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Video: See PlayStation All-Stars Battle Royale in Action on PS3

Video: See PlayStation All-Stars Battle Royale in Action on PS3 300°
149w ago - SuperBot Entertainment Game Director Omar Kendall has shared a video today showcasing PlayStation All-Stars Battle Royale in action on the PS3 entertainment system!

To quote: Today marks a special day for us here at SuperBot Entertainment, as we finally get to share our game with the world! PlayStation All-Stars Battle Royale existed as an idea in the hearts of gamers way before SuperBot got around to making it, and the expectations of the fans are really what drive us.

This game is a labor of love, and we're excited to be able to finally show it - learn more in our new video interview above.

So what is PlayStation All Stars Battle Royale? First and foremost, it's a celebration of a storied history of great characters and rich worlds brought together in one game.

And for us, there's no better way to celebrate than by creating an experience that players can sit around one screen and enjoy together.

There are probably a few types of games that can be enjoyed by four players simultaneously, but for us at SuperBot, a brawler was the obvious choice for one really good reason: the developers here at SuperBot really like fighting games



 

Fuel Overdose - Tactical Action Racing is Coming to PSN

Fuel Overdose - Tactical Action Racing is Coming to PSN 50°
157w ago - I-Friqiya Executive Producer Skander Djerbi has announced today that tactical action racing title Fuel Overdose is coming to PSN with details below.

To quote: My name is Skander Djerbi, I'm a member of I-Friqiya, a tiny indie team located in Tokyo and in charge of Fuel Overdose.

In our team there is Ryo our graphic designer, Jerome our game designer/level designer/programmer, Hideyuki our character designer while Aroun and I are the producers of the game.

To cut a long story short, we used to work for big publishers and we decided to venture into indie game development in 2010 because we thought we could bring something new to the table; what we are bringing you is Fuel Overdose.

Our ambition with this game is to bring back retro, top-down combat racing, but with a twist; that's why we like to think of our project as a "Tactical Action-Racing" game.

Action

We are not inventing the combat racing genre - we played most of them on consoles and PC over the past 15-20 years, and it appeared very quickly during our first meetings that there was no point trying to develop a remake of these games.

But we also realized that there were some essential...
 

Video: Armored Core V Preps PS3 for Deep Multiplayer Action

Video: Armored Core V Preps PS3 for Deep Multiplayer Action 200°
162w ago - Namco Bandai Games Community Manager Rich Bantegui has shared some video footage today of Armored Core V prepping the PS3 community for some deep multiplayer action below!

To quote: FromSoftware, developer of last fall's critically acclaimed Action-RPG Dark Souls, has been spreading bullets from mech-to-mech for nearly 15 years since the very first Armored Core premiered on the PSone back in 1997.

So needless to say, when it comes to intense metal-shredding action and hardcore strategy, the team at FromSoftware knows what they're doing... but will you?

Armored Core V hits consoles across North America on March 20th, and when it does, we at Namco Bandai Games want everyone up to be up to speed on all of the ins and outs on what it will take to survive while piloting the Armored Cores (or "ACs") in the dusty, shrapnel-laden world full of limitless online gameplay possibilities.

I've been learning more and more from the team about Armored Core V over the last few months between bouts in Soulcalibur V, and the sheer level of detail and customization here has put my jaw on the...
 

Video: Sumioni: Demon Arts for PS Vita Platforming Action Demo

Video: Sumioni: Demon Arts for PS Vita Platforming Action Demo 100°
164w ago - Today XSEED Localization Specialist Tom Lipschultz has posted up a video demonstrating the combination of classic Japanese Art and modern platforming action of Sumioni: Demon Arts for PS Vita consoles.

To quote: Before you stands a tower, and upon that tower stands an angry bowman, shooting wave upon wave of arrows in your direction. He's far out of reach, and the tower completely blocks your path, so you're forced to deal with this situation in order to proceed - but how do you go about it?

You could always hack at the tower's support structure with your sword, wearing it away bit by bit until the whole thing comes tumbling to the ground...but that might take a while, and the bowman would be shooting you in the head repeatedly the whole time.

Maybe you'd be better off taking out your paintbrush and drawing a sloped platform up, over and around the tower, creating a bridge to guide you past it safely. Or perhaps you could set the tower (and its occupant) ablaze, or spawn a lightning-spewing thundercloud above it and let Mother Nature handle the rest.

Or, if you're feeling particularly frisky, how about summoning a phoenix or a sacred lion and directing it to spew waves of holy energy at the tower, instantly reducing it and any threats beyond it to ashes?


 

Video: PSN Exclusive Rochard in Action at Fantastic Fest 2011

Video: PSN Exclusive Rochard in Action at Fantastic Fest 2011 100°
180w ago - Sony Senior Social Media Manager Jeff Rubenstein has posted up some new video footage today on PSN Exclusive Rochard in action at Fantastic Fest 2011.

To quote: We have showcased PSN exclusive Rochard before - we examined its gravity-based side-scrolling gameplay and Team Fortress-esque aesthetic in previous posts.

But it wasn't until the game was right in front of me at Austin's Fantastic Fest that the premise, art style, and gameplay all came together into a coherent whole. Being able to control your character and the gravity of the entire level takes a bit of getting used to, but after a few minutes, it clicks.

While Rochard is packed with clever puzzles, it's also very much an action game. See for yourself in our new video walkthrough above, which we shot at our Fantastic Fest community meetup and where Blog readers got their hands all over a host of upcoming PSN and PS3 games.





Watching Rochard in action, I was struck by the large number of ways you could dispose of enemies and obstacles: the physics-based g-lifter, the scorching plasma gun, melee blows - even dropping a box on an unsuspecting enemy's head (netting you a "Death From...
 

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