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Video: MAG v1.02 and Commando PS3 Developer Tips Revealed 50°
February 16, 2010 // 11:55 pm - Zipper Interactive Sr. Community Manager Jeremy Dunham is back with news of both a version 1.02 update patch and a video highlighting some MAG Commando PS3 developer tips today.

To quote: Today we have a one-two punch in MAG news as we offer up our latest developer tips along with the specifics of the our next downloadable patch that will hit servers tomorrow, February 17.

First, the patch. MAG, v1.02 has a consistent theme – Medical Support. After taking your feedback into consideration and playing countless games ourselves, we've made a number of Field Support...

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Video: MAG PlayStation 3 Developer Tips: The Skill Tree 200°
February 12, 2010 // 3:47 pm - Zipper Interactive's Sr. Community Manager Jeremy Dunham has shared the fifth installment video in their MAG PlayStation 3 developer tips series today dubbed The Skill Tree.

To quote: The weekend is almost here and we're closing our first week of Zip-Tips out with help from our resident "designer in rock," Jason Olander - better known to frequent MAG.com forum visitors as BenjaminBreegg.

Today, Jason drops the knowledge on MAG's skill tree system to...

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Video: MAG PlayStation 3 Developer Tips: Domination 50°
February 11, 2010 // 2:22 pm - Here comes the fouth video installment in the MAG PlayStation 3 developer tips series, dubbed Domination, by Zipper Interactive Sr. Community Manager Jeremy Dunham.

To quote: What's up MAG fans? For today's jaunt into the world of first-person tactics, Zipper's Chief Software Architect and Ultimate Frisbee lover, Nate Klee, tells how it's done on the 256-player mayhem that is our Domination mode.

Watch the brief preparatory movie below and look for Nate's tips after it's done.

Hello, this is Nate and...

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Video: MAG PlayStation 3 Developer Tips: Acquisition 50°
February 10, 2010 // 7:32 pm - Zipper Interactive's Sr. Community Manager Jeremy Dunham is back with the third installment dubbed 'Acquisition' in their MAG PlayStation 3 Developer tips series.

To quote: Today's MAG gameplay tactics (check out Suppression and Sabotage tips too) come from designer Joe Maris - a man who was absolutely essential in the design of our character advancement system and an expert in tactics for the Acquisition mode.

Plus, it's a well known fact across the Pacific Northwest that Joe is the owner of one of the greatest beards...

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Video: MAG PlayStation 3 Developer Tips: Sabotage 50°
February 9, 2010 // 11:10 pm - Zipper Interactive Sr. Community Manager Jeremy Dunham is back with the second in a series of MAG PlayStation 3 developer tips video, this time covering Sabotage.

To quote: Following up on yesterday's tips for Suppression, we're back again today with more tips and tricks for the next mode players encounter – Sabotage!

Our instructor for today is Producer Alan Van Slyke. Alan has been on the MAG team since the beginning and has been integral in making...

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Video: MAG PlayStation 3 Developer Tips: Suppression 50°
February 8, 2010 // 7:59 pm - Zipper Interactive's Sr. Community Manager Jeremy Dunham has revealed some MAG PlayStation 3 developer tips alongside a 'Suppression' video.

To quote: Now that MAG is roughly two weeks old and players have familiarized themselves with the game and its mechanics, we've decided to help all of you take the next step towards becoming MAG superstars.

Specifically, every day over the next three weeks we'll be offering a bevy of developer facts and strategies from the team right here at Zipper Interactive....

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Q-Games Developer Comments on PSN Game Sharing for PS3 100°
November 26, 2009 // 11:18 pm - Update: It appears Dylan Cuthbert is not alone on his stance towards PSN gamesharing, as David Jaffe also recently Tweeted his thoughts against it.

Recently it was reported that the PSN European Terms of Service only allowed three activations, which was quickly corrected by SCEE's MusterBuster stating it was a typo and five activations are still allowed on the PS3.

During...

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Developer Diary #3: The Saboteur for Sony's PS3 is Detailed 100°
November 14, 2009 // 5:08 am - Lead Designer Tom French has detailed the third installment from their developer diary on The Saboteur for Sony's PS3 today.

To quote: I just got back from my little world tour (San Francisco, London, Moscow, whew!) showing off The Saboteur's open-world/sandbox gameplay and perks system, so I figured this might make a good topic to add to my developer diary series on The Saboteur for PS3.

One of the reasons we built a scaled down version of Paris was to make sure we could create a world filled with stuff to do. Every block of Paris has content in it; in fact,...

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