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Electronic Arts Developer Diary: The Saboteur for PS3 100°
295w ago - Today EA's Lead Designer Tom French has shared a sneak peek along with some insight into their upcoming PS3 title The Saboteur.

According to their developer diary, the game is a big story-driven open-world action-sandbox game that pits a daredevil race-car-driver-turned-saboteur vs. Nazi occupied France.

To quote: "WWII, really, do I need another WWII game?" We said the same thing to ourselves when the idea was first pitched to the team.

Let me tell you now, straight up, The Saboteur is not your typical WWII game.

In The Saboteur...

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WipEout Fury PS3 Developer Diary - Environment Design 50°
308w ago - SCEA Producer Daimion Pinnock is back with number two in a small series of developer diaries featuring the upcoming WipEout HD Fury add-on pack.

This week, he introduces Marcus Tanner, WipEout Fury Art Director from the WipEout HD development team, as follows:

I'm here today to give you a brief insight into how a WipEout environment evolves from concept art to production geometry.

A WipEout track is set in a Utopian environment populated by stunning, cutting-edge architecture enhanced by contemporary graphic design. This aesthetic is created...

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WipEout Fury PS3 Developer Diary - Ship Design Detailed 50°
308w ago - SCEA Producer Daimion Pinnock has shared a peek at Ship Design in the form of a WipEout Fury PS3 Developer Diary today, as follows:

I'm happy to introduce some cool exclusive information about the making of the game and the Fury add-in, coming straight from Dave Glanister, WipEout Fury Ship designer on the WipEout HD development team.

Our main aim for the new WipEout Fury ships was to modernize their visual look whilst keeping the DNA of each existing individual team. On previous WipEout games, a key feature for ship design was its dynamic straight edge...

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Video: New MAG PS3 Developer Diary - PMCs 200°
309w ago - Today PR Manager Jill Webber has shared a new MAG PS3 Developer Diary video covering PMCs via the PlayStation Blog.

To quote: We're back with another behind-the-scenes for MAG! This week, in the third "MAG Mondays" dev diary installment, Zipper Interactive gives us an in-depth look at each of the three PMCs in the game: Raven, S.V.E.R., and Valor.

Do you associate with the high-tech, polished Raven, or are you drawn in by the traditional military style of Valor? Or perhaps you're into the edgy, aggressive S.V.E.R.? I've...

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Video: MAG for PS3 - Exclusive 256 Developer Diaries 50°
310w ago - Today PR Manager Jill Webber has shared an exclusive MAG Developer Diaries video on the PlayStation Blog, as follows:

The first video posted last Monday, and took us through the overlying persistent Shadow War, where each battle victory or loss contributes to your PMC's world standing, moving it on the offensive or pulling it back to the defensive.

The second dev diary in the series posted yesterday and focuses on the scale of MAG, which for the first time ever will bring 256 players to a...

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Top Developer Confirms Nobody is Using PS3 to Full Capacity 300°
319w ago - I am aware I am likely to get flamed for this as due to an NDA (non disclosure order) I am unable to name the developer or the game he was working on, but I still think it is worth discussing.

Recently I travelled to see the preview demo of a hugely anticipated game coming out later this year. Once we had viewed the demo (which was interestingly given on Xbox, usually developers choose PC) we were allowed some one on one time with the technical guy to talk about the development of the game.

I am not claiming to be a tech head in any way but I was interested in what I had...

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Developer: PS3 Flower's Grass Impossible on Other Systems 100°
324w ago - ThatGameCompany describes their dependence on the PlayStation 3's SPU processors in rendering Flower's multitude of grass blades.

To quote: I was incredibly impressed by the graphics of ThatGameCompany's Flower when I reviewed the game in February. There are thousands of grass blades that all interact with you (the wind) during gameplay.

In an interview with Kellee Santiago, co-founder and president of ThatGameCompany, we spoke on the technology and techniques used in rendering the PlayStation Network game. After complementing the game's graphics, I asked...

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PS3's Warhawk Connects to iPhone from XBL App Developer 50°
372w ago - We hope Microsoft returns to Live Anywhere at some point, but in the meantime, gamers are picking up the slack.

1337pwn, who developed the Xbox Live application for iPhone (also compatible on browsers, Blackberries, etc.) recently developed a Warhawk scoreboard application, too.

There's not much functionality to the "Warhawk" application yet, and it's only designed for use on the iPhone and iPod Touch. You can view it...

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