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Curve Digital: Stealth Inc Sneaking Into E3 With Even More Levels 50°
June 13, 2013 // 2:56 pm - Curve Digital CEO Jason Perkins announced today that Stealth Inc is sneaking into E3 with even more levels.

To quote: Good day, PlayStation fans! It's the Curve team here, bringing you news about Stealth Inc, the stealth-puzzle-platformer for PS3 and Vita that means to exterminate you at any cost.

Taking control of one of PTi Industries' many cloned test subjects, it's your job to hack, leap and lurk your way through an enormous test facility, with only an assortment of disgruntled, laser-wielding security drones for company.

With its focus on hiding...

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Video: Paintown v3.5 PS3 Homebrew Mod Features New Levels 1200°
September 1, 2011 // 2:25 pm - Today French PlayStation 3 developer Markus95 has made available a Paintown v3.5 PS3 Homebrew Mod featuring new levels and characters alongside a video of it in action below.

Download: Paintown v3.5 PS3 Homebrew Mod

To quote, roughly translated: Here is a mod created by Markus95 for Paintown, know that he had already worked on developing characters for this game I'll let you discover here what will happen in the MOD. Thank you to him for having warned by MP.

I can send you my Mod for paintown, containing...

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Videos: LittleBigPlanet 2 PS3 Updates - New Beta Levels Unveiled 50°
December 22, 2010 // 9:04 pm - SCEA Marketing Manager Mark Valledor has shared some fresh videos as part of the final LittleBigPlanet 2 PS3 updates for the year, which include new LBP2 Beta levels.

To quote: As 2010 comes to a close, we're sprinting to the finish line to one of our biggest releases of the year.

With splendid news of Media Molecule going gold, our first review being a 10 out of 10, and the LittleBigPlanet 2 demo being downloaded...

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Blade Kitten for PS3 Levels and Combat Detailed, Hits PSN Soon 100°
June 9, 2010 // 7:28 pm - Today Krome Studios Producer Heidi Stapleton has detailed both levels and combat for Blade Kitten on the PS3 entertainment system, and confirmed that it will indeed be hitting PSN soon.

To quote: You may already be aware that the Blade Kitten universe existed long before the game's development team came together. In fact, the game's creator and director Steve Stamatiadis (aka "Space Captain" Steve) started the Blade Kitten comics in 2001.

It was the...

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Video: LittleBigPlanet PS3: Sack it to Me Two Million Levels Edition 50°
February 26, 2010 // 9:06 pm - SCEA's Product Marketing Specialist Mick Perona has posted this week's LittleBigPlanet PS3 Sack it to Me edition, which includes a video celebrating over two million levels made!

To quote: Congratulations to all of the LittleBigPlanet community, as we hit another big user-generated milestone with over two million levels created and posted on the "Share Planet."

What's New?
For all of you looking for new levels to play, check out our new widget thingy on

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Video: LittleBigPlanet 'The Patch' for PS3 - New Artists and Levels 50°
May 21, 2009 // 7:13 pm - Today SCEA Marketing Manager Mark Valledor shared a few more LittleBigPlanet 'The Patch' videos featuring some new artists and levels.

To quote: Below are a few more levels created during our tour that you'll end up seeing on "The Patch":

During our trip to New Orleans, we met Lionel Milton. Lionel is a very influential artist in the New Orleans area and is responsible for the event art at the Voodoo Music Experience. Naturally, he wanted to apply his creativity to LBP and here is a sneak...

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New User-Created EchoChrome Levels Coming To PS3 50°
May 14, 2008 // 4:49 pm - Kumi Yuasa, associate producer for the perspective-bending PlayStation Network title echochrome, has revealed that twenty all-new user-created challenges will be playable through the game's freeform mode sometime later this this month.

Yuasa didn't mention a concrete date, but did say that the levels would launch "between May 15 and May 21."

Players will need to set their difficulty level to at least 2 or 3 to experience the new levels. Additionally, the creators of each level will be rewarded in the form of recognition starting this week, as Yuasa will...

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Rumor: Killzone 2 Levels are to Take 50 Minutes 250°
May 12, 2008 // 2:15 am - According to a member of the GameTrailers Forum, someone over at NEOGAF learned that Killzone 2 will take about 45/50 minutes to complete each level. To quote:

"I saw Playr this morning too. It's basically the new version of Gamer TV. Made by the same people with the same format but with a different, less nasally, presenter. Airs in the UK on Bravo at the weekend (a satellite/cable channel).

They had a Sony rep demoing KZ2. He spoke about AI advancements although it wasn't abundantly clear that the clips tallied with what he was saying.

Couple of other...

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