- Pixelopus Creative Director Dominic Robilliard
shared an introspective look back at the emotional debut of Entwined alongside a PS4 video trailer below today.
To quote: Hi there! Dom here again. It's been a whirlwind since Entwined was announced and released onstage during the PlayStation E3 2014 press conference and we've been overwhelmed with the amazing response to the game.
If you haven't seen Entwined yet, it's a vibrant, abstract action/arcade game about two souls who are in love but can't be together.
These souls are represented by a bird and a fish, which you must learn to control simultaneously. Our team is as unique as the premise, so Jeff and I thought it would be great to hear straight from the rest of Pixelopus about what was involved in making Entwined.
Prototype: Eric Zhang (Engineer)
At the very beginning when Pixelopus was formed, we had a period of time for full group brainstorm sessions, where we tried to find innovative fun game ideas that were relatively small in scale yet could fit our team's size. We took a lot of inspiration from our time in school, at Carnegie Mellon and San Jose State, where we would rapidly prototype as a part of our curriculum.