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Sony to Sponsor a PS3 Programming Master Class in Paris 200°
May 26, 2009 // 11:41 pm - Paris Master Classes will host a Sony Computer Entertainment Europe (SCEE)-sponsored Master Class on June 24 titled "PS3 Programming Master Class PS3 Programming to the Next Level".

This Master Class will be accessible for free to all PLAYSTATION 3 (PS3)-registered developers who are attending at least one other Master Class. The full press release is below for those interested.

Press Release: Latest Classes announced and Sony Computer Entertainment Europe to organize a sponsored Master Class

Lyon - May 26, 2009

Paris Master Classes have...

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Learn and Compete in Programming the Playstation 3 Cell Processor - Course at MIT 50°
January 16, 2008 // 12:32 pm - This course is a brand new IAP 2007 class offering open to all MIT students (undergraduates and graduates). Students will spend several weeks learning about new multicore architectures and parallel programming patterns, and will design and implement projects to run directly on the new PLAYSTATION®3 consoles.

The course will culminate in an exciting competition at the end of IAP, and prizes will be awarded to the best projects. The course will give students hands on experience in parallel programming in an exciting and relevant context.

Check the source link above for...

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IBM, AMD, Nvidia, Intel Talk The Future Of Gaming Processors 50°
October 15, 2007 // 7:08 pm - Last Thursday in San Francisco, Cadence -- a company not well-known to anyone but chip makers, but extremely crucial to them for the software and hardware solutions it provides for the design of chips -- held a roundtable discussion with high-level staff responsible for some of the most crucial processors in the gaming space.

Attendees included AMD's vice president of engineering, Robert Feldstein, Cadence Design Systems' CTO Ted Vucurevich, IBM fellow and director of processor technology James A. Kahle, Intel director of gaming program office Randy Stude, and NVIDIA vice president...

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EA Gets Social Networking Dev Super Computer 50°
October 7, 2007 // 12:01 pm - Electronic Arts has announced the acquisition of Atlanta-based Super Computer International (SCI), a provider of gaming client applications and software tools for the PC. Under the acquisition, EA will purchase SCI's technology assets, and the SCI development team will join EA's Online Technology Group.

SCI is the creator of PlayLinc, an online game browsing and messaging platform launched last year by AOL and Verizon. It includes social networking tools like IM and VoIP, buddy tracking, player invitations, team management and more.

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The Philosophy of a Ninja: Tomonobu Itagaki Speaks 50°
October 1, 2007 // 1:49 pm - Team NINJA executive producer Tomonobu Itagaki first burst into prominence with Dead or Alive; the original entry became notorious for the size and mobility of its female characters' breasts as much as its Virtua Fighter-baiting gameplay.

Since then, his development studio has increasingly gained relevance. He surprised the world by throwing his weight behind Microsoft in 2000 with the release of Dead or Alive 3 exclusively for the Xbox; in 2004, Ninja Gaiden reinvigorated action gamers with its polish and punishing difficulty.

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TGS: Square Enix Confirms New Kingdom Hearts Titles 50°
September 20, 2007 // 1:36 pm - As widely anticipated, Japanese publisher and developer Square Enix has confirmed a number of new Kingdom Hearts titles at the Tokyo Game Show, including new entries in the series for the Nintendo DS, Sony's PSP and mobile phones.

There has been considerable press speculation regarding a possible announcement and target platform for Kingdom Hearts III, with the franchise now one of Square Enix's most lucrative in both Japan and North America. Ultimately, the company made no announcements of a direct sequel, or indeed, any franchise additions for consoles, but instead focused on new...

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Intel Purchases Game Tools Firm Havok 50°
September 16, 2007 // 10:34 pm - Chip giant Intel has announced that it has signed a definitive agreement to acquire major game tools company Havok for an unspecified sum, with the Irish-based firm to become a wholly owned subsidiary of Intel.

According to an official statement released alongside the late-Friday announcement: "The acquisition will enable developers in the digital animation and game communities to take advantage of Intel's innovation and technology leadership in the creation of digital media."

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The Top 10 Myths of Video Game Optimization 50°
September 14, 2007 // 2:00 pm - "With enough inside information and a million dollars you can go broke in a year" - Warren Buffet on stock tips

Myths, tips, inside information - however you state it, dangerous blanket statements and generalizations increase the learning curve of those practicing Video Game Optimization (VGO). Optimization myths thrive on complex hardware, legacy implementations, faith, and e-mail lists. The following is a description of some of the most popular myths that I've heard over the past 7 years of optimizing games.

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