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Old But New News: PS3 Debug Firmware 2.30 Leaked! 300°
June 12, 2008 // 4:02 pm - This is a few days old, but since nobody submitted it here goes: Recently PS3 Debug Firmware Update v2.30 was posted on the Spanish Web site Elotrolado linked above.

The file size is 110 MB (115,403,104 bytes), and it is available from our PS3 Debug Firmware section or download it linked below, however, unless you own a PS3 Debug/TEST console the most it will allow you to do is use XVISTAMAN2005's Install Debug Firmware on a Retail PS3...

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PS3 NAND Dump Interleaver v1.40 released! 400°
May 28, 2008 // 2:50 pm - This time I'd like to share my PS3 Dump Interleaver:

Download: PS3 NAND Dump Interleaver v1.40

PS3 NANDS are read and written interleaved, so if someone wants to check the Firmware content he have to use this tool in order to obtain a file that's like the console manage once we turn it on.

It's for study purposes, to allow skilled people to check the PS3 Firmware.

Some notes: Only full dumps should be used with this tool, old dumps without spare data are invalid so they won't...

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PS3 TEST SD Launcher 1.00 Video released! 50°
May 26, 2008 // 2:22 am - As promised, below you will find a video of our PS3 TEST SD Launcher. The quality is not great nor was there sound, but it's the best capture from the old camera we have so we improvised and added a tune in the background.

A video capture of the PS3 would have been much clearer, but we wanted to show the PS3 in the video as well. It starts from the XMB, and allows non-NPDRM SELF's to be executed from SD card.

In the video you can see the SD Launcher loading and booting to the select screen. There is the ability to "move" throughout the list, and upon hovering on your...

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Flowchart: A PS3 Game's Flow of Execution; PS3's Base AIX! 50°
May 24, 2008 // 3:53 am - As we promised earlier this week, we are going to explain a PS3 game's boot process, as well as explain why the PARAM.SFO is so important.

The Flowchart in the image attached below explains a PS3 game's startup procedure from insertion to its execution.

Most of it is self-explanatory upon viewing the chart, however, there are a few notes. Any Retail SELF on a Blu-ray disc is flagged so it can only be decrypted and executed from the disc, and nowhere else.

Furthermore, the PARAM.SFO is also of importance... Upon insertion, the PS3 reads the Title ID of the...

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PS3 Flash Goodies - Part 3: The FULL PS3 Flash FileList 250°
May 20, 2008 // 6:53 pm - With all of the recent news of PS3 retail "trickery" going on, this post got postponed (mind the pun) until today.

The image below is a snippet of the FULL PS3 Flash FileList for the PS3's /dev_flash. It should be noted that the PS3 also has a /dev_flash2 and /dev_flash3, which upon rare occasion is updated, however we are not able to access them yet due to some pesky Kernel/Hypervisor issues.

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PS3 Flash Goodies - Part 2: The XML Revolution 350°
May 16, 2008 // 7:31 pm - With the great ongoing work in our PS3 Forums with the RCO files, we are also going to talk about component two of the PS3's XMB includes- its XML Files!

Inside the directory exists 30 XML files. They control quite a bit in regards to the PS3's appearance and functioning, from telling the XMB what types of information to display, all the way to letting you download PlayStation Home!

Do make sure to check out the attached image, as it is code...

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PS3 Flash Goodies - Part 1 550°
May 12, 2008 // 7:00 pm - First of all, readers of our Forums know (with the assistance of our Members) we have recently been doing research into the PS3 RCO file format.

Note that it is different than that on a PSP, however, contains similarities as well. We have received a few questions as to "why" we want to examine the files... it's for a few reasons. First off- We are all curious! Secondly, the RCO files, in support with other files, enable/disable "links" to PS3 XMB options.

In...

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Dev: The PS3 hasn't been pushed to its limits yet! 100°
May 9, 2008 // 5:59 pm - Sean Decker, the General Manager of EA's DICE Studio has said that we are not starting to see the limits of the PS3's capabilities now and it will be a while until the PS3 is pushed to the edge.

"Oh no. I've been around for two different console cycles now, this is my third one, and it's always the case that the first several years everybody's exploring the bounds of it, and it's not until several years down the road that you're able to squeeze every drop out of it." said the GM.

To quote: He added: "Look at games like God of War. On the PS2 it looks brilliant....

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