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Video: Naughty Dog on The Last of Us: The Making of a Cinematic

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133w ago - Naughty Dog Community Strategist Arne Meyer has shared a The Last of Us video today covering the making of a cinematic below.

To quote: Yesterday at Gamescom in Germany Troy Baker, the voice of Joel, and Ashley Johnson, the voice of Ellie, took the stage with moderator Arne Meyer, Community Strategist at Naughty Dog, to talk about the cinematic process, the performances, and the creative ideas at play in The Last of Us.

Before the presentation began, our game's directors had a few words to say about the project.

In order to make everything Bruce and Neil discuss in the video a reality, the performances of Troy, Ashley, and every actor involved play a crucial role. Performance capture is a long, time-intensive process.

It involves tight mocap suits, long hours, a ton of writing and often some fortuitous ad-lib. We called attention to these performances – one of the first steps to the game's cinematic process – at our panel during San Diego Comic Con.

At Gamescom, we went deeper into the process, and now you can watch the raw mocap for the cinematic that introduced Bill, played by W. Earl Brown.


 

Sony Details The Monsters & Magic of Soul Sacrifice on PS Vita

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133w ago - Sony Producer Kumi Yuasa has shared details today from Gamescom 2012 on the monsters and magic of Soul Sacrifice for the PS Vita handheld console.

To quote: It's been a while since our last Soul Sacrifice blog post, so with Gamescom taking place this week I thought I'd take a moment to share some new game details.

In our debut post, we talked about the reality-blended experience and the concept of sacrificing in Soul Sacrifice on PS Vita. Now, I'm going to provide a deeper insight into the game.

In the world of Soul Sacrifice, monsters are what have become of humans who succumbed to darkness, using magic according to their desire. The mission of a sorcerer is to exterminate these monsters.

Now, you may be wondering what sort of monsters you will come across and how they succumbed to this fate. Let's take a look at the back story of one of these monsters - "Griffon."

Griffon

He was a noble. His lands were vast, and he lived in opulence, supported by heavy taxes exacted from those who lived in his dominion. One day, he was presented with an offering from the people - a golden statue of a figure combining beast, bird, and man.

His heart was swept away by the figure, and he felt an unnatural adoration for it. The power of the...
 

Videos: Assassin's Creed III: Naval Battles, AC3 Liberation Trailer

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133w ago - Ubisoft Community Developer Gabriel Graziani has posted up some fresh Gamescom 2012 video trailers today showcasing Naval Battles and AC3 Liberation in Assassin's Creed III for the PS3 entertainment system.

To quote: To celebrate Gamescom in Cologne, Germany this week, we're giving fans an in-depth look at the breathtaking naval combat in Assassin's Creed III! Submerge yourself in our latest trailer below.

Let's get in to what you just saw in that trailer, because there are a ton of little gameplay nuggets hidden inside it.

First off, check out the attention to detail on the crew and their activities on the deck of Connor's ship, the Aquila... we really wanted to convey the buzzing hive of energy that a ship this size requires just to keep it moving, let alone enter combat.

And when the weather gets rough, Connor may need to put his deft Assassin acrobatics to use, climbing around the rigging and ensuring the sails are properly maintained and operational.

Enemy ships aren't the only threat you'll face along the Eastern shores of North America. Fortunately, you'll have deck guns capable of rotating to remove stationary threats like mines, or even some of the smaller ships that threaten the Aquila.


 

Video: Ratchet & Clank: Full Frontal Assault Unzips PS Vita Support

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133w ago - Insomniac Games Production Director Shaun McCabe has announced today alongside a video that Ratchet & Clank: Full Frontal Assault unzips both PS Vita support and a Competitive Mode with details below!

To quote: Hey everyone, I'm Shaun McCabe, production director at Insomniac Games' North Carolina studio.

Since this is my first PS.Blog post, I'll briefly introduce myself. I joined the company in 2003 during the development of Ratchet & Clank: Up Your Arsenal, but I've been an Insomniac fan going all the way back to Disruptor on the PlayStation.

As you may have heard, yesterday we announced that our dynamic duo's latest adventure, Ratchet & Clank: Full Frontal Assault, is coming to both PS3 and PS Vita!

Working closely with our friends at Tin Giant, who are helping bring the game to PS Vita, we're delivering full cross-play and cross-save support. So, the ever-popular, "Well, I'd love to be playing Ratchet & Clank right now, but am stuck at the bus stop/office/police station/etc." can no longer apply.

Not only will the game feature cross-play and cross-save, but it's also part of a super-cool promotional offer where anyone who purchases Ratchet & Clank: Full Frontal Assault for PS3 via PlayStation...
 

Video: Remember Me PS3 Sticks In The Mind at Gamescom 2012

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133w ago - Capcom Social and Community Manager Neil Gorton has shared a video spotlighting Remember Me for PS3, which he proclaims sticks in the mind at Gamescom 2012.

To quote: Capcom is pleased to announce its brand new title Remember Me for PlayStation 3, shown for the first time yesterday during our press conference at gamescom!

Players will take on the role of Nilin and be swept into the future world of Neo-Paris where memories are bought and sold in an age where social media and sharing have been taken to the extreme.

Once a feared enforcer for the agency that controls this information, Nilin finds her memory wiped clean and must fight to find out the truth about who she is and why this was done to her.

Not only does Remember Me look absolutely stunning but the gameplay is something Capcom is really proud of. Not only are there moments of extreme action on par with any big name game out on the market today but stealth and cunning are equally as important in this augmented world.

Combat, as you can expect from Capcom, is satisfyingly bone-crunching with plenty of opportunities to execute mind blowing combos.

Perhaps most interesting of all, however, is the ability to hack into the memories of your chosen targets. This...
 
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