- Codemasters member Stuart Black
summed up Bodycount's interactive environment by the following, to quote via IGN:
Take a gun to a wooden weapons crate, and it will slowly, believably disintegrate, the wood chipping away to reveal a more stubborn metal frame and within an ammo box that sits atop a bundle of straw - shoot the ammo box and as you'd expect it's fireworks time.
None of which may sound thrilling in itself, but here's the thing - this extent of destructibility extends to nearly everything in Bodycount's world.
Spray a vending machine with bullets and it'll begin to tear itself apart convincingly until all that's left is a metal skeleton and a pile of broken glass. It's a first-person shooter with an exacting eye for the explosive.
If that doesn't have you interested, please check yourself for a pulse. Bodycount's single player follows main character John Doe as he blows up, shoots apart, and kills everything he (you) can.
The game boasts an intriguing, mysterious story driven by testosterone through what will become one of the best game environments to date. The main character, John Doe, is "dragged out" of retirement by a shady organization named simply "The Network".
The player soon finds that the Network is not a good...