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Video: GamesCom Interview: ModNation Racers for PS3 200°
August 25, 2009 // 8:29 pm - Sony's Social Media Senior Specialist Chris Morell has shared a video interview tonight from GamesCom, covering ModNation Racers for the PlayStation 3.

To quote: Since its announcement at E3, I've been dying to see more of ModNation Racers for PS3. At Gamescom last week, I finally got that chance, checking out the game's many track- and character-creating possibilities.

To help guide me through it was United Front Games Producer Dan Sochan, who was also there to talk about just how much you can customize ModNation Racers, what to do after you've created...

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Video: Lost Planet 2 on PS3: The 1st Interview Available 50°
June 3, 2009 // 7:05 pm - Sony's Social Media Manager Jeff Rubenstein shared a Lost Planet 2 PS3 video interview today, as follows:

You might not have caught this juicy tidbit among the many announcements at yesterday's PlayStation E3 Press Conference, but Capcom's Lost Planet 2 is confirmed to be hitting the PLAYSTATION 3.

From what I've seen of the game thus far, this is a very good thing. Capcom's Frank Filice tells us more:





It definitely looks as if Capcom is set to wipe away the bad taste that the first Lost...

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Video: Trash Panic Interview with PS3 Producer Josh Miller 50°
May 7, 2009 // 6:34 pm - Social Media Senior Specialist Chris Morell has posted a video interview today with Trash Panic PS3 Producer Josh Miller, as follows:

We caught up with U.S. Producer Josh Miller to find out just what the heck Trash Panic for PSN is all about.

He gives us the lowdown on play mechanics, its history and just how tricky this PSN puzzle game can be.

Hit the video for all the juicy details.





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Interview with Noby Noby Boy PS3 Creator Keita Takahashi 50°
April 3, 2009 // 10:07 pm - Today Sony's Social Media Senior Specialist Chris Morell shared the following interview via PS Blog:

During GDC last week, our friends at Namco Bandai invited us to chat with Keita Takahashi, Noby Noby Boy and Katamari series creator, and you should know him well by now.

Of course, I jumped at the chance to talk to Mr. Takahashi, as his always-entertaining posts have made me quite a fan.

It's a really cool interview, as he gives insight in to the influences behind Noby Noy Boy, how the multiplayer...

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GDC 2009 Video: Fat Princess for PS3 - Producers Interview 50°
March 25, 2009 // 3:24 pm - Social Media Senior Specialist Chris Morell has posted a GDC 2009 Fat Princess video interview today via PS Blog:

It's day two of the PlayStation.Blog.Lounge at the 2009 Game Developers Conference, and developer Titan Studios is showing off the upcoming PSN game Fat Princess.

We know you've been asking tons of questions about the game, so Jeff sat down with SCEA Senior Producer Deborah Mars and Associate Producer Matt Morton for some great info on the game that we know you've...

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GDC '09 Video: Rag Doll Kung Fu: Fists of Plastic PS3 Interview 50°
March 24, 2009 // 7:48 pm - Social Media Senior Specialist Chris Morell shared the following video interview today via PS Blog:

It's day one of GDC 2009, and the PlayStation.Blog.Lounge is up and running, hosting media, developers and fans all week long. And right now we're thrilled that Tarsier Studios is showing off Rag Doll Kung Fu: Fists of Plastic inside the Lounge to some early-bird media.

You already know what the game is all about, and we also know you had many specific questions about Fists of Plastic. So Jeff went straight to SCEA Producer Joshua...

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All Access: Killzone 2 for PS3 Video Interview! 50°
May 23, 2008 // 9:55 pm - Adam interviews Steven Ter Heide from Guerrilla Games about the upcoming PS3 exclusive FPS, Killzone 2.

Video is below, courtesy of G4TV.

Enjoy all!




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Mirror's Edge interview discusses PS3's quirks 50°
May 18, 2008 // 4:30 pm - An interview with Mirror's Edge devs, DICE, has swept onto the Internet and we're collecting the information to relay back to you. The title is multiplatform, but was showcased only at the PlayStation Day event.

DICE's general manager, Sean Decker, explained it was because Sony has been a great partner and developing on the PS3 gives them a lot of little quirks to work with (Sixaxis balances Faith, Cell helps push higher texture resolutions).

This is interesting because Decker goes on to explain how each version of the game (PS3, 360, PC) will be different --...

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