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Home PS4 News - Latest PlayStation 4 and PS3 News

 

Video: PlayStation 4 (PS4) Developer Kits Version 2 Surface at IGN

Video:  PlayStation 4 (PS4) Developer Kits Version 2 Surface at IGN 1150°
121w ago - Following up on the previous rumor and PS4 (Orbis) details, IGN has shared some video footage and details on Version 2 of the PlayStation 4 (PS4) Developer Kits below.

According to their source, a...
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Video: Dust 514 Dev Diary: Closer Look at Free-to-Play FPS' Vehicles

Video: Dust 514 Dev Diary: Closer Look at Free-to-Play FPS' Vehicles 50°
122w ago - Vehicles Lead Designer Ryan Thornton shared a video today which takes a closer look at the Dust 514 free-to-play FPS' vehicles as part of their PS3 developer diary below.

To quote: Enter the EVE Universe, where intergalactic conflict among immortal spaceship pilots has spilled from the vast, empty expanse of space onto the surfaces of the planets themselves.

These ground conflicts are waged in the battle zones of...
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PS3 LV1, LV2 & IDA Files Decrypted / Encrypted by Viper Pegasus Team

PS3 LV1, LV2 & IDA Files Decrypted / Encrypted by Viper Pegasus Team 1200°
124w ago - Following up on the PlayStation 3 Appldr, Dev_Flash and Keys from PS3 Firmware 4.31, today the Viper Pegasus Dev Team have released PS3 4.31 LV1, LV2 and IDA files both decrypted and encrypted for use with Interactive...
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PS3 3.70 Appldr Keys Surface, 3.65-4.30 Appldr Keys in Development

PS3 3.70 Appldr Keys Surface, 3.65-4.30 Appldr Keys in Development 1350°
127w ago - Similar to Shark Week, this appears to be PS3 Key week with the latest additions being the PS3 3.70 Appldr (VSH.elf) Keys surfacing while a list of the PlayStation 3 version 3.65 to 4.30 Appldr Keys in SCETool format is also in development.

Download: PS3 3.70 Appldr Keys (VSH.elf) Decrypted by ItsKamel / PS3...
Comments 252
 

Video: The Unfinished Swan: Art and Design Developer Diary

Video: The Unfinished Swan: Art and Design Developer Diary 50°
128w ago - Giant Sparrow Game Designer Ben Esposito has shared a video today spotlighting the art and design as part of their The Unfinished Swan developer diary.

To quote: Like a lot of folks, I first saw the tech demo for The Unfinished Swan when it made the rounds online in 2008. The idea stuck in the back of my head but it wasn't until later when Giant Sparrow put up a job posting that I decided: I had to make that game.
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