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Are Developers Ignoring the PS3 Screenshot Feature? 500°
July 26, 2009 // 3:44 am - How many times have you wished that you could capture a priceless gaming moment on your console and share it with friends?

Sony finally included this feature last year as part of the PS3 firmware 2.50 update, but nine months later there isn't a single game that supports it... not even a PSN title!

To quote: What is it that keeps game developers from giving us this small joy? Is it too difficult to implement? I'm no expert, but it seems to me like this is a feature that would be rather easy to implement, perhaps even after the game's release via a patch.

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Video: Play with the Developers - Guitar Hero Smash Hits for PS3 100°
July 23, 2009 // 11:05 pm - Beenox Producer Paul Gadbois dropped by the PlayStation blog today to share a launch trailer of the upcoming PS3 title Guitar Hero Smash Hits and issue a challenge, as follows:

Tomorrow, Friday July 24th, Beenox developers will be online to challenge you for the 1st time on Guitar Hero Smash Hits.

We'll have drums, guitars, vocals, and bass so they're will be plenty of ways to challenge us. Don't forget to bring your headset as you'll be invited to ask us any questions you may have on the development of Smash Hits.

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Quantic Dream is Selling Motion Capture Libraries to Developers 100°
June 22, 2009 // 8:09 am - Quantic Dream has announced that it is selling its motion capture data (as seen in Heavy Rain) in library packages to other game developers.

The offering will be what Quantic Dream calls "the industry's first high-end, off-the-shelf solution for real-time 3D character animation."

Considering they spent nearly a year doing motion capture work on Heavy Rain, it only makes sense to recovering the costs of the enormous project.

To quote: Motion Kit Collection Vol 1 will feature 2 motion kit libraries (one for both sexes), each comprising 84 generic motion animations,...

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Sony Outlines PS3 Motion Control Details to Developers 200°
June 20, 2009 // 12:04 am - Just under two weeks ago it was announced that PS3 Motion Sensor Development Kits were already making their way to developers.

Today, Sony has outlined their new PS3 Motion Control details to developers a bit further than before to get them up to speed on the new PlayStation...

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Rant: Why Do Developers Screw-up PlayStation 3 Games? 400°
June 12, 2009 // 11:00 pm - We've all heard the excuse before; "The PS3 is too difficult to develop for." One thing Sony's Playstation 3 is well-known for is its powerful hardware, which boasts (among other things) a Blu-ray disc format and a Cell Microprocessor as its CPU.

For those of you that don't know what all that means, all you need to know is that it is very, very powerful.

But while that's all well and good, there's also a downside to it. The PS3 is complex - more complex than every other console currently on the market.

To quote: Some developing companies have had problems...

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Take-Two Interactive Sues Duke Nukem Forever Developers 250°
May 14, 2009 // 11:14 pm - Take-Two Interactive Software Inc. filed a breach of contract suit against Apogee Software Ltd. this week in a Manhattan Court over the developer's "continually delayed" Duke Nukem sequel.

Details of the suit were not disclosed in a report by Bloomberg, nor has the New York County Civil Court provided specifics about the damages Take-Two is seeking.

According to the complaint, "Apogee (aka 3D Realms) repeatedly assured Take-Two and the video-gaming community that it was diligently working toward competing development of the PC Version of the Duke Nukem Forever."

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Top Five Developers for Microsoft's XBox 360 and Sony's PS3 400°
May 10, 2009 // 4:55 pm - In this article we have a look at the Top 5 developers of this generation on the Xbox 360 and PlayStation 3.

There are plenty of great developers out there and some that certainly deserve massive credit for the awesome games they bring consumers year in and year out.

Unfortunately though, we have cut the list to five as follows:

5. Guerilla Games:

Guerilla Games is a Sony first party developer. The company is based in Amsterdam and is best known for its Killzone series. As everyone probably knows, Guerilla Games latest game is Killzone...

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Report: WiiWare's Minimum Sales Threshold Affects Developers 50°
April 14, 2009 // 8:32 pm - According to multiple Gamasutra development sources, Nintendo's WiiWare service has a minimum sales threshold in place - under which indie game developers do not get paid at all.

To quote: Multiple sources have indicated to Gamasutra that there is a minimum amount of sales, on a per-territory basis, that WiiWare developers must reach in order to recoup any money at all for their games.

It is believed that this sales number is set in the mid-four figure range for North America, and lower four figures for individual European territories. Until a WiiWare title sells over...

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