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Ragnarok Odyssey for PS Vita: Cards and Classes Revealed

Ragnarok Odyssey for PS Vita: Cards and Classes Revealed 100°
126w ago - XSeed Games Production Assistant Brittany Avery has revealed the cards and classes in Ragnarok Odyssey for the PS Vita handheld console today.

To quote: It's Ragnarok Odyssey time! I wanted to share more details about the game's beloved card equipment system, as well as the six job classes available in-game, so if you're all about the meat of the gameplay, this will be an informative blog entry for you.

If any of you have played Ragnarok Online, you may already be familiar with how cards work in Ragnarok Odyssey. For those who haven't played, don't worry! I'll explain. You will find cards in shops and from defeated monsters.

Depending on what monster you defeat, different things will appear on these cards, such as their likeness, rarity, and specific new abilities and stat boosts. Taking advantage of this is easy, as all armor in the game has a Card Capacity gauge - and the more you upgrade your armor, the more cards you can equip.

It's a nifty little system for when you need an extra boost in firepower to defeat an ugly FrostGiant (they really aren't all that cute) or a little extra HP.

How else do you change abilities in this game? Naturally, you change job classes. Ragnarok Odyssey provides six awesomely awesome job classes for you to choose from:...
 

Tales of Xillia Interview: Namco's RPG Series Gets Bigger & Bigger

Tales of Xillia Interview: Namco's RPG Series Gets Bigger & Bigger 200°
126w ago - Sony Blog Manager Fred Dutton has shared an interview today with Namco Bandai on their upcoming Tales of Xillia RPG series video game below.

To quote: Good news for anyone who's been enjoying Namco Bandai's enormous JRPG Tales of Graces F since its launch back in August: its immediate successor, Tales of Xillia, is on its way exclusively to PlayStation 3 in 2013.

We've struggled our way through an hour or so of the original Japanese version, which launched overseas back in 2011, and the 13th entry in the long-running series brings with it a number of significant new innovations for the much-loved franchise.

Duly, we took the time to check in with producer Hideo Baba while in Tokyo last month to find out exactly what fans should expect.

PlayStation Blog: What are the key new additions to the Tales formula since Tales of Graces?

Hideo Baba, Producer: There are many unique features in Xillia but I'd like to emphasise that the battle system is very unique and much improved over the previous title. Also, the portrayal of the game world and its atmosphere has also changed a lot too.

In the previous games the characters were very deformed - they were much shorter - but with Xillia the team has tried to show the characters in realistic proportions...
 

PlayStation Mobile: FuturLab's Beats Slider and Fuel Tiracas

PlayStation Mobile: FuturLab's Beats Slider and Fuel Tiracas 50°
126w ago - FuturLab Managing Director James Marsden has detailed Beats Slider and Fuel Tiracas for Sony's new PlayStation Mobile service today.

To quote: Hello folks! Earlier this year we were shouting about shouting about Velocity, and now we've got some new things to be excited about. We've been hard at work coming up with more simple, elegant and clever ideas, and crafting them into fun and addictive games.

The first of these games is called Beats Slider, and it's called that because you slide beats around. It's simple, rather elegant, and pretty clever too...

Beats Slider - Conquer Those Blasted Slider Puzzles!

Each block of the sliding puzzle represents MIDI data, which is basically musical notation that computers can read. MIDI data can be used to play back any instrument, synthesizer, drum loop or whatever you throw at it, just by changing the instruments or samples that are triggered by it.

So what we've done is allow the player to push a drum loop MIDI pattern into a synthesizer slot, or a melody pattern into a bass line track, and every combination you could think of within the limits of each level. It was quite the brain teaser to write music that can be rearranged in this way whilst still sounding good, but we managed it.

What we're also...
 

Killzone HD Re-Developer PS3 Interview - Part 2 Arrives

Killzone HD Re-Developer PS3 Interview - Part 2 Arrives 50°
126w ago - Killzone Community Editor Victor Zuylen has shared Part 2 of the Killzone HD Re-Developer PS3 interview today with fans.

To quote: In Part 1 of the Killzone HD (re-)developer interview, Guerrilla Technical Director Michiel van der Leeuw and Senior Programmer Frank Compagner discussed the challenges they faced while bringing Killzone to a new platform. In the second part of our interview, they talk about the changes and enhancements made to Killzone HD by the conversion team.

Victor Zuylen: Last week you explained how you retrieved the code and assets for the original Killzone. What happened once you handed them over to the conversion team?

Michiel van der Leeuw, Technical Director: That's where the real fun began! There were corruptions and missing bits in the exported data, which caused all kinds of weird artifacts like polygons shooting through the game world. For the conversion team, the first order of business was to go in and fix all that.

Frank Compagner, Senior Programmer: Our old exporters no longer functioned, so the conversion team rather ingeniously re-used portions of the Killzone 3 pipeline...
 

Install Package Homebrew for PS3 CFW By Deroad is Released

Install Package Homebrew for PS3 CFW By Deroad is Released 1050°
126w ago - Following up on his NoRSX PS3 v0.1.9 (96b8a31) update, today PlayStation 3 developer deroad has released an application dubbed Install Package Homebrew for PS3 CFW users followed by v1.2 with details below.

Download: Install Package Homebrew for PS3 CFW / Install Package Homebrew for PS3 GeoHot CFW / Install Package Homebrew v1.2 for PS3 CFW / Install Package Homebrew v1.2 for PS3 GeoHot CFW / Install Package Homebrew for PS3 CFW (Source Code) / GIT

To quote: Hi everyone, since I'm working on PSChannel (I don't know when it will be finished), I had to build a few features for it (I will not tell which they are). so I written this simple...
 

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