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Sony to Sponsor a PS3 Programming Master Class in Paris

301w ago - Paris Master Classes will host a Sony Computer Entertainment Europe (SCEE)-sponsored Master Class on June 24 titled "PS3 Programming Master Class PS3 Programming to the Next Level".

This Master Class will be accessible for free to all PLAYSTATION 3 (PS3)-registered developers who are attending at least one other Master Class. The full press release is below for those interested.

Press Release: Latest Classes announced and Sony Computer Entertainment Europe to organize a sponsored Master Class

Lyon - May 26, 2009

Paris Master Classes have unveiled their latest Master Classes presented during this unique two-day training event that will take place in France's capital this June 25-26. Masters who have worked on the following titles will share their experience with participating developers: Assassin's Creed 2, Splinter Cell, Alan Wake, Madden's franchise, Resistance: Fall of a Man, Warhammer: Dawn of War, Dante's Inferno, World of Warcraft, I am Alive, and many more.

Paris Master Classes will also host a Sony Computer Entertainment Europe (SCEE)-sponsored Master Class on June 24 titled "PS3 Programming Master Class PS3 Programming to the Next Level". This Master Class will be accessible for free to all PLAYSTATION®3 (PS3)-registered developers who are attending...

Learn and Compete in Programming the Playstation 3 Cell Processor - Course at MIT

371w ago - This course is a brand new IAP 2007 class offering open to all MIT students (undergraduates and graduates). Students will spend several weeks learning about new multicore architectures and parallel programming patterns, and will design and implement projects to run directly on the new PLAYSTATION®3 consoles.

The course will culminate in an exciting competition at the end of IAP, and prizes will be awarded to the best projects. The course will give students hands on experience in parallel programming in an exciting and relevant context.

Check the source link above for more info!

IBM, AMD, Nvidia, Intel Talk The Future Of Gaming Processors

385w ago - Last Thursday in San Francisco, Cadence -- a company not well-known to anyone but chip makers, but extremely crucial to them for the software and hardware solutions it provides for the design of chips -- held a roundtable discussion with high-level staff responsible for some of the most crucial processors in the gaming space.

Attendees included AMD's vice president of engineering, Robert Feldstein, Cadence Design Systems' CTO Ted Vucurevich, IBM fellow and director of processor technology James A. Kahle, Intel director of gaming program office Randy Stude, and NVIDIA vice president of graphics processing unit engineering Jonah M. Alben.

EA Gets Social Networking Dev Super Computer

386w ago - Electronic Arts has announced the acquisition of Atlanta-based Super Computer International (SCI), a provider of gaming client applications and software tools for the PC. Under the acquisition, EA will purchase SCI's technology assets, and the SCI development team will join EA's Online Technology Group.

SCI is the creator of PlayLinc, an online game browsing and messaging platform launched last year by AOL and Verizon. It includes social networking tools like IM and VoIP, buddy tracking, player invitations, team management and more.

The Philosophy of a Ninja: Tomonobu Itagaki Speaks

387w ago - Team NINJA executive producer Tomonobu Itagaki first burst into prominence with Dead or Alive; the original entry became notorious for the size and mobility of its female characters' breasts as much as its Virtua Fighter-baiting gameplay.

Since then, his development studio has increasingly gained relevance. He surprised the world by throwing his weight behind Microsoft in 2000 with the release of Dead or Alive 3 exclusively for the Xbox; in 2004, Ninja Gaiden reinvigorated action gamers with its polish and punishing difficulty.
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