- Sony Social Media Manager Sid Shuman
shared a first look behind the terror today of Alien: Isolation on PS4 and PS3 consoles alongside a video and interview below.
To quote: Alone, unprepared, and unarmed, Amanda Ripley is forced to match wits with death itself in Alien: Isolation.
The Creative Assembly's deeply immersive and fanatically detailed survival-horror game returns to the roots of the Alien film franchise - no pulse rifles or space marines here, just you, your wits, and the galaxy's most feared predator.
To better understand the "lo-fi sci-fi" origin of Alien: Isolation on PS3 and PS4, we asked Creative Lead Alistair Hope for insight into the team's development process. From design philosophies to the technical possibilities of PS4, Hope reveals a host of insights on the development of Alien: Isolation.
Watch our new video interview, read our Q&A with Alistair, and leave your questions in the comments!
So far, Isolation's concept seems to be an intimate one, with Amanda Ripley squaring off against a single Alien. What gave you the inspiration to take the "back to basics" approach?
From the start we wanted to make a game that took the player back to the roots of the series - back to Ridley...