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Video: Aliens: Colonial Marines PS3 Dated, Prometheus Possibilities 400°
February 4, 2012 // 3:49 am - Sony Senior Social Media Specialist Sid Shuman has revealed a release date for Aliens: Colonial Marines alongside a chat with Randy Pitchford of the prometheus possibilities on PlayStation 3.

To quote: The Alien films have always held enormous power over me, occupying the same sphere of significance that Star Wars and The Lord of the Rings do for many others.

So it's been with great interest and no small amount of hope that I've watched the development saga of Aliens: Colonial Marines. This Gearbox Software-developed first-person shooter promises to pick...

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Project Ideas: Possibilities of the PlayStation 3 XMB Interface 550°
June 22, 2009 // 8:08 am - Recently SKFU shared some details on a PC / PS3 Messenger project in development, and over the weekend he has also theorized on some other untapped potential via the PS3's XMB (Cross Media Bar) interface.

To quote: The XMB is a nice core for a lot of features but why are they not unlocked yet? To mention a few examples:

Selfmade Widgets
The PS3 uses a widget engine based on open source for the information board. So why not give us the ability to load our own homebrew...

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GPU Ray Tracing: New Pictures Reveal Current Possibilities 50°
September 29, 2008 // 11:22 pm - It is commonly known that Nvidia showed a Bugatti Veyron at the Full HD resolution of 1,920 x 1,080 running a 30 fps - inclusive anti aliasing and the multiple refractions common in ray tracing.

Unfortunately this requires a Quadro-Plex 2100 D4 with four G92 based GPUs to be calculated.

Now there is additional material available in an Nvidia presentation. Here not only pure ray tracing is introduced, but also examples for Hybrid rendering, like mixing rasterisation and ray tracing.

The developers of the Nvidia demo themselves say that both systems...

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