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RPCS3 PS3 Disassembler / Emulator for PC Project is Announced

RPCS3 PS3 Disassembler / Emulator for PC Project is Announced 700°
189w ago - Today chrisbdk announced via DemonHades that Spanish PlayStation 3 homebrew developer rpcs3 is working on a PS3 Disassembler / Emulator PC project called RPCS3 with the current source code available below.

Download: RPCS3 PS3 Disassembler / Emulator PC Project r21 / RPCS3 PS3 Disassembler / Emulator PC Project r21 (Mirror) / RPCS3 PS3 Disassembler / Emulator PC Project r21 (Mirror #2) / RPCS3 PS3 Disassembler / Emulator PC Project r28 / RPCS3 PS3 Disassembler / Emulator PC Project r35 / SVN

To quote, roughly translated: Well then apparently someone has the job of making a PS3 emulator for PC. An now is in the process (to not get excited) only a disassembler.

NOTE: Do not expect to launch a game or homebrew or anything, just are in test mode.

PlayStation 3 RPCS3 emulator open source to run on PCs with Windows OS. For now only a de-assembler PS3, although in recent deliveries have been able to implement ELF compiler.

List of Changes:

r35
 

PS3Roar Dragon 32 / 64 PC XRoar Emulator PS3 Port Announced

PS3Roar Dragon 32 / 64 PC XRoar Emulator PS3 Port Announced 350°
189w ago - Today PlayStation 3 developer CrashSerious has announced news of an incoming PS3 homebrew port of the Dragon 32 / 64 PC XRoar emulator now dubbed PS3Roar.

Download: PS3Roar Dragon 32 / 64 PC XRoar Emulator PS3 Port WIP / PS3Roar BiOS Files / GIT

To quote: PS3roar is a port of xroar for X windows, as well as; the Nintendo DS, GPX32, PSP and AMIGA OS4. PS3roar is a Dragon 32 and 64 Computer emulator that runs on a wide variety of platforms, now including the PS3. Due to hardware similarities, PS3roar also emulates the Tandy Colour Computer (CoCo) models 1 & 2.

The PS3 port and modifications completed by CrashSerious (me). The PS3 port uses PSL1GHTv2, a free and Open Source SDK for the PS3.

PS3roar is a Dragon/Tandy Coco emulator, is a port of xRoar by Ciaran Anscomb. xRoar is Copyright (C) 2003-2010 Ciaran Anscomb (xroar -aT- 6809.org.uk)

From the ReadMe file:

Emulated machines

  • Dragon 32 (PAL).
  • Dragon 64 (PAL).
  • Tano Dragon (NTSC).
  • Tandy Colour Computer (1 and 2) (PAL).
  • Tandy Color Computer (1 and 2) (NTSC).

Current status:


 

VBANext PS3 Gameboy / GBA Emulator Unofficial Build Arrives

VBANext PS3 Gameboy / GBA Emulator Unofficial Build Arrives 800°
190w ago - A few days back PlayStation 3 developer squarepusher2 announced that the Nintendo Gameboy / GBA Emulator PS3 Port known as VBA PS3 would soon become VBANext, and today subcon959 has made available an unofficial VBANext PKG file for PS3 users to try out while awaiting an official release.

Download: VBANext PS3 Build 44ed4409 / VBANext PS3 Build 44ed4409 (WT/GH CFW) / SVN

Some recent changes from the SVN include the following:

  • (PS3) Auto-aspect ratio setting + plus more aspect ratios
  • (PS3) Cleaned up menu code some more.
  • (PS3) Cut down on some more menu code duplication
  • (PS3) Uses systemDrawScreen() macro now instead of IFDEF __CELLOS_LV2__ hackery to make a direct call to Graphics->Draw and psglSwap.
  • (PS3) Cleaned up code duplication in menu code (Core) Doesn't try to set regparm attribute now for non-x86 platforms
  • Changed blip_med_quality...

 

PS3 MAME Arcade Game Emulator GameOS Port is Released

PS3 MAME Arcade Game Emulator GameOS Port is Released 750°
194w ago - This weekend PlayStation 3 developer Robo Hobo has released an unofficial PS3 MAME arcade game emulator GameOS port preview of version 0.142.

Download: PS3 MAME v0.142 (Preview) / SVN

Installing:

  • Install the psmame package onto your jailbroken PS3 using normal means.
  • By default all data paths for mame are located under /dev_hdd0/ROMS/mame_data.
  • ROMS themselves can be placed anywhere and their location chosen with the frontend. The recommended path is /dev_hdd0/ROMS/mame.

Default controls:

  • As of right now the only defined controls are R3 to open the MAME config menu, Select for coin, and Start for starting the game.
  • Further control changes can be made in the MAME config menu as needed.
  • Up to four controllers can be used at one time.

Frontend: The frontend can display screenshots of games, these should be placed in /dev_hdd0/ROMS/mame_data/snaps. You can find a full set at http://www.progettosnaps.net/snaps_en.html

Paths:

Under /dev_hdd0/ROMS/mame_data

hash: path to hash files
samples: path to...
 

MultiMAN PS3 v2.00.04 is Out - VBA PS3 Emulator, Fixes & More!

MultiMAN PS3 v2.00.04 is Out - VBA PS3 Emulator, Fixes & More! Above 1500°
196w ago - You can now update to multiMAN 02.00.04, which includes VBA PS3 retro emulator support, several bug fixes and more changes detailed below!

Changelog since 02.00.03:

  • Added: Threaded processing for various tasks (downloading covers, scanning, etc) (no more GUI interruptions)
  • Added: XMMB mode will invoke download of missing covers, too
  • Added: Support for Genesis+ GX retro emulator (port by squarepusher2)
  • Added: Support for FCEUltra (NES/ULTRA) PS3 retro emulator (port by squarepusher2)
  • Added: Support for VBA PS3 retro emulator (GameBoy/GameBoy Advanced)
  • Added: Support for PNG covers for Retro column (408x408 max resolution) (408x180 for best results)
  • Added: L2+R2 will turn on screensaver mode (or put the PAD on a table/coach/sofa and press it down gently)
  • Added: Caching of the whole XMMB mode
  • Improved: XMMB Photo column display and navigation (no more image buffers release when full - a lot seamless now)
  • Improved: Navigation in XMMB is completely rewritten - now smooth and faster than original PS3 XMB
  • Improved: Increased image buffers (50 icons/covers) in XMMB (30 in prev versions)
  • Added: Unfolding effect up/down while loading XMMB columns
  • Added: Indication...

 

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