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Hideo Kojima Interview with Metal Gear Solid 4 Afterthoughts 50°
349w ago - In a recent interview, video gaming's living legend Hideo Kojima speaks out on what went wrong with the development of Metal Gear Solid 4: Guns of the Patriots.

Now, this is a pretty long interview, and despite picking out only select lines, it's still pretty long, so prepare for some quote spammage. This is quite a read, but it's Hideo Kojima, people. Hideo. Kojima. Read on.

You remember how Guns of the Patriots was delayed? Kojima explains that this was due to unfamiliarity with the hardware of the PlayStation 3. The transition from MGS2 and MGS3 was pretty easy...

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Kojima: Video Game Creativity on Verge of Crysis due to Overhype 100°
351w ago - In a job posting at the Official Kojima productions Web site, Hideo Kojima reportedly stated that "the creativity of video games is now on the verge of crisis. Massive advertising campaigns are executed for games before their entertainment values are put into consideration all too often, resulting in sell-off tactics happening without hesitation."

To quote: Metal Gear Solid 4 creator Hideo Kojima, who promoted the game with a rock star launch party here in the United States, has today criticized the game industry for over hyping video games and hurting sales.

The...

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Ryan Payton has left Kojima Productions 50°
353w ago - Ryan Payton (hats, in tow) has left Kojima Productions. The Assistant Producer spearheaded a more Western approach to controls for Metal Gear Solid 4, making the game far more approachable and much tighter than the previous installment. He also helped warm the MGS4 team up to more Western developed games like Gears of War as well. Why did he leave and what's next? His answers after the jump.

Why did you leave Konami and Kojima Productions?

Back when I joined Kojima Productions in 2005, I hit the ground running and didn't stop until we shipped Metal Gear Solid...

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Kojima just can't walk away from Metal Gear Solid franchise 200°
353w ago - Hideo Kojima did previously say that MGS2 would be the last one he would work on, then it was MGS3 and most recently MGS4.

However, perhaps MGS4 wasn't his last as he noted "but when I said it's a difficult question to answer, I mean that when we look ten years into the future, maybe yes, I may well end up spending more time on the Metal Gear series!"

To quote from the Kikizo interview:

Kikizo: With the greatest respect, you told us in 2001 that Metal Gear Solid 2 would be the last MGS title you would work on yourself. You said the same about MGS3,...

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Rumor: Hideo Kojima's account found on the PSN? 100°
355w ago - The following video shows that if you try and add the one and only Hideo Kojima as a friend via PSN, the ID is instantly transformed into Old Snake. Could this be Kojima's real account, or just a bit of fun?

To quote from runandgun: He's denied me like 20 times in 6 months.

It takes anywhere from hours to days to get denied... also I've seen a short video of a guy being accepted by Old Snake and the account playing Lost Planet. So it is most likely not a bot and instead someone's genuine account.

Video is below, courtesy of GameTrailers:

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Kojima: PS3 is a Monster Machine 400°
358w ago - In a recent interview with the BBC's Click program, Hideo Kojima, creator of the acclaimed Metal Gear franchise, has revealed that the first few years of development on MGS4 were "trial and error".

"We started to work on Metal Gear Solid 4 four years ago, after finishing Metal Gear Solid 3," said Kojima-san. "At that time we really didn't know what the PS3 was going to be like, so the first two years was all about experimenting, developing and trial and error."

"In the last two years, we've...

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Four Games we want Hideo Kojima to work on after MGS 50°
360w ago - We are taking a look at four Hideo Kojima games that we would like to see resurrected. Now that Solid Snake's tale has come to an end, Hideo Kojima has plenty of time to dabble in the worlds outside of the Metal Gear universe.

After all, the man is no one trick pony; he has many other series' that fans of his would love to either see remakes of or better yet, new iterations. So without further ado, we present to you readers, the 4 games we would like to Mr. Kojima work on in the future.

Snatcher
Snatcher was a game that was doomed from the...

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Kojima Productions Responds to MGS4 NDA Complaints 50°
365w ago - Ryan Payton, assistant producer at Kojima Productions, has said that they asked reviewers to avoid the following MGS4 topics, mainly because they may spoil the experience for some players: Install times, Length of cutscenes (the ending in particular), Number of environments, Opening "movie", Product placement, Plus a half dozen story-specific items.

Speaking of cut-scenes Payton says the game requires an eight minute install, as well as a number of two to three-minute installs between acts.

Tp quote: Believe it or not, I've been so busy working on a special surprise...

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