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PS3Load: Wiiload for PS3 - Run SELF Programs via Network 700°
October 31, 2010 // 2:31 pm - A few weeks ago AerialX started the open-source PS3 homebrew SDK PSL1GHT, and today he has Tweeted that PS3Load is available (essentially Wiiload for PS3) to run SELF programs via wireless or wired network shortly followed by a bugfix update and adding support for sending zips for apps that need data files.

Download: PS3Load for PS3 / PS3Load...

Comments 21

Video: P3J Review: PS3 JIG USB Development Board in Action 650°
October 30, 2010 // 11:17 pm - While working on PS3 Acid I came in contact with the P3J Team who offer a PS3 JIG USB Development Board at their site (linked above) and so I got some test samples to review for PlayStation 3 JailBreak users and made a video of it in action.

Download: PSGroove Hermes v4b Autodetection by P3J Team

First, some specs from their page: P3J is a low-cost high-quality ATMEL based USB protocol development...

Comments 17

Sony Q2 2010 Sales Data: PlayStation 3 is Up, PSP Slows Down 500°
October 30, 2010 // 12:08 am - Sony's Q2 2010 sales data financial results for the quarter ending September 2010 have arrived with PlayStation 3 up and PSP slowing down.

Despite a fifty percent drop in PlayStation Portable hardware sales, the company's finances are looking good with Sony raising its full-year profit forecast citing demand for video games and computers according to

To quote...

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PS3MrEnigma on PS3 LV2 Kernel Reversal and Memory Hooks 500°
October 29, 2010 // 9:51 pm - Spanish PlayStation 3 developer PS3MrEnigma has recently started a blog (linked above) sharing his experiences with PS3 LV2 kernel reversal and memory hooks.

Below are the details thus far, roughly translated:

In this post we will see how to make hooks (hooks) in the LV-2 SYSCALL. The possibilities are endless da hook, only to be limited to our imagination and what we want to achieve with the hook.

For this section we should bear in mind that we need to meet the following requirements:

• Having a dump of the entire LV-2, possibly without...

Comments 9

Video: TI-89 Titanium PSGroove Port Incoming, TI-84 Updates 650°
October 29, 2010 // 9:25 pm - Update: BrandonW has now released the TI-89 Titanium PSGroove Port v0.1 as planned!

Today BrandonW has Tweeted that a TI-89 Titanium PSGroove port is incoming along with an update for TI-84 users below which contains some minor bug fixes.

Download: PS3 JB v0.07.0001 for TI-84 / PS3...

Comments 15

Video: Dead Nation: Weapon & Armor Upgrades and PS3 Theme 100°
October 29, 2010 // 8:56 pm - SCEA Product Marketing Specialist David Bull has made available a Dead Nation trailer video today which spotlights weapon and armor upgrades alongside news of a new PS3 Theme.

To quote: Zombies, zombies everywhere. They're coming from above you and below, they're coming from all sides. So how are you supposed to fend off the increasing hordes as you progress through Dead Nation? Upgrades!

In Dead Nation's action-packed levels, it's crucial to collect as much cash as possible from the undead hordes and...

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Video: LittleBigPlanet 2: New Sackbot Featurette PS3 Trailer 100°
October 29, 2010 // 8:50 pm - SCEA Marketing Manager Mark Valledor has shared a fresh new LittleBigPlanet 2 Sackbot featurette PS3 trailer video today for fans!

To quote: Hopefully you've seen our first two "Featurettes" that highlight the new Grappling Hook and Bounce Pads available to play in LittleBigPlanet 2.

And if you loved those, you'll love our latest Featurette focused on Sackbots. Watch it now!

And if you're looking for more Sackbots info, check out this special CREATOR insight into what you can do with your Sackbots!

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Blur Offers Double XP All Halloweekend, Developer Play Session 50°
October 29, 2010 // 8:45 pm - Activision Social Media Manager Dan Amrich has announced today that Blur will be offering Double XP all Halloweekend along with a PS3 developer play session.

To quote: In Blur, when you hit level 50 in the multiplayer system, you have opened up all the cars, activated all the mods, unlocked all the game modes, and hopefully have a decent strategy for all the tracks, from the tight turns of Hackney to the one-way trip down Mount Haruna.

And when you reach level 50, well, there's nowhere else to go. Except around the track, of...

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