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You searched the database for ps3 developer. Below are the results for your ps3 developer search:


PS3 4.70 Starz CFW v1.00 by Mikel Developer is Now Available 1050°
8w ago - Hello people, today I'm showing you the new PlayStation 3 Custom Firmware I (Mikel Developer) made called PS3 4.70 Starz CFW v1.00 with details below.

Download: 4.70 Starz CFW v1.00_PS3UPDAT.PUP (196.38 MB) / 4.70 Starz CFW v1.00_PS3UPDAT.PUP (Mirror)...

Comments 51



F1 2013 - F1 Classics Line-up Revealed, Developer Q&A Detailed 50°
88w ago - Codemasters Community Manager Luke "Hatta" Spring revealed the F1 2013 Classics line-up today alongside detailing the PS3 developer Q&A below.

To quote: We're going to start this blog post with a big F1 Classics reveal. We've been teasing a few details since announcement, but today we're very happy to confirm the big names and legendary cars that will feature in F1 2013, plus the extra content you'll find in F1 2013 Classic...

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Video: Rain - PS3 Developer Diary Volume 1 with Yuki Ikeda 50°
90w ago - Sony Senior Producer Florence Kum shared a Rain PS3 developer diary Volume 1 video today with Yuki Ikeda among those included from the project below.

To quote: Hello Everyone! Your excitement over Rain at E3 was well received by the team and we'd like to thank you for your support since!

I hope you have all had a hot summer - as it should be!  We have certainly been enjoying the sun here, but I am guessing...

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Video:  PlayStation 4 (PS4) Developer Kits Version 2 Surface at IGN 1150°
125w ago - Following up on the previous rumor and PS4 (Orbis) details, IGN has shared some video footage and details on Version 2 of the PlayStation 4 (PS4) Developer Kits below.

According to their source, a...

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Video: The Unfinished Swan: Art and Design Developer Diary 50°
131w ago - Giant Sparrow Game Designer Ben Esposito has shared a video today spotlighting the art and design as part of their The Unfinished Swan developer diary.

To quote: Like a lot of folks, I first saw the tech demo for The Unfinished Swan when it made the rounds online in 2008. The idea stuck in the back of my head but it wasn't until later when Giant Sparrow put up a job posting that I decided: I had to make that game.

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Killzone HD Re-Developer PS3 Interview - Part 2 Arrives 50°
133w ago - Killzone Community Editor Victor Zuylen has shared Part 2 of the Killzone HD Re-Developer PS3 interview today with fans.

To quote: In Part 1 of the Killzone HD (re-)developer interview, Guerrilla Technical Director Michiel van der Leeuw and Senior Programmer Frank Compagner discussed...

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Killzone HD Re-Developer PS3 Interview - Part 1 Arrives 400°
134w ago - Killzone Community Editor Victor Zuylen has shared Part 1 of a Killzone HD Re-Developer PS3 interview with fans below today.

To quote: When Killzone HD drops on October 24th, the original Killzone will be one week short of eight years old.

In this (re-)developer interview we talk with Guerrilla Technical Director Michiel van der Leeuw and Senior Programmer Frank...

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How the ECDSA Algorithm Works by PS3 Developer KaKaRoToKS 1350°
169w ago - Following up on his status update for the PS3 4.0 Homebrew Enabler (HEN), today Sony PlayStation 3 hacker KaKaRoToKS has explained how the ECDSA algorithm works.

To quote: To popular demand, I have decided to try and explain how the ECDSA algorithm works. I've been struggling a bit to understand it properly and while...

Comments 381



Video: PlayStation Home Adds Developer Tools in Version 1.5 350°
217w ago - PlayStation Home Community Manager Locust_Star has announced today that PlayStation Home is adding a suite of new Developer Tools and Tech to the version 1.5 update.

To quote: Today, at the Game Developers Conference in San Francisco, we lifted the veil on PlayStation Home's version 1.5, which will be coming to your PS3s in early spring.

The update will introduce a suite of new...

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FluffyLogic Developer Diary Profiles Eat Them PSN - Week Four 50°
228w ago - FluffyLogic Designer James Parker has shared week four from their developer diary profiling Eat Them for PSN today.

To quote: I want to talk to you about Power Bars. I know, interesting stuff! It's all rock and roll here at top flight game developers FluffyLogic.

One of the aims of the game is to maintain the pace throughout. We want the game to be pick-up-and-play - so session...

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