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Fallout 3: Design and Development of the Pip-Boy Model 3000

370w ago - For Fallout 3 we sought to create an interface system that was functional, unique and entertaining. The core of this is the Pip-Boy, a classic element of the series that exists as both an important object in-game as well as the player's primary method of interacting with his character.

This diary entry will provide some insight into the process that a team of artists, designers and programmers undertook to create and implement the Pip-Boy 3000.

Conceptual Design
The basic parameters for the industrial design of this piece of hardware were simple. It was decided early on that the device would be worn on the player character's arm and feature a display of some sort. Along with the design of the Vault Suit, the Pip-Boy was one of the first things that our resident conceptual artist and creative genius, Adam Adamowicz, began to sketch.

We went through pages and pages of drawings, iterating every little detail, in order to lock onto something that looked interesting and also seemed plausible from a realism point-of-view.

Inspiration came from both commercial product design and military industrial design of the 1950's to early 1960's. Elements from items such as old portable television sets and army field radios were studied and incorporated in some fashion along the...

GameFly: Burnout Paradise Leads The Races

370w ago - This week's top rental charts from U.S. game rental company GameFly, representing the most requested games for the week ending January 21st, highlight both to-be-released and already released games in a unique demand-specific chart.

Burnout Paradise hangs on to the top spot for the second week in a row. Capcom's Devil May Cry 4, slated to release February 5th, made the top five twice last week --the Xbox 360 SKU in second position, and the PS3 SKU in fourth -- but this week, the Xbox 360 SKU steps back a spot to third, while the PS3 SKU fails to chart in the top 5.

Last week's third placer Turok advances into the second position, and No More Heroes also moves up one spot into fourth, significant as the top five all-platform rental requests often tend to be a mirror of the Xbox 360's top five. Sega's The Club enters the top five this week in fifth.

What follows is a breakdown of the top titles requested by GameFly subscribers across each of the major platforms:

Xbox 360

1. Burnout Paradise (Electronic Arts)
2. Turok (Touchstone)
3. Devil May Cry 4 (Capcom)
4. The Club (Sega)
5. Tom Clancy's Rainbow Six Vegas 2 (Ubisoft)

Nintendo Wii

1. No More Heroes (Ubisoft)
2. Endless Ocean (Nintendo)
3. Super Smash Bros....

Guinness World Records Introduces Inaugural Gamer's Edition

370w ago - The all-new Guinness World Records: Gamer's Edition 2008 is an avid gamer's ultimate companion.

For the first time in history, Guinness World Records offers the definitive guide to all gaming records, facts and figures in Guinness World Records: Gamer's Edition 2008.

Hitting store shelves in the US on March 11th, the Gamer's Edition announces new records such as: Halo 3 as the Highest Grossing Game In One Day generating $170 million worth of first day sales in the U.S. alone and Fastest Completion Time For A Game Of Super Mario Bros., an astounding five minutes flat. Quiz masters will also enjoy video game trivia such as Faiz Chopdat who served the Longest Prison Sentence For Playing A Computer Game after refusing to turn off his Tetris game while aboard an airplane --- and Grand Theft Auto III, which holds a record for having the Most Guest Stars in a Video Game, including Samuel Jackson, Ray Liotta and Dennis Hopper.

So why has Guinness World Records, the world's best selling copyrighted book, expanded into the world of gaming? The answer is simple; because the gaming industry is too big to be contained in just a few pages of the annual book. As gaming records are one of the largest sections in the Guinness World Records database it only made sense to create the Gamer's Edition to highlight...

Far Cry 2 interview with Alexandre Anacio

370w ago - We've had lots of Far Cry 2-related news lately and we've no intention to stop, since this shooter is going to kick some serious ass this year (hopefully...). Recently we've stumbled upon an interview with Alexandre Anacio, from Ubisoft's Montreal Studios.

9Lives.be has an exclusive interview with Anacio about the history of Far Cry 2 and about the stage where the team is at now. Since the interview is in Dutch, we've searched for a translation and this is what we've come up with from Jay, a registered member of infarcry.com:

9lives: How long has the game been in development and how big is the team at the moment?
AA: We started about two and a half years ago. Originally the team consisted of 50 to 60 people, but now it's already over 150. That's a lot, but it's also because of the fact that the engine was developed completely in-house.

9lives: How far are along are you with the game?
AA: We have just entered the betastage. Which means all features are implemented in the code and we are now focusing on polishing and debugging the code. But content-wise the game is complete.

9lives: In Far Cry 2 you can choose between ten characters to play the singleplayer. How do they differ from each other?
AA: The difference is purely visual and background story: they all...

Mass Media Effect: Is the Mainstream Media bad for Gaming?

370w ago - With the announcement last week by the NPD that the video game industry has vastly surpassed the movie industry in overall revenue growth, rising by 28.4% compared to the movies meager 1.8% in the U.S., the dawn of a new era is upon us.

Video games can no longer be considered children's toys or a passing fad, like the slinky. It seems that the games with which we grew up and still enjoy today are entering the mainstream of American culture. And kicking a little ass in the process.

The financial reports released late last week state that video games are now a 18.85 billion dollar a year industry, which is still expanding year by year with no end in sight. With so much money being raked in, the spotlight was inevitable. It was only a matter of time before video games became a hot topic of discussion.

Around water coolers throughout America, co-workers compare their high-scores in "Wii Sports: Bowling." In bars everywhere, groups of friends gather to rock out to "Guitar Hero" and "Rock Band". Online players from around the world compete in everything from free-for-all death matches in "Halo 3″ to gridiron clashes in "Madden". Regardless of what you might think, it is not only America's favorite pastime, it is quickly becoming the world's favorite way to relax and unwind...
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