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DevkitPRO PS3 Addons v0.03 BETA with PSL1GHT V2 Arrives 550°
March 19, 2011 // 2:02 am - Today Miigotu has announced that DevkitPRO PS3 Addons v0.03 BETA with PSL1GHT V2 has arrived, which includes a Windows installer for PlayStation 3 developers.

Download: DevkitPRO Addons v0.03 for PS3

To quote: The DevKit PRO has been put together by tons of his work as well as from the work of others particularly in PSL1GHT sources, of course. Well, that's how the all new PSL1GHT-V2 comes to light.

[01:08] its a devkit with psl1ghtv2, using an installer on windows
[01:08] psl1ght-v2 we...

Comments 11



Open Source PS3 SPU IDA Analyzer Module is Now Available 550°
January 30, 2011 // 6:56 pm - Here is another open source PS3 SPU IDA Analyzer Module for PlayStation 3 developers.

Download: Open Source PS3 SPU IDA Analyzer Module

I didn't know about Jack Chen aka anita999's IDA SPU module until yesterday evening.

So we were actually working on the same.. Anyway I had to finish what I started, and saw that our internal structures defer quite a bit..

If you are interested, binaries and MIT licensed sources can be found here: http://code.google.com/p/ida-spu/

Comments 14



Video: MotorStorm Apocalypse PS3 Dev Diary Details The Festival 50°
December 21, 2010 // 8:48 pm - Evolution Studios Game Director Matt Southern shared a fresh video today spotlighting the MotorStorm Apocalypse PS3 developer diary with details of The Festival and new gameplay.

To quote: We teamed up with the guys in the video production department at Studio Liverpool to produce three video diaries focusing on the two main modes in the upcoming MotorStorm Apocalypse.

Both modes have been present in every MotorStorm game, but we're trying to do a lot more...

Comments 0



PS3MrEnigma Explains Mount Alejandro PS3 Dev Flash Homebrew 400°
December 17, 2010 // 7:10 pm - A few days back we reported on Mount Alejandro PS3 Dev Flash Homebrew by Spanish developers JaiCraB and ps3mrenigma, and today ps3mrenigma has explained it in further detail on his blog (linked above).

To quote, roughly translated: First of all, apologize for making this post nearly a week after the appearance of the application,

Unfortunately I have the time to update the blog as I wanted, but nevertheless, better late than never,

I want...

Comments 7




Mount Alejandro: PS3 Homebrew - Write to Dev Flash 1300°
December 13, 2010 // 1:02 am - PS3 Developers JaiCraB & ps3mrenigma have brought another way to enable writing to the PS3's /dev_flash partition by mirroring it to /dev_Alejandro.

This follows in line with nr4u's Flash Loader, which itself was a successor of JaicraB's USB Custom Firmware Loader v0.3 - but in a more compact, stripped down version.

Download:...

Comments 215



Sconsole Details a Simple Function for Printing Strings on PS3 350°
November 7, 2010 // 9:33 pm - Following up on his previous Guide to Compile PS3 Homebrew via PSL1GHT, today Scognito posted on Sconsole which details a simple function for printing strings on PS3 for developers.

Download: Sconsole PS3 Demo and PKG File v0.1 with Source Code

To quote: PSL1GHT is a fantastic SDK, growing day after day thanks to help of talented developers like phiren, MattP, AerialX and others.

Comments 5



PS3MrEnigma on PS3 LV2 Kernel Reversal and Memory Hooks 500°
October 29, 2010 // 9:51 pm - Spanish PlayStation 3 developer PS3MrEnigma has recently started a blog (linked above) sharing his experiences with PS3 LV2 kernel reversal and memory hooks.

Below are the details thus far, roughly translated:

In this post we will see how to make hooks (hooks) in the LV-2 SYSCALL. The possibilities are endless da hook, only to be limited to our imagination and what we want to achieve with the hook.

For this section we should bear in mind that we need to meet the following requirements:

• Having a dump of the entire LV-2, possibly without...

Comments 9



Video: Assassin's Creed Brotherhood: Dev Interview and Trailer 50°
October 19, 2010 // 9:54 pm - Sony's Social Media Manager Jeff Rubenstein has posted an interview with the development team of Assassin's Creed Brotherhood at Ubisoft Montreal answering some of fan questions about the game and sharing an Assassin's Creed Brotherhood story trailer, as follows:

One of the blessings (and curses) of working in this industry is getting to play unfinished games well before their release date.

The blessing part is obvious; we didn't hesitate to knock off work early to go play Assassin's Creed Brotherhood on PS3 at an Ubisoft...

Comments 0









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