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Home PS4 News - Latest PlayStation 4 and PS3 News

 

Video: Paintown 3.5 Final PS3 Homebrew Game Mod is Released

Video: Paintown 3.5 Final PS3 Homebrew Game Mod is Released 1150°
177w ago - Following up on his previous release, today French PlayStation 3 developer Markus95 has updated the Paintown PS3 homebrew fighting game modification to version 3.5 Final.

Download: Paintown 3.5 Final PS3 Homebrew Game Mod / Paintown 3.5 Final PS3 Homebrew Game (Official)

To quote, roughly translated: Little wake-up call, this 2D game based on the source code for MUGEN, was designed by Jon Rafkind and covered by Scristopher PS3 and lunuxx.

The aim of this game is, as with any beat them all, as much as possible to hit the opponent to reach the end of it.

This mod includes a total of 12 Levels. The program of festivities, there are 3 new bonus stages, support for the multiplayer to 4 (not tested but should work), three new characters (Seiya, Shiryu and Hyoga) as well as new enemies and music for internships.

And good news on top of that, the Wii version is coming soon ...

Procedure:

  • Download and install pkg on your console via "Install Package Files."
  • Paintown 3.5 and installed the mod!
 

PS3 Development Source Code and Compiling Tools Now Available

PS3 Development Source Code and Compiling Tools Now Available 250°
177w ago - Today PlayStation 3 developer ThatOtherDev has made available PS3 development source code and compiling tools in hopes to encourage others to create PS3 homebrew applications and games.

Download: PS3 Development Source Code and Compiling Tools

To quote: I don't remember by whom but I'm reasonably certain I've been asked for this before and I suspect there is probably a handful of people that would find this useful. So here it is.

I've uploaded a compressed file that contains the (admittedly outdated) compiled copy of PSL1GHT that I've been using (and continue to use) for all of my recent PS3 homebrew.

The archive also includes the source code for They Do Not Die 2, We Are Nowhere, The Unmapped Forest, Slime Roll, Sketch Fight, Goodbye World, Don't Get Crushed, Cascade Beneath and Avoidance. Along with the source code is all of the related media.

How to use it (well running Ubuntu):

Just add the following text at the bottom of your bashrc file.

[Register or Login to view code]


 

Video: Batman: Arkham City Q&A - Rocksteady Answers Questions

Video: Batman: Arkham City Q&A - Rocksteady Answers Questions 200°
177w ago - Sony Senior Social Media Specialist Sid Shuman has shared a Batman: Arkham City Q&A today with Rocksteady alongside a video trailer below.

To quote: It's been mere months since I belatedly finished Batman: Arkham Asylum and learned what all the fuss was about. Now, with Arkham City just days away from its October 18th PS3 release, I jumped at a rare chance to speak with Game Director Sefton Hill from Rocksteady Studios.

I solicited some of your best questions from Twitter and hopped on the phone with Mr. Hill to discuss a wide range of topics related to one of my most-anticipated games for 2011. Before you dive into the Q&A, get into the spirit by watching the new "Rogue's Gallery" video below.

PlayStation.Blog: In Arkham Asylum I was able to level up almost all of my skills by the end of the game. Does Arkham City bring more skill upgrades and more skill diversification, perhaps specialized character builds?

We've certainly expanded the number of upgrades in the game - we had 20 upgrades in Arkham Asylum, and we now have 33 different upgrades in Arkham City.

There are a lot of ways to develop your skills and use them in the game....
 

Video: Sony Introduces PlayStation Access Episode 4

Video: Sony Introduces PlayStation Access Episode 4 200°
177w ago - Sony Senior Product Manager Ian Vinten has introduced the PlayStation Access Episode 4 video today, with details below as follows:

It's that time of the week again where a new episode of Access drops onto the PlayStation Store, bursting with HD gaming goodies.

This week, Assassin's Creed: Revelations goes under the Game of the Week spotlight, as Access takes an in-depth look at Ezio's new range of stabby fighting moves.

There's also the usual round up of hottest stories of the week, which includes an inside look at Toys for Bob's awesome California studio - the developers behind Spyro's latest adventure, Skylanders.

As ever there's a look at the latest content on the PlayStation Store, which this week includes gothic multiplayer slasher, Castlevania: Harmony of Despair.

Other highlights include a visit to the recent Eurogamer Expo, plus you can enjoy some soothing video-game themed music courtesy of the talented folk from the London Philharmonic Orchestra.




To join in the fun visit Access on Facebook at facebook.com/playstationaccess, where you can catch extra video...
 

Video: Uncharted 3 PS3 Multiplayer: Buddy System and Treasures

Video: Uncharted 3 PS3 Multiplayer: Buddy System and Treasures 250°
177w ago - Naughty Dog Community Strategist Eric Monacelli is here with a video update on the Uncharted 3 PS3 multiplayer experience, covering the Buddy System and Treasures below!

To quote: When you're venturing into hostile territory, it's important to know that somebody is watching your back. The Buddy System in UNCHARTED 3 multiplayer ensures just that.

As we hit week two of the Subway Taste For Adventure competitive multiplayer experience, we're excited to detail the finer points of the UNCHARTED 3's Buddy System and how it impacts the pacing and flow of competitive multiplayer matches.

In addition to good buddies, good booty will also make your multiplayer experience more layered and enjoyable.

PlayStation.Blog spoke with Game Designer Robert Cogburn to learn more about how to make friends and earn treasure in UNCHARTED 3's multiplayer experience. Check out this video for some in-depth information about buddies and treasure:





If you still haven't gotten down to Subway... well, what are you waiting for? We just added two new maps to the experience and will continue to roll out updates and content as we march towards launch (November 1st!).

We will be rolling out another newly revamped map (any guesses...
 

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