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Take Two: Borderlands 2 Gets Simultaneous PSN Digital Release

Take Two: Borderlands 2 Gets Simultaneous PSN Digital Release 100°
129w ago - Take Two Europe Digital Sales Manager Ross McGrath has announced today that Borderlands 2 is getting a simultaneous PSN digital release.

To quote: By now you'll probably be aware that Borderlands 2 is just one short week from release. That means it'll soon be time for you and up to three friends to return to Pandora and wreak some havoc on Handsome Jack and his nefarious cohorts.

If you want to be among the first to return to the wastes and start your campaign against the Hyperion Corporation then there's still time to head over to PlayStation Store and pre-order ahead of the release on 21st September - the game will be launching at the same time on PSN as in retail stores.

"But why? Tell us why, oh why we should pre-order!" I hear you all shout. Probably.

To become a Borderlands 2 Premiere Club member of course! Not only will becoming a Premiere Club member give you a warm and fuzzy feeling inside, but also conveys the following benefits:

•A brand new character class!
•Come 16th October, Gaige the Mechromancer will be joining Axton, Maya, Salvador and Zer0 on Pandora, bringing a new style of play - commanding a mech named D374-TP (that's Deathtrap to you). Gaige will be available absolutely free to all Premiere Club members once...
 

Rogero PS3 Custom Firmware v3.6 for 3.55 CFW Users Arrives

Rogero PS3 Custom Firmware v3.6 for 3.55 CFW Users Arrives 1300°
129w ago - Following up on his previous revision, today PlayStation 3 homebrew developer Rogero has updated his PS3 Custom Firmware to version 3.6 for 3.55 CFW users with details on the changes below.

Download: Rogero PS3 Custom Firmware (CFW) v3.6 / Rogero PS3 Custom Firmware (CFW) v3.6 (Mirror)

To quote: v3.6 Changelog

  • Updated the system version spoof to 4.25 to prevent accidental system updates --> at least from Game Discs ( internet/Sony communication is not blocked to allow future PSN access addition if possible, that's why you see the Update message when you try to Log-In to PSN ) so if anyone Insists to Update... go ahead, it's possible...
  • Please note that this CFW is an update to v:3.4 , it doesn't have any 3.56/3.60 keys like the EXPERIMENTAL CFW v:3.5
    It is so stable and doesn't have any problem with Blu-Ray discs playback because the loaders are not patched like they are in v:3.5

MD5: 894132f31b3814893b4710c0b640c71f

For those following, this PS3 Custom Firmware...
 

ProgSkeet v1.2 for PlayStation 3 is Incoming, Features Outlined

ProgSkeet v1.2 for PlayStation 3 is Incoming, Features Outlined 1300°
129w ago - Following up on their previous PS3 release, today Oscar Dalvit has announced that ProgSkeet v1.2 for the PlayStation 3 is incoming with the features outlined below.

To quote: Dear Customers, PROGSKEET V1.2 is in production, release: first week of October (maybe early)

Here some infos in preview:

1- Redesign of main board now more small and stable (4 layers)
2- Slave board with USB, LED, SWITCH (for memory banks selection)
3- FCC cable 15 pins that allow to connect externally the slave board
4- Bus SPI on FCC cable for future expansions
5- 100% support of WINSKEET
6- DLL OPEN library to allow integration in other alternative programs
7- 1 Mbit SPI FLASH memory on board

The package content:

  • 1x PROGSKEET V1.2 + SLAVE BOARD
  • 1x ADAPTOR PCB PROGSKEET

The main improve of the new PROGSKEET V1.2 solution will be the support of DUAL NOR / NAND on different consoles. NOR and NAND CLIPS are not anymore official supported, we decide to move on QSB BOARDS, more cheaper and sure more stable then CLIPS. Soon news also about these accessories.

More infos about specs of new WINSKEET...
 

Assassin's Creed III PS3: On The Hunt In The American Frontier

Assassin's Creed III PS3: On The Hunt In The American Frontier 50°
129w ago - Ubisoft Community Developer Gabriel Graziani has explored Assassin's Creed III for PS3 today going on the hunt in the American Frontier.

To quote: The frontier of Assassin's Creed III offers an incredible bounty of wildlife for a skilled and dedicated hunter. The wilderness positively sprawls before Connor, ensuring that its boundless resources are always available.

Adventure awaits beyond the protective city walls of Boston, and I'd like to give you a glimpse of a tiny fraction of what you can expect to find within the forests and glades of the frontier.

Let's begin with the simpler game Connor can capture, and a few examples of how he can put them to use.

The animals pictured in the image above can be found roaming the countryside in AC3, and you'll find them the easiest to catch. Hares, foxes, deer, raccoons and beavers shouldn't present much danger to a canny trapper like Connor, but these animals (so frequently preyed upon by the larger predators) can be incredibly skittish and will bolt if they detect a human presence.

Maintaining such a close relationship with nature has afforded Connor some unique abilities that you can exploit to make hunting easier. Activating Eagle Sense will enable Connor to detect nearby clues which, when investigated, will identify...
 

PS3 Dev Q&A: Home's Cutthroats: Battle for Black Powder Cove 2.0

PS3 Dev Q&A: Home's Cutthroats: Battle for Black Powder Cove 2.0 50°
129w ago - PlayStation Digital Platforms Community Manager Cade Peterson has shared a PS3 developer Q&A interview spotlighting the Battle for Black Powder Cove 2.0 in PlayStation Home today.

To quote: Last week, PlayStation Home got an update to the action-packed free-to-play multiplayer game, Cutthroats: Battle for Black Powder Cove.

With this news, we jumped on the phone to chat with Michael Mumbauer, Director of the Visual Arts Service Group (VASG), a madly creative department within Sony Computer Entertainment America. VASG has been helping make Home content nearly since Home went Open Beta and has made some of the platform's most entertaining items and spaces, including the Home Mansion.

Although VASG creates art and code for other development teams, like several of the World Wide Studios, this is their first full game.

Michael was kind enough to let me ask some questions that will shed a little insight on the decisions that went into this 2.0 update.




PlayStation.Blog: VASG has created content for Home for years, but when Home transitioned to a game platform in itself, it was the next logical step for them to step their game up and make one. What was the original concept behind Cutthroats,...
 

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