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You searched the database for re developer. Below are the results for your re developer search:


PlayStation Developer Suite Allows NES Emulation on PS Vita 650°
May 9, 2012 // 5:06 pm - Recently the PlayStation Suite SDK went into Open Beta as part of Sony's Developer Program, and now someone has managed to successfully port the Nintendo (NES) emulator FCEU to PlayStation Vita on the latest PS Vita v1.67 Firmware.

It's pretty easy to do, you need:

1. PS Vita
2. Computer running Win XP/7
3. Files included below.

Comments 19



Sony Unveils PlayStation Suite SDK Developer Program Presentation 700°
March 18, 2012 // 1:54 am - Following up on our previous article, this weekend Sony has made available a GDC 2012 Presentation (PDF) slideshow of their Developer Program for the PlayStation Suite SDK.

To quote: Thank you very much for your interest in the Developer Program for PlayStation Suite (PS Suite). The Developer Program for PS Suite will provide content...

Comments 22



Video: Developer Diary: Skullgirls is a Feature-Rich PSN Fighter 100°
February 4, 2012 // 3:42 am - Today Designer, Producer and Community Manager Peter Bartholow of Reverge Labs has posted up a developer diary video below showcasing the feature-rich PSN fighter Skullgirls.

To quote: Previously on the PlayStation.Blog, I introduced you to Skullgirls' story and characters and discussed its unique gameplay systems. Today, with the game racing towards completion, I'm here to shed a little more light on the game's features.

Even though Skullgirls is a downloadable game for PSN, we've got a feature set consistent with a full-priced fighter.

• Story...

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How the ECDSA Algorithm Works by PS3 Developer KaKaRoToKS 1350°
January 31, 2012 // 9:37 pm - Following up on his status update for the PS3 4.0 Homebrew Enabler (HEN), today Sony PlayStation 3 hacker KaKaRoToKS has explained how the ECDSA algorithm works.

To quote: To popular demand, I have decided to try and explain how the ECDSA algorithm works. I've been struggling a bit to understand it properly and while I found a lot of documentation about it, I haven't really found any "ECDSA for newbies" anywhere.

So I thought it would be good to explain...

Comments 381




Video: PlayStation Home Adds Developer Tools in Version 1.5 350°
March 1, 2011 // 2:43 pm - PlayStation Home Community Manager Locust_Star has announced today that PlayStation Home is adding a suite of new Developer Tools and Tech to the version 1.5 update.

To quote: Today, at the Game Developers Conference in San Francisco, we lifted the veil on PlayStation Home's version 1.5, which will be coming to your PS3s in early spring.

The update will introduce a suite of new technology with tools that will enhance your experience with real-time multiplayer, improved physics, as well as more realistic graphics and animations....

Comments 5



FluffyLogic Developer Diary Profiles Eat Them PSN - Week Four 50°
December 14, 2010 // 10:00 pm - FluffyLogic Designer James Parker has shared week four from their developer diary profiling Eat Them for PSN today.

To quote: I want to talk to you about Power Bars. I know, interesting stuff! It's all rock and roll here at top flight game developers FluffyLogic.

One of the aims of the game is to maintain the pace throughout. We want the game to be pick-up-and-play - so session times will be short but the nature of the game will encourage repeat play.

We are aiming for an old-school arcade feel and we want...

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PS3 Developer JaicraB on Special Execution Mode WIP 800°
December 1, 2010 // 9:52 pm - Today Spanish PS3 developer JaicraB has posted an update on his blog (linked above) of what appears to be a PS3 special execution mode WIP.

With it, he may be able to get the PS3 into service mode (possibly for downgrading and other delightful things) so let us hail him and hope there is more to come for us all.

For those who missed it, a few months back RichDevX also noted some progress in this area using a PSGroove Payload for PS3 Service Mode.

Comments 30



Fluffy Logic Developer Diary Details Eat Them! Controls on PSN 50°
November 30, 2010 // 9:07 pm - Fluffy Logic Designer James Parker has detailed the controls for Eat Them! controls on PSN today.

To quote: I'm working on Eat Them!, which Ana has been telling you about recently, and I'm here to say a few more extra in-depthy words about how making a game like Eat Them! actually happens on a day to day basis. Today - CONTROLS!

A game can have the greatest technology in the world, the most incredible art assets, and USPs that would have marketing people salivating into their espressos, but if the controls feel wrong - if the player isn't properly connected...

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