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Turning Point: Fall of Liberty Ships 50°
February 26, 2008 // 9:36 pm - Presenting explosive action in a unique and provocative World War II scenario, Turning Point: Fall of Liberty, the alternate reality shooter from Spark Unlimited, is now shipping to U.S. retail stores nationwide; the title's UK launch will follow on March 14.

Throwing gamers into a WWII like no other, Turning Point: Fall of Liberty is set in an alternate 1953 where, following the fall of Europe, Nazi forces launch an invasion on the gateway to the United States. Opening with decimating attack on New York City, players take on the role of construction worker Dan Carson caught in the...

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Home Free: Why 360 and Wii Owners Should Root for PS3’s Home 50°
February 26, 2008 // 9:34 pm - Although all three consoles of this generation offer online play, originally Microsoft stood alone in it's decision to charge Xbox gamers for the ability to join their friends in online multi-player matches.

Recently this trend has continued with the announcement of Wii Pay & Playthat will similarly charge gamers an as-of-yet-undisclosed fee to take particular Wii titles online. The PlayStation 3 stands alone as the only console that gamers are not asked to pony up any dough whatsoever for online multi-player support.

At present, Microsoft feels confident that the market...

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New Details on 360 Failure Rates Report 250°
February 26, 2008 // 9:33 pm - A few weeks ago we reported that warranty service SquareTrade had compiled its console system warranties to arrive at a 16.4% failure rate for Xbox 360 systems.

Today, we've got more details on the statistical breakdown. Put on your pocket protectors, kids: it's time for some math.

The actual breakdown is 171 claims out of sample size of 1040 purchased warranties.

The sample consisted mostly of Premium units, which taken on their own had a slightly higher 17% failure rate. As previously reported, 60% of the failures were the famed Red Ring, but various...

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Complete Interview - What's to Come for Xbox 360 200°
February 25, 2008 // 9:27 pm - We know, right now half of you are scratching your heads wondering "who the hell is John Schappert?"

He's the new Peter Moore, minus the tats, facial hair and accent.

Michael McWhertor and Brian Crecente got to sit and talk to him about what's to come from Xbox 360, LIVE and all sorts of stuff like that.

This isn't some 2-minute clip, so make sure to dim the lights and pour yourself a glass of wine before partaking. The satin robe is optional.

The complete Interview video can be seen here!

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XBLA Royalty Rate Changes - Closer To The Truth? 50°
February 25, 2008 // 1:13 am - So, one of the big stories from earlier this week was Kotaku's one on Microsoft apparently 'cutting XBLA royalties in half', and it's one that has caused a lot of controversy, with plenty of predictable name-calling and insistence on the death of XBLA as a viable platform.

One of the problems here, of course, is that Kotaku's report only had one side of the story - and Microsoft isn't really in a position to refute the reports, because it will not discuss original or current royalty rates in public. Which leads us to a problem to be resolved - did Microsoft really cut its XBLA royalty...

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Army of Two Opening Cinema trailer out! 50°
February 23, 2008 // 6:33 pm - Check out this video courtesy of GameTrailers of the opening cinema of Army of Two.

This is how it all starts!

Video can be seen below:





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MLB 2K8 details - Too Much Content to fit on 360 Disc! 50°
February 23, 2008 // 6:27 pm - The March issue of Game Informer has made its way out and it includes an article on MLB 2K8 that mentions a few previously unknown details about the game.

There is so much content included in the game that it couldn't all fit onto the 360 disc. Free downloadable content will be provided for what was left out

Apparently the 360 version of the game is lacking the unlockable stadiums and Cool Base alternate uniforms that the PS3 version has. Because of that they will be made available on release day as free downloadable content.

While this shouldn't bother...

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GDC 2008: The Technology of Final Fantasy XIII 50°
February 23, 2008 // 6:18 pm - Like most Japanese developers, Square Enix has traditionally built the technology for each new game from scratch. While middleware solutions like the Unreal Engine have long been a favored solution for Western developers, the Square approach has been to tackle every new project from the ground up.

But this is changing as development costs skyrocket; the upcoming The Last Remnant will be built on Unreal 3, and Final Fantasy Crystal Chronicles: My Life as a King for WiiWare was deliberately conceived to test the feasibility of building a game almost entirely with middleware tools and...

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