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Home PS4 News - Latest PlayStation 4 and PS3 News

 

Video: Step Up to the Plate: MLB '13 The Show Hitting Enhancements

Video: Step Up to the Plate: MLB '13 The Show Hitting Enhancements 50°
109w ago - Sony Community Manager Ramone Russell at San Diego Studios has shared a video today spotlighting the hitting enhancements in MLB '13 The Show for PS3 today.

To quote: Hitting is such an important aspect in baseball, and it's an area we continually strive to make as realistic as possible. Last year we introduced our True Ball Physics engine to the franchise for ultra-realistic ball physics.

This year we've done even more work to really make this area of the game as dynamic as possible with true to life outcomes. Take a look at what we've done to make hitting in MLB '13 The Show more accessible to everyone.

We really want to make hitting more streamlined for players. Beginner mode allows people who have never played The Show - or have struggled with it - to learn the fundamentals of hitting. It's meant to teach you the basics of Plate Discipline, Pitch Recognition and Timing.




This mode uses adaptive A.I. that only advances as you do. If you take longer to get the hang of hitting in The Show, you won't be forced to advance. The A.I. will only advance once you've passed a certain threshold at each level.

In regards to the Push/Pull hitting Trajectories Engine, MLB.com...
 

Mass Effect 3: Leviathan PS3 DLC Out on PSN Later Today

Mass Effect 3: Leviathan PS3 DLC Out on PSN Later Today 100°
131w ago - Franchise Producer Michael Gamble has confirmed that Mass Effect 3: Leviathan PS3 DLC will be out on PSN later today for fans!

To quote: The BioWare team loves Commander Shepard as much as the fans do, so after we shipped Mass Effect 3, we were excited to start creating additional content that would expand on Shepard's adventures during the Mass Effect 3 experience.

Downloadable content gives us an opportunity to do just that- it gives us the chance to write new chapters that add to Shepard's legacy without disrupting the consistency of the full game.

We approach DLC differently depending on whether it's single player or multiplayer content, but with both, we aim to hit an extremely high quality bar to make sure the fans continue to get the full Mass Effect experience.

For multiplayer, we consider Mass Effect 3′s offerings to be more of a service than a product you purchase. We always said that we wouldn't do multiplayer in our games unless it was done properly, and supporting it fully well after launch is something we are committed to.

The ideas behind Resurgence, Rebellion and Earth were simple: we want to keep the community engaged in our game, keep the content fresh, and most importantly, we want to foster a level...
 

PS3 SPU Emulation v0.9 Module Out, Allows x86 PCs to Emulate SPU

PS3 SPU Emulation v0.9 Module Out, Allows x86 PCs to Emulate SPU 700°
142w ago - Shortly following his previous revision, PlayStation 3 developer KDSBest has updated the PS3 SPU Emulation to version 0.9, which allows x86 PCs to emulate the SPU.

Download: PS3 SPU Emulation v0.9 Module

Below are some related updates via Twitter (linked above):

Found the mistake in SPU Emu... -.- FAIL! sf* commands do rb-ra I did ra-rb -.- works perfectly now.

The sp somehow land in code section and overrides destroys code. so i don't update the code while the ls changes. This does the trick hotfix.

New spu emu soon dump function calls and channel access and so on.

SPU Emu v0.9: fixed sf* instructions and bugfixes and callstack functions. Dumps all branches now files get big ^^.


 

PS3 SPU Emulation v0.8.1 Module Out, Allows x86 PCs to Emulate SPU

PS3 SPU Emulation v0.8.1 Module Out, Allows x86 PCs to Emulate SPU 700°
142w ago - While it hasn't been long since his previous release, today PlayStation 3 developer KDSBest has updated the PS3 SPU Emulation Module to version 0.8.1, which allows x86 PCs to emulate the SPU.

Download: PS3 SPU Emulation v0.8.1 Module

Below are some related Tweets on the update via Twitter (linked above), as follows:

New spu emu soon dump function calls and channel access and so on.. btw no spu stuff just optimised code

Crypto function instructions implemented, aim_spu_module runs fine (v0.8).

Thanks to my tester we found a heavy bug which made the aim not run correctly. Fixing it.

I still got a problem with one instruction, the problem is idk what instruction, but aim decrypts the eid0 section fine with spu emu (v0.8.1).


 

PS3 SPU Emulation v0.8 Module Out, Allows x86 PCs to Emulate SPU

PS3 SPU Emulation v0.8 Module Out, Allows x86 PCs to Emulate SPU 700°
143w ago - Following up on their previous release last week, today KDSBest and crew have updated the PS3 SPU Emulation Module to version 0.8, which allows x86 PCs to emulate the SPU.

Download: PS3 SPU Emulation v0.8 Module

To quote via Twitter (linked above):

The aim module runs to the hash check of EID0 which fails, cause I miss the data. SPU Emulation v0.8: gitbrew.org/~KDSBest/SPU%20simulation%20v0.8.rar

Extract the ofw 3.55 and there is the aim_spu_module.self. Make an elf of it. There you go. It's sony code I can't give it to u.

I love Physic Engines and I love the PS3. I guess I will port Box2D to psl1ght ^^

For the news sites: gitbrew.org/~KDSBest/SPU%20simulation%20v0.8.rar ... crypto function instructions implemented, aim_spu_module runs fine.

A tester tested the eid0 partial decryption of aim in anergistuc and in the spu emu. They match. Gj myself


 

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