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MotorStorm Apocalypse: Free After Party Update Hits PSN Today 100°
June 22, 2011 // 6:08 pm - Lead Designer Paul Rustchynsky has announced that the MotorStorm Apocalypse PS3 free After Party update is hitting PSN today.

To quote: On behalf of the team at Evolution Studios, I'm here to bring news of the biggest update to MotorStorm Apocalypse so far!

We've always known that feedback from players and continued development of the game post-launch would be a key ingredient, and we're still committed to supporting this goal. Read on for an overview of the free After Party update that hits PSN tomorrow today. We hope will...

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Sony PSN Japan Update, Publishing Partners Letter Detailed 1350°
May 12, 2011 // 9:30 pm - Update: PSN is now back online in Japan, and Kaz Harai has made available a video statement with all the related details.

Following news that PSN internal testing is currently underway, today the official PlayStation Japan site has issued an update regarding the PlayStation Network outage alongside details from the official letter Sony sent out to their publishing...

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Magic PKG v0.4 Beta PS3 App Updated with Partial English Support 650°
March 29, 2011 // 8:15 pm - Today Alegoria has updated his Magic PKG PS3 homebrew application to version 0.4 which now includes partial English support among the changes detailed below followed by version 1.0.

Download: Magic PKG v0.4 Beta for PS3 / Magic PKG v1.0 for PS3 / Magic PKG v1.0 for PS3 (Mirror)

To quote, roughly translated: Some days programming an operator of PKG, and since I have left something kinda cool, because what the...

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Video: Codename: Rebug Part 2 - Major Rebug PS3 Updates! 1350°
December 31, 2010 // 11:51 pm - As promised here is another video of Rebug in action with major breakthroughs, our ongoing project to turn a Retail PS3 console into a full Debug / TEST unit.

As I was uploading this video Cyberskunk had another major breakthrough so I will have a video of that up shortly if I'm not too drunk

We were already able to get the decrypted dev_flash from newer firmware and that's how Cyberskunk got Quick Signup working.

Then...

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Bomberman Dome and Theater, TRON Apartment Hits PS Home 50°
December 8, 2010 // 10:55 pm - SCEE Home Community Lead Alex Weekes has announced today that a Bomberman Dome, Theater and TRON apartment are heading to PlayStation Home this week.

To quote: There's a lot to talk about this week! New spaces, TRON, Festive fun, and a rather large and varied range of new costumes and other items!

Hudson Soft revamp - Bomberman Dome & Theatre

Exciting new additions to the Hudson Gate this week, with the grand opening of the Bomberman Dome and Theatre. Within the Bomberman Dome you'll find an addictive Bomberman mini-game, where you and...

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PlayStation vs Capcom VGAs Viewing Party Arrives This Saturday 50°
December 7, 2010 // 10:14 pm - Today Sony's Social Media Manager Jeff Rubenstein has announced that the PlayStation vs Capcom VGAs Viewing Party arrives this Saturday.

To quote: Over the past few weeks, we've been working with our good friends at Capcom on getting PS3s down to LA for the soon-to-be-legend-wait-for-it-dary Marvel vs. Capcom 3 Food Fight.

It'll definitely be the place to be leading up to the Spike...

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Sony Invites Fans to Party with SingStar in PlayStation Home! 50°
November 20, 2010 // 12:01 am - Today Sony European Product Manager Erica Doddato has cordially invited fans to come and party with SingStar in PlayStation Home!

To quote: Have you checked out the new SingStar Rooms in PlayStation Home yet?

Complete with new tracks to get down to on the dance floor and loads more videos on the big screen, the SingStar Rooms have never felt so good.

While you're there, make sure you pay a visit to the SingStar Store, the new designer outlet for SingStar fans, open for business for the first time in PlayStation Home.

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FluffyLogic's Eat Them! PlayStation 3 Developer Diary: Part Two 50°
November 16, 2010 // 9:25 pm - FluffyLogic Producer Ana Kronschnabl has shared part two today in their ongoing Eat Them! PlayStation 3 developer diary series.

To quote: So where are we? Well we have obviously done a fair amount of the game, since we demoed it at E3. Prior to this point we had spent a lot of time getting the basic structures of the game in place.

We use Sony's 3D engine PhyreEngine as the basis - it's a great engine and it gives us the important nuts and bolts of a game system, which frees us up to focus on making special...

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