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LBP Turbo! PS3/PSP Pack Development Diary 5 & 6: Hopping Mad 50°
April 30, 2010 // 7:01 pm - SCEE Senior Producer Mark Green has detailed the LBP Turbo! PS3/PSP Pack today as part of development diary 5 & 6 dubbed Hopping Mad.

To quote: LBP 'Turbo! Pack' Development Diary 5: 'Hopping Mad' - Andy Knowles, Designer

When I was young, my pogostick was one of my favourite things. When we came up with the list of vehicles for the this pack, we had mostly wheeled vehicles. I decided to just make the pogostick anyway, because I thought it would be fun to see what happened, And it worked!

It can be a little tricky for people to control...

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LBP Turbo! Pack Development Diary 3: Construction Derby 100°
April 23, 2010 // 4:41 pm - SCEE Senior Producer Mark Green has shared LBP Turbo! Pack Development Diary 3 today dubbed Construction Derby.

To quote: Sam Dickinson, Designer
Smashing stuff up can be great fun, but the challenge in building something is often a whole lot more rewarding. Come to think if it, that's probably why so many people enjoy making their own levels in LittleBigPlanet! When we were kids, some of our favourite toys were those little construction site vehicles that lift and grab things.

We could use them to build whole construction sites from bits and bobs...

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LittleBigPlanet Turbo! Pack Development Diary Arrives 50°
April 9, 2010 // 1:54 pm - SCEE Senior Producer Mark Green has unveiled the new LittleBigPlanet Turbo! Pack with a development diary update today.

To quote: The guys at Studio Cambridge have been very busy since LittleBigPlanet PSP launched. Below you will find a couple of developer diaries giving some insight into what they've been working on.

'Turbo! Pack' Development Diary 1: 'Short Circuit' - Jon Torrens, Designer

Here at the Cambridge Studio, we've been playing a lot of community levels, and we've been really...

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Rumor: PS3 RSX Driver in Development, May Arrive Soon 550°
April 2, 2010 // 5:37 pm - Update: Disane has also now posted a guide (below) on coding on the PS3 (GNU Tool-chain and CodeLite 2).

As recently hinted, a PS3 RSX driver is rumored to be in development and may arrive soon.

For those who are unfamiliar with it, you can check out PlayStation 3's RAM and RSX Explained as a start.

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Rumor: MotorStorm 3 in Development, Playable PS3 Demo Leaked 200°
March 24, 2010 // 3:01 pm - Today tzare of has leaked a picture (below) of what appears to be a playable PS3 demo for MotorStorm 3 in development.

It wasn't long ago that MotorStorm 3 rumors first circulated when it was discovered that the URL address MotorStorm3.com redirected you to Sony's Web site, meaning MotorStorm fans now have another piece of evidence that it's currently being worked on.

In the picture, it appears as if an unknown PSN user is running a playable version of MotorStorm 3. Although the title...

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Codemasters VP Confirms DiRT 3 is in Development 100°
March 13, 2010 // 1:27 pm - Speaking in an interview published in the latest edition of Edge Magazine, Codemasters' Vice President Gavin Chesire directly refers to DiRT 3.

Here's the relevant section, to quote:

"Really, it's all about letting the teams just innovate. There's some great stuff coming from Birmingham that's going into DiRT 3".

He continued: "There's an overwhelming arcing vision to all of our racing titles, and GRID is incredibly strong, but we're lucky enough to be in a position where we've got racing...

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Arc System Works Confirms Next-Gen Guilty Gear in Development 50°
December 29, 2009 // 9:30 pm - Japanese developer Arc System Works has confirmed to NowGamer (linked above) that producer Daisuke Ishiwatari intends to develop a new next-gen Guilty Gear game for both the PS3 entertainment system and the Xbox 360 console.

To quote: Arc System Works' Business Development Director Tomo Ohno fielded a question on the possiblity of a Capcom-style crossover for the company's 2D fighters BlazBlue and Guilty Gear.

"Personally I don't like that idea," Ohno replied. "What we can say about Guilty Gear is that it is not dead yet. It has not ended. The producer/creator...

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BioWare: PS3 Development to be In-house from Now Onward 50°
November 27, 2009 // 9:23 pm - BioWare has revealed an aim to do all PS3 development in-house from now onward.

This news follows the good experience it had from working on the console version of Dragon Age: Origins for the PlayStation 3.

To quote: "We think it's one of the key platforms, obviously, so we're definitely going to be doing PS3," BioWare final boss Greg Zeschuk told JoyStiq when asked whether the studio would take control of PS3 development itself.

You know, I can't...

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