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Videos: InFamous 2 PS3: Behemoth, Conduits and User Content 100°
April 11, 2011 // 8:24 pm - Today Sucker Punch Productions Brian Fleming has posted up some InFamous 2 PS3 from the Sucker Punch Studio Tour revealing Behemoth, Forced Conduits, and User-Generated Content.

To quote: Have you ever put on a wedding or a huge party? A bunch of us are in working this weekend, but it's not just the normal bug fixing, polishing, and optimizing.

Today we're hanging art, arranging some furniture, and (shudder) cleaning up our offices. All of this is being done in preparation for the 60+ media members who will be flying up to Seattle on Monday for our "Media...

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Sony: We're Leading User-Generated Content on Consoles 50°
December 10, 2008 // 1:58 am - Sony's Michael Denny has stated that the company is leading the way when it comes to user-generated content on console systems, following the evident success of titles such as LittleBigPlanet and SingStar.

In LittleBigPlanet alone, around 180,000 levels have already been created and in Buzz, over 100,000 quizzes have been created.

To quote: Sony's Michael Denny has said the company is at the forefront of realising user-generated content on home consoles, following the success of online titles LittleBigPlanet, Buzz and SingStar.

LittleBigPlanet users...

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Sony: LittleBigPlanet User-Generated Content is Region Specific 300°
August 22, 2008 // 7:50 pm - LittleBigPlanet players will not be able to download levels created by players in other global territories, Sony confirmed to CVG.

During a presentation of the game at the Leipzig Games Convention today Sony's Pete Smith, who oversees operations at LBP developer Media Molecule, revealed that levels published on PSN by players will only be downloadable by people in the same region. So we'll not be able to download levels created by Japanese and US gamers.

The reason, he explained, is because each territory will have it's own dedicated server to which levels are uploaded....

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Panel: Why User-Generated Content Matters for Games 50°
June 22, 2008 // 9:28 pm - With YouTube disruptive to the movie and TV industries, a panel at the recent Social Gaming Summit, including Daniel James (Puzzle Pirates) and Cary Rosenzweig (IMVU) looked at the idea that that the games industry should understand user generated content before it's too late, with the intriguing proposition that game developers should think virtual "spaces" not virtual "worlds."

"The more tools that you provide can lead to richer behavior, but often it's the simpler things that people enjoy most," began Daniel James, CEO of Three Rings. "As designing games constraints...

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