- Tim Willits
and Todd Hollensead
of ID recently spoke to GameInformer regarding their latest focus - RAGE. Hollensead has revealed that the first thing his PS3 programmers will say is that essentially it is a pain to work with.
However, he revealed that while there are challenges to it, it's certainly "not as hairy" as people originally said it was.
To quote from the Interview:
Q: Have you found developers for the PS3?
Hollensead: I think the programmers will tell you first that it's a pain in the ass to work with. They have said that it's a pain in the ass to work with, but at the same time, that's our job–making games–and the strategy that we wanted was to have a game that worked on all the platforms.
John, to his credit, came up with a technology solution that allowed us to do something unique, which is to have one source base for the media, not source for programming source, art source. Once you solve that problem, then the dominos start to tumble about multiplatform and crossplatform simultaneous development.
Yeah, the PS3 is kind of the one that the programmers cherish the least about going, "OK, there's a problem with the PS3, let's go find this." But at the same time, one of the things that we find is that when...