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Video: PlayStation Move Party PS3 Dance Flow Footage Arrives 50°
July 23, 2010 // 6:50 pm - As September draws closer more PlayStation Move Motion Controller demos arrive, with today's PlayStation Move Party PS3 Dance Flow footage coming in courtesy of Taiwanese site Gamer.com.tw.

In addition to selling the controllers individually, Sony plans to provide several different bundle options for PlayStation Move hardware.

These include software/camera bundles...

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Contest: Sony is Seeking Artists Inspired By Flower PSN Game 50°
May 12, 2010 // 8:09 pm - Today Associate Producer Randall Lowe from Sony's Santa Monica Studio has announced a contest for artists inspired by the PSN game Flower, as follows:

For this contest, we want to see how Flower impacted you. Create a piece of art that was either inspired by Flower, or has to do with the emotions and/or nature that you think Flower depicts.

You can flex your skills in Photoshop, Illustrator, 3D software, or any other imaging software. You can even make something physical, like a painting, mixed media, or sculpture, and snap a photo of it as your submission.

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Flower PS3 Soundtrack is Coming to PSN This Week 200°
April 5, 2010 // 7:59 pm - Today Associate Producer Randall Lowe of SCEA Santa Monica Studio has revealed that the Flower PS3 Soundtrack is coming to PSN this week.

To quote: I'm excited to be back to talk more about the Flower soundtrack originally teased on February 12, the one-year anniversary of the game's release.

The soundtrack will be coming out this Thursday on PSN, and features eight tracks from the game and over an hour's worth of music, all for $2.99. So be sure to pick it up when it comes out. I also have a very special treat for you.

I spoke with Vincent...

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Video: Flower PS3 Dynamic Theme Available, Soundtrack Coming 500°
February 12, 2010 // 2:27 pm - Today Associate Producer Randall Lowe of SCEA's Santa Monica Studio has announced that a Flower PS3 Dynamic Theme is available and that the original soundtrack is coming too.

To quote: It is my honor to be posting on behalf of Jenova Chen or Kellee Santiago, the creative geniuses at thatgamecompany behind Flower.

Today, February 12, we're all very proud to be celebrating the one year anniversary of Flower's...

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Flower Wins VGAs Best Independent PS3 Game 50°
December 15, 2009 // 6:02 pm - Today Kellee Santiago, President and co-founder of ThatGameCompany, has made a post-VGA announcement on Flower winning the VGAs Best Independent PS3 Game award.

To quote: This last weekend was... whoa, just totally surreal. Jenova, composer Vincent Diamante, and I met up at the event, where we got together with fellow indie nominees, Hemisphere Games (Osmos) and Twisted Pixel ('Splosion...

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Video: flOw Like You've Never Heard It Before 50°
August 4, 2009 // 2:01 pm - Today flOw Composer Austin Wintory has shared a video dubbed "The World of flOw" via the PlayStation Blog.

It was conducted by Austin Wintory and performed by the Golden State Pops Orchestra on May 16, 2009.

To quote: I have a cool treat for fans of flOw! Ever since completing the original score for the game (shockingly, already more than 2 years ago!!!) it was my dream to adapt the music for live performance by an orchestra.

Obviously the in-game music was entirely electronic, with the exception of choral voices, but I had an idea floating around...

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Video: Galaxii Overflow Nintendo Wii Exploit Preview 50°
June 11, 2009 // 1:40 pm - Today hetoan2 has just released a preview video of his new Nintendo Wii Galaxii Overflow exploit.

To quote: This new wii exploit allows code to be executed by the game. I showed this before loading a level in an earlier video.

Now I have a code that loads a boot.elf from the root of the SD card. This is done by an anomaly in the game which has the game storing data in a buffer area, the data overflows and overwrites adjacent memory.

In this case It allows a modified save to run code, unfortunately, playing on this save file can easily mess with the...

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Developer: PS3 Flower's Grass Impossible on Other Systems 100°
March 16, 2009 // 8:08 pm - ThatGameCompany describes their dependence on the PlayStation 3's SPU processors in rendering Flower's multitude of grass blades.

To quote: I was incredibly impressed by the graphics of ThatGameCompany's Flower when I reviewed the game in February. There are thousands of grass blades that all interact with you (the wind) during gameplay.

In an interview with Kellee Santiago, co-founder and president of ThatGameCompany, we spoke on the technology and techniques used in rendering the PlayStation Network game. After complementing the game's graphics, I asked...

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