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PS3 Spoofer Tools v5.5, PSN / SEN Enabler & Disabler 4.20 Arrives 1300°
June 30, 2012 // 3:34 pm - Following up on the PS3ITA, PSN / SEN Enabler & Disabler and my previous release of spoofer PKG tools and Spoofer (9.99), I upgraded them to one PKG for each CFW for enable or disable PSN / SEN access (both functions in one).

It also includes...

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PS3 PSN / SEN Enabler & Disabler, Clear History PSN Stealth Mod Out 1050°
June 27, 2012 // 5:36 pm - Following up on FckPSN and the PS3ITA PSoN packages for PS3 Custom Firmware users, today ARCH has made available a PS3 PSN / SEN Enabler & Disabler along with a Clear History PSN Stealth Mod version with details below to re-enable PlayStation Network access.

Download: PS3 PSN / SEN Enabler and Disabler...

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Video: Disgaea 3: Absence of Detention Hits PS Vita on April 17th 100°
April 5, 2012 // 4:40 pm - NIS America Marketing Coordinator Ryan Phillips has announced today alongside a video trailer that Disgaea 3: Absence of Detention arrives to PS Vita on April 17, 2012.

To quote: I'm dropping by to have a quick chat about Disgaea 3: Absence of Detention as it will be hitting both PSN and retailer shelves on April 17th, dood!

Let's jump right into it and talk about some of the brand-new features for its PS Vita debut!

For newcomers, Disgaea is a turn-based strategy RPG where players can move and arrange their characters using a grid-based system to...

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Sony Announces Spring Fever PSN Sale is Expanding Tomorrow 50°
April 2, 2012 // 10:58 pm - Sony's Digital Distribution Manager Ro Hernandez at SEN has announced that their Spring fever PSN sale is expanding tomorrow to include Wheels of Destruction and Mortal Kombat discounts as well!

To quote: It's official: Spring Fever has been elevated to a full-on pandemic and gamers everywhere are showing symptoms.

Case in point: our week-one title Journey has become the fastest-selling PSN title ever released by SCEA! Due to the overwhelming response to Spring Fever, we are delivering a bonus week packed with more special offers, starting with the multiplayer...

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Sony Unveils PlayStation Suite SDK Developer Program Presentation 700°
March 17, 2012 // 11:54 pm - Following up on our previous article, this weekend Sony has made available a GDC 2012 Presentation (PDF) slideshow of their Developer Program for the PlayStation Suite SDK.

To quote: Thank you very much for your interest in the Developer Program for PlayStation Suite (PS Suite). The Developer Program for PS Suite will provide content...

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PSEN-CAP BETA Open, Now Seeking Free Usage Tester Applicants 1000°
February 23, 2012 // 6:58 pm - Following up on my PSEN-CAP initial announcement, today we are rolling out the PlayStation Sony Entertainment Network Cloud Acceleration Platform BETA for those interested in testing it out!

Below is the official Press Release, as follows: Hello Members of the Community,

Today marks a revolution into next generation performance of your home broadband connection, no longer will you need to suffer intolerable slow...

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European PlayStation Store Updates for February 21, 2012 50°
February 21, 2012 // 9:10 am - Today Jawad Ashraf of the PlayStation Store Team has posted up this weeks European SEN updates just in time for the upcoming PS Vita launch, as follows below:

Tomorrow, PlayStation Vita launches across the PAL regions and here is the full list of what will be available to download when PlayStation Store is live on the system later this evening.

We believe that the PS Vita launch line-up is the strongest in PlayStation history and this list of games and other content, some of which is completely free, is testament to that.

Don't forget that if you already...

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CCP Reveals The Future of War: Building DUST 514's PS3 Arsenal 50°
February 17, 2012 // 10:28 pm - Today CCP Community Manager CmdrWang has revealed the future of war - building DUST 514's PS3 arsenal below!

To quote: In this post, I wanted to pick a few weapons that changed the way that the development team played when we added them to the game.

Gamers don't always realize how long it can take for a weapon to make the leap from the drawing board to being fully functional and kicking ass in the game. It needs to be concepted, built, textured, animated, weapon logic needs to be engineered, sounds created, various values set up, tested, debugged, and tweaked.

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