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You searched the database for physics. Below are the results for your physics search:


HandCircus on Okabu: The PlayStation Network Physics Toybox 50°
205w ago - HandCircus founder Simon Oliver has revealed more details on Okabu: The PSN Physics Toybox today which will be heading to PlayStation Network soon.

To quote: HandCircus is a really small team - there are only five of us at the studio! In addition to myself, we have Mikko and Matt handling art needs, Luke spearheading programming and Shane tackling level design. We've also been working with Resonate Music, who have been crafting Okabu's original, authentic African-inspired soundtrack.

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Blade Kitten for PS3: Artificial Intelligence, Physics in a 2D World 50°
253w ago - Today Krome Studios Senior Programmer Chris Fowler has shared an update on Blade Kitten for PS3, detailing artificial intelligence and physics in a 2D world, as follows:

Working on the PlayStation 3 has been wonderful. As this was my first project on the PS3, I was apprehensive at first about the new technology and how to use it as best we could. But now, I can honestly say I am a fan of the PS3.

Early in development, Blade Kitten was both a 3D and a 2D game and you could switch between them instantly – you'd run through...

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Video: Gran Turismo 5 PS3 Time Trial Demo Physics Glitch 350°
283w ago - Grave from GameTrailers has shared a GT5 video highlighting a humorous physics glitch in the recently released Gran Turismo 5 PS3 Time Trial Demo.

Of course this isn't the finalized GT5 PlayStation 3 game, so there are indeed bound to be glitches in a Time Trial demo.

To quote: "Definitely looks like an unintended physics glitch to me. Those little markers are obviously not bolted to the ground, since the first one moved, yet the second one ramped an entire car without...

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Video: PlayStation 3 - Physics Effects SDK is Demonstrated 400°
298w ago - Last week we profiled videos of Sony's Voice Recognition and Image Enlargement in the PS3 SDK.

Today, courtesy of DigInfo.tv (linked above) we have a video demonstrating Physics Effects from the PlayStation 3 SDK below.

To quote: "At CEDEC 2009, Sony Computer Entertainment exhibited the Physics Effects SDK. The Physics Effects SDK is a physics simulation engine optimized for the Cell Broadband Engine, which is provided as part of the PlayStation 3 SDK.

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Suey: The Force Unleashed Physics Not Feasible on PC 50°
351w ago - Cameron Suey, producer of the XBox 360 and PS3 versions of the upcoming Star Wars 'The Force Unleashed' game has revealed that he understands concerns that the game isn't coming to PC, but tried to offer an explanation.

Suey stated that it really wasn't feasible to bring the game to the PC as it would take a VERY POWERFUL PC to pull off the physics, and it is DEFINITELY stretching the XBox and PS3 to the limits.

To quote: He said: "Wow. OK that's interesting. Obviously the reason I'm doing this and the reason I think any of us is doing this is because we love games...

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AMD looks to Folding@Home language for gaming physics 50°
369w ago - Nvidia may be working towards making its newly acquired PhysX technology the gaming physics standard, but AMD reckons that there are plenty of other alternatives out there, including using Stanford University's and highly parallel Brook language for gaming physics.

AMD's technical director of sales and marketing, Giusseppe Amato, told Custom PC that Brook 'allows you to use the parallel SIMD (single instruction multiple data) array that we have in every stream processor engine...so basically you can make any type of 3D pictorial mathematics calculation. Can it also be...

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GTA IV Euphoria Behavioral Physics System Impressive! 50°
371w ago - Grand Theft Auto IV's physics haven't received much attention, but it's one of the first major titles to use the new Euphoria behavioral physics system.

It was heavily touted in previews for Star Wars: The Force Unleashed, and will also power the dynamic tackles in the upcoming football game, BackBreaker.

To get a quick idea of how fun the new physics can be, have a look at the following video below:




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