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PS364 Nintendo 64 Emulator for PS3 Development Update Details

1300°
179w ago - As a follow-up to their previous update, this weekend EmulateMii has confirmed that the PS364 Nintendo 64 Emulator for PS3 is still under development and has a near-complete hardware renderer.

To quote: Long overdue progress update and... a 1up on bigN!

We must start by saying that yes, it sure has been a while since our last update. Followers can rest assured though that we have been actively developing all of our projects in one way or another. As mentioned before, all three of us have very little time to work on this stuff due to real life commitments, but combined we seem to be getting things done at what we think is a decent pace.

WiiSX has seen some tinkering to try and get compatibility up, but has run into other issues. We have been keeping in sync with pcsx-reloaded whilst trying to maintain the PPC dynarec for it. Eventually we need to add more recompiled functions to the dynarec in WiiSX, particularly GTE. We initially wanted to do a full PPC dynarec re-write, but that doesn't seem feasible time-wise at the moment. Future plans for WiiSX also include porting a hardware renderer now that Pete's OpenGL plugin is open-sourced.

The Wii64 port to PS3...
 

Video: Paintown 3.5 PS3 Homebrew Game Mod Update Arrives

1150°
179w ago - Following up on his previous release, this weekend French PlayStation 3 developer Markus95 has released a new Paintown 3.5 PS3 homebrew game mod featuring additional characters and courses.

Download: Paintown 3.5 PS3 Homebrew Game Mod Update

To quote, roughly translated: markus95 member of logic-sunrise, now gives us a mod of his own design for the fighting game Paintown. Little wakeup call, this 2D game based on the source code for MUGEN, was designed by Jon Rafkind and covered by PS3 and Scristopher lunuxx.

The aim of this game is, as with any beat them all, hitting the opponent as much as possible to reach the end of it. This mod includes three new characters, 5 new stages, a new menu, some improvements of characters and courses already and installation of the mod has been simplified in response to requests from several people.

Procedure:

  • Download and install pkg on your console via "Install Package Files".
  • Paintown 3.5 and the mod is installed!

The author wishes to thank Jon and Rafkind Schristopher for their help on this mod but lunuxx to create the pkg.
 

JFW DH PS3 CFW Delay, Custom Firmware to Support 3.7+ Games

1500°
179w ago - Today Spanish PlayStation 3 developer DemonHades has announced that the upcoming JFW DH PS3 CFW has been delayed, however, the Custom Firmware is now said to support 3.7+ games!

To quote, roughly translated: Well as the title says demons, DH JFW will suffer a delay in its launch date for several reasons, including that one of the devs in charge of openpstore this very busy with college, the other manager's manager suffered plugins a sporting accident and has his hand in plaster (blipi) so it works much more slowly.

Without the plugin manager can not control Thegra plugins, and without the openpstore can not be connected to the platform JFW updates for the DH.

It was all planned by the date specified on October 1, but with these problems we can not give an exact date (just a week, 15 days) do not know, what if I assure you is that the wait will be worth, and that once this JFW published an exploit that part (not out) you can play all future games (no matter the 37x version, etc), we will not say the method ... (this has been always the error publish the methods) but just the theme keys (do not make us as needed).

1saludo and to let you know I'm very bad demons, I think...
 

RSXGL - The RSX Graphics Library for PS3 is Now Available

700°
179w ago - Following up on previous news and the PS3 Linux kernel module, this weekend PlayStation 3 developer gzorin (aka Alexander Betts) has made available RSXGL - the RSX Graphics Library for PS3.

Download: RSXGL GIT

To quote: RSXGL - The RSX Graphics Library

This library implements parts of the OpenGL 3.1 core profile specification for the PlayStation 3's RSX GPU. It's suitable for use in programs that have exclusive access to the RSX, such as GameOS software (and is likely unsuitable for implementing a multitasking desktop, as the library
doesn't arbitrate access to the RSX).

Please see the STATUS file for up-to-date information about the current capabilities of this library.

Briefly, the following OpenGL 3.1 features haven't been implemented yet (the RSX is capable of supporting most of them):

  • Full GLSL support. Currently, GLSL and Cg shaders can be compiled offline and used with a OpenGL ES 2 style API.
  • Instanced draw commands.
  • Framebuffer objects and...

 

Showtime PS3 Media Player Repack v3.3.045 Update is Released

1400°
179w ago - Today PlayStation 3 developer Redsquirrel87 has updated the unofficial build of Showtime PS3 Media Player to version 3.3.045 which now allows users to resume videos.

Download: PS3 Showtime Media Player Repack v3.3.045

PS3 Showtime Media Player Repack v3.3.045 Changelog:

  • Resume video from last position when playing the same item again.
  • Improve video_deliver_frame() API a bit
  • Fix some video debug info
  • Fix use of uninitialized var
  • Drop unnecessary code
  • Write current time of video in meta database when watching a video
  • Simplify
  • fa_scanner and metadata: Fix some bugs. Add better debug logging



 
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