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Video: MAG PlayStation 3 Developer Tips: Acquisition 50°
February 10, 2010 // 6:32 pm - Zipper Interactive's Sr. Community Manager Jeremy Dunham is back with the third installment dubbed 'Acquisition' in their MAG PlayStation 3 Developer tips series.

To quote: Today's MAG gameplay tactics (check out Suppression and Sabotage tips too) come from designer Joe Maris - a man who was absolutely essential in the design of our character advancement system and an expert in tactics for the Acquisition mode.

Plus, it's a well known fact across the Pacific Northwest that Joe is the owner of one of the greatest beards of all...

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Video: MAG PlayStation 3 Developer Tips: Sabotage 50°
February 9, 2010 // 10:10 pm - Zipper Interactive Sr. Community Manager Jeremy Dunham is back with the second in a series of MAG PlayStation 3 developer tips video, this time covering Sabotage.

To quote: Following up on yesterday's tips for Suppression, we're back again today with more tips and tricks for the next mode players encounter – Sabotage!

Our instructor for today is Producer Alan Van Slyke. Alan has been on the MAG team since the beginning and has been integral in making MAG...

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Video: MAG PlayStation 3 Developer Tips: Suppression 50°
February 8, 2010 // 6:59 pm - Zipper Interactive's Sr. Community Manager Jeremy Dunham has revealed some MAG PlayStation 3 developer tips alongside a 'Suppression' video.

To quote: Now that MAG is roughly two weeks old and players have familiarized themselves with the game and its mechanics, we've decided to help all of you take the next step towards becoming MAG superstars.

Specifically, every day over the next three weeks we'll be offering a bevy of developer facts and strategies from the team right here at Zipper Interactive....

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Lead XBox 360 Developer Exposes Project Natal Inner-workings 50°
January 7, 2010 // 7:14 pm - Natal's lead developer Alex Kipman has revealed that the upcoming peripheral will demand 10-15 per cent of the 360's CPU resources.

He added that the device can recognise any pose in just 10 milliseconds - quick enough to suggest that the final product won't suffer from lag issues.

And in under two-tenths of a second, says Kipman, Natal can recognise the body shape of a new user stepping in front of it.

To quote: "Natal has to work on the existing hardware without taking too much hardware processing away from the games developers," added Kipman in...

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Video: Developer Diary #1: SOCOM Fireteam Bravo 3 for PSP 50°
November 30, 2009 // 7:50 pm - Today SCEA Software Product Marketing Manager Scott McCarthy has shared Developer Diary video #1 covering SOCOM Fireteam Bravo 3 for PSP.

To quote: With the release of SOCOM: U.S. Navy SEALs Fireteam Bravo 3 right around the corner, we've got a series of exclusive developer video diaries we'd like to share with you all.

The first video in the series, which debuted on GameTrailers last Tuesday, takes a look at the overall storyline and discusses how the team created the game with authenticity...

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Q-Games Developer Comments on PSN Game Sharing for PS3 100°
November 26, 2009 // 10:18 pm - Update: It appears Dylan Cuthbert is not alone on his stance towards PSN gamesharing, as David Jaffe also recently Tweeted his thoughts against it.

Recently it was reported that the PSN European Terms of Service only allowed three activations, which was quickly corrected by SCEE's MusterBuster stating it was a typo and five activations are still allowed on the PS3.

During...

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Video: Behind the Scenes with God of War Collection Developer 50°
November 16, 2009 // 9:50 pm - Today Sony Social Media Senior Specialist Chris Morell has shared a behind-the-scenes video with the God of War Collection PS3 developer, as follows:

One day. That's all there's left to wait until you'll be slashing it up with your Blades of Chaos, soaking up orbs and hording Trophies like nobody's business in God of War Collection.

So to get you riled up while you wait, we have a very cool treat – a director's commentary-style video with the team(s) behind this incredibly impressive remastered Blu-ray collection that includes God of War and God of War II in...

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Developer Diary #3: The Saboteur for Sony's PS3 is Detailed 100°
November 14, 2009 // 4:08 am - Lead Designer Tom French has detailed the third installment from their developer diary on The Saboteur for Sony's PS3 today.

To quote: I just got back from my little world tour (San Francisco, London, Moscow, whew!) showing off The Saboteur's open-world/sandbox gameplay and perks system, so I figured this might make a good topic to add to my developer diary series on The Saboteur for PS3.

One of the reasons we built a scaled down version of Paris was to make sure we could create a world filled with stuff to do. Every block of Paris has content in it; in fact, it's...

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