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Free Radical comments on Haze delay for PS3

372w ago - Soooo, Haze is delayed. But you already know that, don't you. Well, the simple fact of the matter is, any delay on a game is a good thing - it's more time to optimize and polish and tweak and generally improve the whole damn thing to the Nth degree.

Now, I know that some of you patient folks out there will be bitterly disappointed. Some of you may even want to come to my house and smash a colostomy bag over my head, and I think most people would understand that sentiment, but believe when I say that the delay is the best possible thing for the game.

Hell, the reason why you guys are so pumped about it is because you have high expectations, and we need just a little more time to make sure that we meet them. So in conclusion, rest easy - we're still slugging away on this badboy.

In other news, this week has seen several drafts and redrafts of the TimeSplitters 4 story outline being pulled around to see what sticks. As of today we might - MIGHT - have settled on something. Time will tell.

For the record, this blog is dedicated to the guys on the forums that noticed that I hadn't written one for a while. I didn't think anyone was reading this little thing.

MechWarrior: Living Legends for PC

372w ago - Perhaps it's no wonder MechWarrior landed on its feet in this mod for Crysis, given the size of their giant metal hooves. The closure of developers FASA Studio in 2007 should have spelled doom for the duelling droids.

But keeping an army of stompy robots down isn't so easy, especially when the BattleTech fanbase stands at an estimated 25 million, some of whom carry Crytek business cards.

Like the Battlefield games, Living Legends is large-scale multiplayer combat with vehicles, but here the 'vehicles' are Mechs: gigantic walking weapons platforms. Part FPS and part sim, its mix of mechanised combat and soldiery brings it closer than ever to the complete BattleTech package - the MechWarrior universe established by the tabletop rulebooks of the '80s and '90s.

The gist of it is this: if you're caught in open terrain by a Mech, you're crab meat. Lure one into the confines of city streets, however, and it's a whole other story. Imagine guerrilla tactics versus 17 storeys of motorised steel. Or taut ground/air battles which swirl around a single pair of epic units.

Or spawning 20km out from the heat of battle, towering over the distant hills, wrapped in the contrails of air-to-air missiles. Living Legends already promises maps of up to 64km2.

Much of it does sound a bit...

What's next for Microsoft's Xbox?

372w ago - Who's ready to start talking about the next Xbox?

Yeah, I know, it sounds idiotic -- didn't the 360 just come out? But one glance at a calendar suggests it won't be long before we start hearing all sorts of tidbits about the Xbox 720.

After all, the original Xbox came out in the fall of 2001.

The Xbox 360 was released in 2005.

Repeating that four-year lifespan, the 720 (or whatever it ends up being called) should come out, um, let's see, next year!

To be fair, Microsoft executives have said they envision a longer life for the 360 than the original Xbox enjoyed. And the 360 will easily break the sales totals of the original Xbox (at least outside Japan), so it makes sense to keep the platform alive as long as possible. After all, the second half of a console's life cycle is its most profitable, because the cost of assembling what was once cutting-edge hardware has declined dramatically.

Eating humble pie?

But I don't think Microsoft counted on the exploding popularity of the Wii. After all, what spurred Microsoft to release the 360 so early was that the original Xbox was being trounced by the PS2. Launching the 360 early did blunt the impact of the PS3, but now the Wii looks set to humble the 360 in the same way the PS2 did the Xbox.

Street Figher Alpha and Rayman Next PS1 Games to PS3?

372w ago - What would you say if I said that Street Fighter was coming to your PSP? Or even that Rayman, that little guy with detached limbs, was jumping onto your portable machine? I think you'd be a tad surprised. Sony hasn't announced any such marriage, but from my snooping, I'd hazard a guess that both will be on your PSP very soon.

Oh, and on your PS3 for that matter. We reported the listing of an ESRB rating for Warhawk on the PSP not long ago. Though we dreamt of an original PSP game, the reality was that the original PS1 Warhawk was released over the PSN network to be played on the PS3 and PSP.

Now the same ratings have been afforded by the ESRB for Street Fighter Alpha and Rayman for the PSP and PS3. From our experience this is a clear confirmation of both of these titles coming to the Playstation Store very soon.

So if you can't wait for Street Fighetr IV, have a dabble with it's big ole dad, and reminisce on the days when 2d graphics actually meant 2d.

New Screens for SEGA's Viking: Battle for Asgard

372w ago - Viking: Battle for Asgard thrusts players into a twisted mythological world overrun with demonic warriors unleashed by Hel, the Norse goddess of death.

As Skarin, a rage-fueled Viking hero, players will wage all-out war to free mankind from the grip of evil and ultimate annihilation.

Enemies will suffer graphic dismemberment with disturbing realism from an array of Skarin's melee, range and magic attacks. Upgradable combat skills and Skarin's otherworldly abilities create an ever-changing landscape of epic violence and heroic victory.

More screenshots can be seen here!
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