software Engineer and Shader Architect from Silicon Studio, and I'm thrilled to talk with you directly on game development for PlayStation 4.

It's an exciting time since E3, but let's roll up our sleeves and get into the nitty-gritty on making games for PS4.

We've been partners with Sony Computer Entertainment for years now (PS3 fans remember Silicon Studio for...

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E3 2013: Indie Developers Continue to Choose PlayStation 50°
June 11, 2013 // 3:22 am - Sony Vice President of Developer and Publisher Relations Adam Boyes announced today during that E3 2013 that Indie developers are continuing to choose PlayStation.

Fron the announcement, to quote: We just wrapped up the PlayStation E3 press conference where we reaffirmed our mantra: We're For Gamers.

We also reaffirmed our dedication to independent developers and their ability to self-publish on PlayStation. We've increased our efforts in a huge way to bring unique gaming experiences to PlayStation platforms, and as we just revealed, we have an excellent lineup...

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Video: PlayStation 4 Developers Speak on DualShock 4 for PS4 300°
April 25, 2013 // 5:09 pm - Sony SVP of Product Development Scott Rohde at Worldwide Studios America shared a video today spotlighting PlayStation 4 developers speaking on the upcoming DualShock 4 controller for the PS4 video game console.

Below are the details, as follows: We are incredibly excited about PlayStation 4, and we can't wait to share more features and details with you as we get closer to launch.

As you know, one of the first major reveals during PlayStation Meeting 2013 was the new DualShock 4 Wireless Controller.

Today, we're pleased to share a brand new video...

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PlayStation 4 / PS4 Developers Rumored to Access 7GB GDDR5 RAM 500°
April 12, 2013 // 4:38 am - While it is currently rumored that Sony will unveil PlayStation 4 later this month of in early May, today PS4Daily (linked above) reports that while the PS4 will ship with 8GB of GDDR5 memory, developers will only have access to 7GB of RAM.

Below are the details, to quote: "The PlayStation 4 will ship with a massive 8 GB of GDDR5 memory, which is a huge upgrade compared to the current generation consoles. However, according to a PlayStation 4 developer PS4Daily...

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PhyreEngine 3.5 Arrives Today for PS3, PS4, PS Vita Game Developers 100°
March 27, 2013 // 9:04 pm - PhyreEngine Principal Engineer Richard Forster announced that PhyreEngine 3.5 officially arrives today for PS3, PS4 and PS Vita video game developers!

Below are the PhyreEngine details, to quote: We've made it easy for game developers to make their games available on PlayStation.

In addition to a great set of development tools, PlayStation developers gain access to a Software Development Kit that includes a free multi-platform game engine called...

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Videos: GDC 2013 Wrap-up: Indie Developers Pick PS4, PS3, PS Vita 50°
March 26, 2013 // 7:12 am - Sony Developer and Publisher Relations Vice President Adam Boyes is here with the GDC 2013 wrap-up videos stating that indie developers are choosing PS4, PS3 and PS Vita gaming consoles.

To quote: To reintroduce myself, I am the vice president of publisher and developer relations for SCEA, which is a fancy way of saying that I'm working day-in and day-out with my team here to get the world's best and brightest developers to bring their great gaming experiences to all of our PlayStation platforms.

Since my last post, I've joined SCEA and expanded the incredible team...

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