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Home PS4 News - Latest PlayStation 4 and PS3 News

 

PS3MrEnigma on PS3 Mount Points, FileSystems and Alejandro

PS3MrEnigma on PS3 Mount Points, FileSystems and Alejandro 550°
223w ago - As a follow-up to his previous article, today ps3mrenigma details PS3 Mount Points, FileSystems and Alejandro on his blog (linked above).

To quote, roughly translated: Following the publication in the day yesterday the source code indicating the SYSCALL used for the assembly system is no longer necessary for security, keep...
Comments 12
 

PS3MrEnigma Explains Mount Alejandro PS3 Dev Flash Homebrew

PS3MrEnigma Explains Mount Alejandro PS3 Dev Flash Homebrew 400°
223w ago - A few days back we reported on Mount Alejandro PS3 Dev Flash Homebrew by Spanish developers JaiCraB and ps3mrenigma, and today ps3mrenigma has explained it in further detail on his blog (linked above).

To quote, roughly translated: First of all, apologize for making this post nearly a week after the appearance of the application,...
Comments 7
 

Mount Alejandro: PS3 Homebrew - Write to Dev Flash

Mount Alejandro: PS3 Homebrew - Write to Dev Flash 1300°
224w ago - PS3 Developers JaiCraB & ps3mrenigma have brought another way to enable writing to the PS3's /dev_flash partition by mirroring it to /dev_Alejandro.

This follows in line with nr4u's Flash Loader, which itself was a successor of JaicraB's...
Comments 215
 

PS3MrEnigma Releases PS3 Tool to Test Model Version Data

PS3MrEnigma Releases PS3 Tool to Test Model Version Data 250°
229w ago - Following up on his previous work, this weekend Spanish PS3 developer PS3MrEnigma has released source code for a PS3 tool that can be used to test and obtain model version data (20/40/60/80 etc) on various PlayStation 3 systems.

Download: PS3 Tool to Test Model Version...
Comments 3
 

PS3MrEnigma on PS3 LV2 Kernel Reversal and Memory Hooks

PS3MrEnigma on PS3 LV2 Kernel Reversal and Memory Hooks 500°
230w ago - Spanish PlayStation 3 developer PS3MrEnigma has recently started a blog (linked above) sharing his experiences with PS3 LV2 kernel reversal and memory hooks.

Below are the details thus far, roughly translated:

In this post we will see how to make hooks (hooks) in the LV-2 SYSCALL. The possibilities are endless da hook, only to be limited to our imagination and what we want to achieve with the hook.

For...
Comments 9
 

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