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Atlus Reveals Persona 4 Golden Coming to PlayStation Vita This Fall

Atlus Reveals Persona 4 Golden Coming to PlayStation Vita This Fall 250°
148w ago - Atlus Manager of Public Relations and Sales Aram Jabbari has announced today that Persona 4 Golden is coming to PlayStation Vita this Fall!

To quote: Look at it. Just look at it. Your PlayStation Vita. It's so sexy, isn't it? Those sleek, glossy curves...Those adorable analog sticks... That gigantic OLED screen. Oh my goodness, dat screen.

Wouldn't it be amazing if there were some RPG, some massive RPG with dozens and dozens of hours of tried-and-true gameplay and a captivating story to tell?

Sure, it takes a while for every system to really get to that meaty part of its lifecycle, but luckily for PS Vita owners, their new handheld is going to get that game this fall.

That's right, boys and girls, Persona 4 Golden, the enhanced and expanded (yet comfortably handheld) upgrade to the award-winning RPG classic, is coming to a PS Vita near you-preferably the one in your hands as you're reading this-this fall.

The original game has an overall Metacritic score of 90 and tons of "Editor's Choice" and "Best Of" awards. It's generally considered one of the finest games ever made, certainly one of the best in its genre, delivering oodles of hours of enthralling storytelling, immensely satisfying combat, intricate party management, and addicting Persona collection...
 

Sony Announces Uncharted: Golden Abyss Treasure Map DLC Pack

Sony Announces Uncharted: Golden Abyss Treasure Map DLC Pack 250°
158w ago - Today Sony Associate Product Manager Ken Chan has announced that the Uncharted: Golden Abyss Treasure Map DLC Pack is slated to arrive this Wednesday for PlayStation Vita fans.

To quote: There are literally hundreds of treasures and artifacts in UNCHARTED: Golden Abyss that help tell the backstories of the game's locations and characters, and all are tied to Trophies.

To provide some extra incentive to explore every nook and cranny in the game, we added hidden paths throughout every level – finding everything will be a challenge!

But we also decided to create Treasure Maps for those who want all the game's Trophies but who aren't keen on exploration, or just want a hint now and then.

Since UNCHARTED: Golden Abyss is a portable game, it's not always easy to hop online and look up an FAQ. For that reason, we decided to offer DLC that integrates the Treasure Maps directly into Drake's Journal.

When you buy and install the maps, a new Treasure Map Icon appears on the Chapter page for each level. Tap the icon to bring up the map.

You'll be greeted with a full-screen image of the level showing all of its major landmarks and the locations of rubbings, photos, artifacts, treasures and Mysteries. And in case you were wondering, there are 34 maps...
 

Video: Uncharted: Golden Abyss PS Vita Opens The Black Market

Video: Uncharted: Golden Abyss PS Vita Opens The Black Market 100°
159w ago - Creative Director John Garvin of Sony's Bend Studio has shared a video today spotlighting Uncharted: Golden Abyss on PS Vita opening The Black Market below.

To quote: As we get closer and closer to the European launch of the PS VITA and Uncharted: Golden Abyss, myself and all the guys at Bend Studio are getting pretty amped.

For us it's been a long time in the making, from early brainstorming sessions on the PS VITA itself beginning in 2008, through production, which wrapped up at the end of 2011. When given the opportunity to create a launch title for Sony's new next-gen handheld, we jumped at the chance. When asked what game we'd like to make, we said Uncharted! Here's why.

From the beginning, our goal was to create a great Uncharted game, to give players, including ourselves, more of what they love, but with the PS VITA's unique spin.




The cinematic experience, the gunplay and weapons, the compelling story and characters, the mystery and treasure hunting based on real history, the puzzles, the platforming, and of course, the colourful and detailed imagery... it's all there. But it's on a gorgeous five inch screen that you can take with you.

If you've been following...
 

Twisted Metal Goes Gold, Comes with Starhawk Sweet Tooth Skin

Twisted Metal Goes Gold, Comes with Starhawk Sweet Tooth Skin 50°
162w ago - Twisted Metal Producer Chad Cox has officially confirmed today that Twisted Metal has gone gold, and it comes with a Starhawk Sweet Tooth Skin as well!

To quote: Hey everyone, I'm back with some great news- Twisted Metal's gone gold in North America!

We - the crew over at Eat Sleep Play and Sony Santa Monica - have been working so hard for the past few years and it's tough to express just how happy we are to be one enormous step closer to putting Twisted Metal in your hands this coming Valentine's Day. We put a lot of love into this game and can't wait for you all to play it and let us know what you think.

But the good news doesn't stop there. Our friends over at LightBox Interactive have been cooking up something really amazing, and I'm excited to show it to you all today- the Sweet Tooth Outcast Multiplayer skin for Starhawk, coming May 8th! Every copy of Twisted Metal will include a voucher for this awesome skin.

On top of that, if you pre-order Twisted Metal you'll get early access to Axel and a free upgrade to the Limited Edition that comes with a code to download Twisted Metal: Black.

We'll be sharing even more news up through Twisted Metal's February 14th launch, so be on the lookout! Until then, let us know - what about Twisted Metal...
 

Video: Bend Studios Unmask Uncharted: Golden Abyss Characters

Video: Bend Studios Unmask Uncharted: Golden Abyss Characters 400°
163w ago - Today Creative Director John Garvin at Bend Studios has shared some video footage unmasking the Uncharted: Golden Abyss characters in the upcoming PS Vita video game.

To quote: Learning how to bring characters to life with all the nuances of personality, habits, quirks and mannerisms was really Sony Bend's first and most important job when we started to work on Uncharted: Golden Abyss.

We have an awesome example in the Uncharted series, and we wanted to give the characters a level of depth that transcends the screen. These videos show just a glimpse of our process and how we worked with our eclectic cast of characters.

I'm no stranger to writing, having written all the Syphon Filter games, but this title taught me some new tricks. By the time we started shooting in February 2011, I had gone through over 40 revisions, changing everything from setting, characters, names, dialogue and action. If we count all the in-game VO dialogue, we ended up with over 400 pages of script for Uncharted: Golden Abyss.




Of course, writing and performance capture was just beginning. What followed was an intense year of motion capture clean-up, animation,...
 

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