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Double Fine: Psychonauts Coming to PS2 Classics This Tuesday

200°
131w ago - Double Fine Productions Community Manager Chris Remo has announced today that Psychonauts is coming to the PS2 Classics on PSN this Tuesday.

To quote: First things first: Psychonauts is coming to PlayStation 2 Classics. Okay, that's only one thing. But it's super important.

Psychonauts was Double Fine's first game, and it came out for the PlayStation 2 way back in 2005.

We love it a lot. It's the story of a gifted young psychic cadet who must delve deep into dangerous minds and put a stop to a sinister conspiracy. And on August 28th, you will be able to download it to your PlayStation 3 as a PlayStation 2 Classic.

If you never played Psychonauts, you're in for a treat! If you played it before, why not buy it again, just for old time's sake? Ha ha! Tell a friend or two or a hundred.

"So, what took so long?" you may ask. Well, you'd be in fine company for asking. As internet user @smushums66 requested, "Psychonauts PSN title or PS2 classic PLEASE!!"

Fellow netizen Lemming inquired...
 

New PS3 EBOOT Patch Fixes for CFW by N0DRM for August 22, 2012

Above 1500°
132w ago - Following up on their previous releases, today PlayStation 3 scene group N0DRM have released four more PS3 EBOOT patch fixes for 3.55 Custom Firmware (CFW) users with details below.


 

UFO Racer v3.3 PS3 Homebrew Game Port is Now Available

400°
132w ago - Following up on his previous release, today PlayStation 3 homebrew developer ThatOtherDev has updated the UFO Racer game to version 3.3 followed by v3.4 with the changes outlined below.

Download: UFO Racer v3.3 PS3 Homebrew Game Port / UFO Racer v3.3 PS3 Homebrew Game Port (Mirror) / UFO Racer v3.3 Wii Homebrew Game Port / UFO Racer v3.4 PS3 Homebrew Game Port / UFO Racer v3.4 PS3 Homebrew Game Port (Mirror) / UFO Racer v3.4 Wii Homebrew Game Port

To quote: This update adds a track editor, a title/menu screen, accurate collision detection with the environment and the option to reset the best time (since you may be racing on custom tracks that are longer than the one you set the record with).

In the editor you use the directional pad to move around and press the...
 

Sony Details The Walking Dead: 9 Minutes With Robert Kirkman

300°
132w ago - Sony Social Media Manager Sid Shuman has shared details today on PSN title The Walking Dead as part of a 9-minute interview with Robert Kirkman.

Below are the details, to quote: Like many of you, I'm eagerly awaiting news on the release date of the third episode of Telltale Games' superb PSN series The Walking Dead, a game that is intimately connected to the grim world of Robert Kirkman's celebrated comic series.

I've long wondered just how involved Kirkman was with Telltale's hit game series, so when I got a chance to interview him during Gamescom in Germany last week, I dropped by bratwurst and Kolsch and picked up the phone.

I first met Kirkman during an interview for the late, great GamePro and, as always, the man is nothing if not humble about his considerable creative achievements.

He modestly described The Walking Dead's surge into mainstream pop culture as "a wild ride," and expressed great satisfaction with Telltale's work on the game.

My chat with Kirkman was short (he's a busy man!) but it yielded some fascinating insights into the creative processes behind one of the biggest properties in comics, TV, and gaming.
 

Video: SunFlowers Are Beaming to PlayStation Vita This Fall

50°
132w ago - The Game Atelier Lead Game Designer Dr. Lakav has announced today that SunFlowers are beaming to PlayStation Vita this Fall.

Below are the details, to quote: Hello everyone, we are very proud to present SunFlowers, coming this autumn to PS Vita.

At first sight this game may look pretty casual – indeed, its objective is pretty simple: you have to grow flowers using chain-reactions.

You control the Sun, and you have the power to grow beautiful flowers on the ground. To do this, you shoot rays of sunlight through passing clouds, which turns the sunlight into water, which in turn causes the plants to grow. But if a sun ray touches a seed or a flower, it starts to burn. Thankfully, a drop of water will clear that burn right up.

When a flower reaches maturity, two new seeds pop out on both sides of it. If one new seed drops on an empty space it will be planted. If there's already another flower the seed will bounce on it until it reaches a clear slot (and that's how you make Combos!).

Every flower grown during a game goes directly in your virtual garden, where you can watch your collection and even offer them to your friends or a "near" player. See if you can collect all the flowers!

Everybody can enjoy SunFlowers, from casual to core gamers, so the...
 
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