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Obvious PS3 tricks you may have forgotten about

Obvious PS3 tricks you may have forgotten about 250°
381w ago - We love illusions, things sometimes referred to as magic. Regrettably, true magic does not exist in this dimension (except for in the eyes of our innocent youth ... oh, the fools), but Sony and the PS3 have a few tricks up their sleeve to keep us imagining magic does indeed exist. The following are some obvious tricks worth mentioning that your PS3 can, in fact, do. Remember, some people might not have known these things.

1. Play PS3 games from any country
2. Reset your video mode by continuing to press the power button on the console when turning it on (if you have an HDMI issue, this is always a good way to re-establish a poor handshake).
3. Tap the PS button to see your battery charge remaining (duh).
4. Google PS3 Game Saves, save some data onto a USB, then copy it into your save data folder. Voila, you magically beat a game you don't even own!
5. Six-person video/phone chat ... thanks PS Eye!
6. Multiple page mode in the browser (choose to open a new window in the browser, then use L3 to toggle between pages).
7. Easily upgradeable hard drives.
8. Share your PS Store downloads on up to five other PS3's!
9. Force a PS3 to show your files ... just stick stuff in folders called, verbatim, "VIDEO" or "PICTURE" -- if that doesn't work, hit triangle and choose "Display...
 

Major leaps in PS3 visuals for at least four more years

Major leaps in PS3 visuals for at least four more years 50°
381w ago - Insomniac Chief Creative Officer thinks the PS3 has the most advanced hardware.

Insomniac Games is in a pretty unique position. The company isn't owned by Sony, yet is responsible for two of the PlayStation 3's most important Sony published titles: Resistance and Ratchet & Clank: Tools of Destruction.

Speaking to VideoGamer.com in an exclusive interview to be published tomorrow, Insomniac's Brain Hastings has given his opinion on the current state of PlayStation 3 development and what's still to come.

Talking specifically about the recently released Ratchet & Clank: Tools of Destruction, Brian pointed out what the team has been able to do with the game engine this time around:

"The amount of action we're able to put on the screen at 60 frames per second really dwarfs what we were able to do a year ago at 30 frames per second," said Hastings. "What's most exciting is the way things are headed right now I think we'll see just as big a leap from our second generation engine to our third as we did from the first to second."

Looking ahead, he was equally as optimistic: "We're already seeing a big leap in what people are able to do with the PS3 now compared to a year ago, and we're going to see just as big a leap between now and the end of 2008," said the Insomniac Games...
 

Update: IGN modifies Assassin's Creed review after Destructoid's report

Update: IGN modifies Assassin's Creed review after Destructoid's report 50°
381w ago - Yesterday I posted a report that IGN had critically slammed the PS3 version of Assassin's Creed, claiming the framerate issues were so bad, they affected the gameplay and that the former Sony exclusive fared poorly in comparison to the Xbox 360. Lo and behold, I wake up this morning to find the Internet set ablaze with reports that IGN has actually modified the review.

I'm not sure why IGN felt the need to do this -- pressure from Sony and/or Ubisoft, a need to impress PS3 fans and keep them reading, or maybe they just didn't want Destructoid on the case. Either way, this kind of activity makes sites like us, who don't have the luxury of IGN's cash and traffic, who have worked hard for our credibility, look bad. It's not professional behavior, and not behavior I condone. Even if I make a mistake on Destructoid, I keep it here, as my Elder Scrolls/MMO snafu proves.

I've already had a few people accuse Destructoid of making it up, though for what reason escapes me. If that's the case, then I'd also say that this Digg page and this IGN forum thread, which talks about IGN's framerate complaints, have to be suffering the same group hallucination as my colleagues and I. We're not the only ones who saw it.

IGN itself has forgotten to wipe all trace of the complaints. In the review, the article now...
 

Japanese Sales: PS3 Overtakes Nintendo's Wii, but Mario Tops the Chart

Japanese Sales: PS3 Overtakes Nintendo's Wii, but Mario Tops the Chart 50°
381w ago - Update: In addition to the first day sales figures, some early numbers from Famitsu have been released for the whole week, including hardware sales that show a massive leap for the PlayStation 3 following the launch of the new White model, plus a price drop.

Due to the increase in adverts for Wii Play and Wii Sports, both games launch back into the Top 10, whilst Super Mario Galaxy holds up quite respectably in its second week, also helping to keep Wii sales at a healthy 35,000. Check out the numbers below:

1.) Mario Party DS (NDS, Nintendo) - 242,000 | NEW
2.) Dynasty Warriors 6 (PS3, Koei) - 176,000 | NEW
3.) Super Mario Galaxy (Wii, Nintendo) - 78,000 | 335,000
4.) Dynasty Warriors 6 (360, Koei) - 27,000 | NEW
5.) Final Fantasy Tactics A2 (NDS, Square Enix) - 24,000 | 235,000
6.) Castlevania (PSP, Konami) - 20,000 | NEW
7.) Wii Sports (Wii, Nintendo) - 18,000 | 2,091,000
8.) Nishimura Kyotaro (NDS, Tecmo) - 16,000 | 112,000
9.) Wii Play (Wii, Nintendo) - 15,000 | 1,648,000
10.) Mario Kart DS (NDS, Nintendo) - 13,000 | 2,528,000
15.) Ratchet & Clank (PS3, Sony) - 11,000 | NEW

11.) Pokémon Mystery Dungeon 2 (NDS, The Pokémon Company) - 13,000 | 1,042,000
13.) Nintendo Literature Collection (NDS, Nintendo)...
 

DivX On The PS3: Is Sony Selling Consoles or Sabotaging HD-DVD?

DivX On The PS3: Is Sony Selling Consoles or Sabotaging HD-DVD? 50°
381w ago - When I found out that DivX was going to be supported on the PS3, I was pretty much floored by the announcement. I can see lots of reasons why Microsoft would want to add DivX to the Xbox, but with Sony's studio assets, I never expected them to embrace the format.
While there is no way for me to know what really motivated Sony, I do have my suspicions.

On a basic level, Sony obviously adopted DivX as a competitive strategy for the console market. Announcing support for a popular codec among hardcore gamers, makes a lot of sense, especially going into the holiday season. Whether or not Microsoft ends up adding DivX to the Xbox 360, Sony's support for DivX will certainly provide a boost for the console.

On the surface, this explanation seems to make a lot of sense, but the tin-foil hat part of me, can't help but wonder, if this really had more to do with Blu-Ray.

The current state of the HDTV DVD market is a mess. The Blu-Ray and HD-DVD camps seem to have settled for a stalemate and consumers are getting shafted in the process. By choosing a side in this battle, consumers risk ending up with obsolete technology, but that isn't the greatest obstacle to adoption. The real reason why consumers are sticking with the standard DVD, is because they can't get all of their content on either...
 

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