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Video: XCM FPS Programmer for PS3 Demonstration Arrives 50°
December 9, 2012 // 5:09 am - This weekend the XCM Team have released a demonstration video of their new XCM FPS Programmer for PS3 with details below.

From their site, to quote: The XCM FPS Programmer for PS3 version allows you to map multi-keys function in one simple click.

Simply map 4-5 buttons together to execute the special function like auto aim, burst, drop aim, drop shot, jump aim, jump shot, quick scope change and many others to any button you like with merely one click to complete this mission. So simple and easy. It's...

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Videos: XCM FPS Programmer for PS3 and XBox 360 Controllers Demo 500°
October 31, 2012 // 12:48 am - Today the XCM Team is back with some fresh demonstration videos of their new XCM FPS Programmer for use with PS3 and XBox 360 controllers with details below!

From the official site: XCM FPS programmer: This marvelous XBox 360 FPS gear allows you to map multi-keys function in one simple click... with an Usage Manual available as well.

Simply map 4-5 buttons together to execute the special function like auto aim, burst, drop aim, drop shot, jump aim, jump...

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Video: Make.Believe: Programmer to Naughty Dog Co-President 50°
February 19, 2010 // 11:37 pm - Today SCEA's VP of Product Development Scott Rohde has made available a video from the Make.Believe series which highlights the transition from Programmer to Naughty Dog Co-President.

To quote: You've probably seen Sony's global "make.believe" (pronounced "make-dot-believe") initiative by now, which comes with a simple message: believe that anything you can imagine, you can make real.

I know a lot of you have heard the name Christophe Balestra, and...

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TellTale Programmer: iPhone is Much More Powerful Than Wii 250°
July 30, 2009 // 3:11 am - The Wii isn't the most powerful piece of hardware out there. The PS3 and Xbox 360 are more powerful, but Nintendo's machine is still putting up a fight.

Now Telltale Games has come into the picture and trashed the Wii's horsepower because of some complaints that the Wii version of Monkey Island has some framerate problems.

To quote: A Telltale Games programmer going by the name of Yare on the forums had this to say:

"The voices and textures are the way they are because...

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Video: God of War III Dev Interview #4 - The Lead Programmer 50°
March 26, 2009 // 1:52 pm - The fourth God of War III developer interview is now available, courtesy of Sony's Social Media Manager Jeff Rubenstein as follows:

We know you've got questions about God of War III - the developers have answers. All during this year's GDC, we've been introducing you to the game's devs, as they explain their contribution to the GoWIII, and what's going to make the game great.

Today, things take a turn for the technical, as Lead Programmer Vassily Filippov talks about how much bigger God of War III is than its predecessors, the power of PS3's...

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Argon 2 JTAG 1.8 Firmware & Injectus Programmer Available! 50°
February 12, 2009 // 7:56 pm - For those who missed our review, the Argon 2 is a new 4th Generation Mod-chip for the Nintendo Wii console.

Today Argon 2 Firmware 1.8 and the Injectus Programmer is now available from!

Download: Argon 2 JTAG 1.8 Firmware & Injectus Programmer


UPDATE to support DMS/D2B/D2A...

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Infectus Programmer v3.9.8.0 Update Now Available! 50°
October 24, 2008 // 1:47 am - To quote from (also linked above): Dear customers,

Today there is online the new PROGRAMMER suite that fix some little buds and has built in firmwares for the last INFECTUS2 PCB version produced after 1st october 2008.

Download: Infectus Programmer v3.9.8.0

The programmer works with OLD and NEW Infectus 2 models, so we suggest to use this version for the future.

Thanx for now,

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Crytek Seeking PlayStation 3 Programmer 100°
September 17, 2008 // 5:35 pm - Crytek is officially hiring for the PlayStation 3, prompting more speculation (from us) that its hi-tech PC shooter Crysis is heading to console in some form.

A job ad that's appeard on the Germans dev's Web site is advertising for a PS3 console programmer to develop "Next-Generation GameFramework based on CryEngine 2.0".

The applicant must have fives-plus or more years C++ experience and have shipped "at least 1 title for Nintendo GameCube, PS2 or XBOX or simultaneously." What if I've actually made two PS3 games then, is that not good enough to be a PS3 programmer?

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