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Capcom working on a 'top secret' Xbox 360 game 200°
March 12, 2008 // 9:13 pm - Earlier today, Capcom opened their doors to Bay Area gamers interested in spending an afternoon playing one of their new games. A set of photos from the test are now online and one of them teases us with black boxes over the monitors.

While we can't see the title in question there are Xbox 360 development units adjacent to the flat screen TVs and a 360 pad in someone's lap. It seems likely the unknown title is going to be an Xbox 360 game.

Could this be a test for Lost Planet Colonies? While Capcom has yet to say anything official about a potential Lost Planet follow...

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Harmonix' LoPiccolo wants user music in Rock Band 50°
March 11, 2008 // 10:03 pm - Harmonix' Greg LoPiccolo wants you to know that he's thinking about you. He knows that as you play Rock Band, the song that you'd really like to play and spread across the world is your own band's tune.

LoPiccolo wants you to know that he wants The Cephalopods' local hit "Three Is a Tragic Number" in the game as much as you do, saying "We would like to make it possible for people to introduce their own music into the Rock Band ecosystem, which is a pretty complicated topic."

Some of those plentiful complications include IP issues and ratings problems, but LoPiccolo...

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Exclusive: Inside The Making Of Call Of Duty 4 50°
March 11, 2008 // 10:02 pm - The new March 2008 issue of Game Developer magazine has an exclusive creator-written article on the making of Infinity Ward's Call Of Duty 4, and Gamasutra has extracts from the piece, discussing a second 'new IP' team once working at the developer and the relative successes of CoD4's PC and Xbox 360 demos.

The postmortem, written by Infinity Ward's Zeid Rieke and Michael Boon, is described by the Game Developer editors as follows:

"Call of Duty 4 is one of the most critically acclaimed games of 2007, and the authors make no secret of their pride in the product. There...

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Take-Two: BioShock 2 In 2009, Mafia Dev Acquired, Borderlands Delayed 50°
March 11, 2008 // 10:00 pm - Publisher Take-Two has announced the results of its first quarter, showing sales of $240.4 million and losses up to $38 million, as it announces that BioShock 2 will be released during fall of 2009, and that it has acquired Mafia developer Illusion Softworks.

Sales fell from $277.3 million the year prior, due to what Take-Two says was a lighter holiday release schedule. Sales were mainly driven by BioShock, Carnival Games, NBA 2K8, and continued sales of its Grand Theft Auto releases, including the release of Grand Theft Auto: Vice City Stories in Japan. Losses were up from $21.5 million...

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New Heavy Rain Details Spilled, Lapped Up 50°
March 11, 2008 // 9:59 pm - While most of us in North America don't read the Dutch magazine Chief, one of our readers abroad pointed out that they'd run a major exclusive on upcoming Quantic Dream/Sony title Heavy Rain. (You know Quantic Dream as the company behind Fahrenheit/Indigo Prophecy, and you know Heavy Rain from my fanboy obsession).

Joystiq Reader Saimon was kind enough to translate some of the more enticing statements about the title made by Quantic Dream's founder David Cage.

On Locations:
"I don't want to do a big free-roaming city like GTA, because the flow of the story will then...

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Square Enix Aims For Simultaneous Worldwide Releases 100°
March 11, 2008 // 12:44 am - Fans of Japanese RPGs like Final Fantasy and Dragon Quest know the drill: get all hyped up for the Japanese release of the next installment in your favorite series, then watch the hype deflate as you wait additional six to twelve months for a localized version.

But the classic approach to localizing software may be on the way out. Square Enix president Yoichi Wada told Japan's Nihon Keizan Shimbun daily today that from here on out, the company will be "making simultaneous releases the norm."

Of course, the question is if this plan includes upcoming monster hits like Final...

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Shedding New Light: Dark Sector Preview 50°
March 11, 2008 // 12:44 am - From space to eastern Europe, Dark Sector has come a long way. We chat with Digital Extremes about the game's present and possible future.

Congenital analgia is a genetic disorder the prevents sufferers from experiencing pain. For Hayden Tenno, lead character in new PlayStation 3 and Xbox 360 game Dark Sector, this curse is something of a blessing.

Hayden is the star of Dark Sector, a contemporary third-person game developed by Canadian studio Digital Extremes. Central to the project is the idea of change.

Hayden is a straight-talking anti-hero who, through...

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Tekken 6: Hands-On Preview for PS3! 100°
March 11, 2008 // 12:44 am - The original Tekken was not only the first PlayStation game to sell a million copies, but it was also the first title in a series that for more than twelve years has helped define Sony's PlayStation brand. Later this year, the seventh instalment - Tekken 6 - will be released for the PlayStation 3, a console that would arguably benefit from some sort of definition.

The Tekken series may have found worldwide success due to its home console versions, but its origin and home is in the arcades. Tekken 6 was released in Japan in November last year, and has quickly amassed a hardcore following....

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