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Final Fantasy Crystal Chronicles: Echoes of Time for Wii and NDS 50°
October 1, 2008 // 8:30 pm - A Japanese magazine has revealed that Square Enix will release Final Fantasy Crystal Chronicles: Echoes of Time for the Nintendo Wii and DS on January 29, 2009 in Japan.

Features translated from the article, linked above:

- Play at the same time on the Wii and DS, thanks to Pollux Engine created by Square Enix.
- Players on the Wii and players on the Nintendo DS will be able to play online together.
- Different gameplay for the 2 versions (stylus or Wiimote).
- Story revolves around Charlotta and a mysterious crystal.
- You can transfer Mii...

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New User-Created EchoChrome Levels Coming To PS3 50°
May 14, 2008 // 4:49 pm - Kumi Yuasa, associate producer for the perspective-bending PlayStation Network title echochrome, has revealed that twenty all-new user-created challenges will be playable through the game's freeform mode sometime later this this month.

Yuasa didn't mention a concrete date, but did say that the levels would launch "between May 15 and May 21."

Players will need to set their difficulty level to at least 2 or 3 to experience the new levels. Additionally, the creators of each level will be rewarded in the form of recognition starting this week, as Yuasa will...

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EchoChrome Full Version arrives tomorrow via PSN! 50°
April 30, 2008 // 5:15 pm - The US PlayStaion Blog has revealed that the full version of EchoChrome will be available to download this THURSDAY, MAY 1 on the PlayStation Store for the PS3 and via the PC Store for the PSP.

Both versions will be available for $9.99.

To quote: There are 56 unique levels on the PS3 version, as well as 56 completely different levels on the PSP version (112 levels overall), so no matter if you are sitting at home or on the go, there are plenty of puzzles for you to wrap your brain around.

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EchoChrome Soundtrack to hit Japan on May 21st! 50°
April 24, 2008 // 8:26 pm - It looks like EchoChrome has been a big game in Japan. And now they want more! And thanks to the game being such a big hit, Sony has been given the go-ahead to start producing a soundtrack for this game.

The soundtrack will feature 13 of the soothing tracks in EchoChrome. It will either send you into a deep sleep, or give you headaches just thinking about the mind boggling puzzles.

And now that the game has just been released in the US and in Europe, chances are it will probably be on the wish list of a lot of logical minded gamers in the US and in Europe.


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PSP and PS3 EchoChrome demos available tomorrow! 50°
April 23, 2008 // 4:50 pm - To quote from the official PlayStation Blog: My name is Kumi Yuasa and I am the Associate Producer for the upcoming PSN game EchoChrome.

This is my first post on the blog, and I'm excited that my debut here on the blog is to announce that free PS3 and PSP EchoChrome demos will be available for download tomorrow on the PlayStation Store on the PS3. The PSP demo version will also be available for download on the PlayStation Store for PC.

Perhaps you have read about EchoChrome... There is a lot of excitement for it...

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Echochrome preview for PS3; Japan release on March 19 50°
March 17, 2008 // 4:59 pm - Shown publicly at E3 2007, Echochrome garnered buzz with its simple look and unique presentation. Echochrome is a puzzle game, but with a unique twist: each level has players controlling the level's perspective.

Although this gameplay mechanic is hard to describe in words, it's visually understandable in seconds. Basically, imagine an M.C. Escher drawing that players can rotate and pitch, thereby altering the optical illusion to solve the riddle (e.g. making "up" suddenly become "down" to navigate your avatar through each maze).

Players have basic control over the avatar...

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TGS '07 Preview: Echochrome for PS3 50°
September 20, 2007 // 10:33 pm - One of the more unique games that we got to play for the first time at this year's Tokyo Game Show was Echochrome, the PSN puzzler that uses optical illusions as its gameplay foundation. Making use of really simple visuals -- black outlines on a white background, or vice versa -- the game has you rotating the environment in order to see your character progress through various optical challenges. See a gap between two ledges? Rotate the screen so that a column obstructs your view -- now that gap is gone.

The first thing the game teaches you are its five basic laws.


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