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Hatsune Miku: Project Diva F Comes to PlayStation Vita Today

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52w ago - Sega of America Associate Brand Manager Aaron Webber announced alongside a PS Vita launch trailer video that Hatsune Miku: Project Diva F comes to PlayStation Vita today.

Below are the details, as follows: PS Vita owners, rejoice! The big day is finally here, and Hatsune Miku: Project Diva f is available today for download on PlayStation Store for PS Vita in North America!

The game releases on PSN today for $29.99, and for all you European readers, it will be available next week on March 12th in Europe! If you've never heard of this game before, here are the basics: Take the world's most popular digital singer, add in over 30 of her most beloved songs, turn it all into a super-addictive rhythm game, and you've got Hatsune Miku: Project Diva f.

We released the game last August on PS3, and following huge support from fans, we're so excited to finally bring you all the PS Vita version of the game today!

We're also very excited to announce our DLC Cross-Buy promotion, effective immediately for anyone who owns the Snow Miku 2013 DLC or the Extra Characters Pack DLC for the PS3 version of the game. If you already own this DLC content, you'll unlock it for free when you pick up the PS Vita version of the game! (And vice versa, if you pick it up for PS Vita first.)
 

Video: Trials Fusion Comes to PS4 / PlayStation 4 on April 16th

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53w ago - Community Manager Daniel Nixon made available a fresh trailer video today announcing that Trials Fusion is coming to PS4 / PlayStation 4 on April 16th, 2014.

To quote: Get ready, riders: Trials is making its PlayStation debut! RedLynx, a Ubisoft Studio, is happy to announce that Trials Fusion is coming to PS4 on April 16th.

As you can see in the trailer above, Trials Fusion builds off of the Trials series' unique take on physics-based platform racing while introducing features such as the brand new FMX Tricks System.

Our development teams at RedLynx and Ubisoft Shanghai have designed Trials Fusion specifically for next-gen hardware, and we plan on bringing you tons of races, skill games, and challenges to tackle in the months to come.

Trials Fusion will also include the fan-favorite Editor Mode and an updated version of Track Central, where you can download and share creations with Trials riders and builders all over the world. We can't wait to see what you create - using the same tools that our level designers used - when you start building this April.




Trials Fusion will be available as a digital download for $19.99, or you can pick up a physical edition,...
 

Where Do Babies Come From: Conception II on PlayStation Vita

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54w ago - Atlus PR Manager John Hardin introduces Where Do Babies Come From: Conception II on PlayStation Vita today with details below.

To quote: As the hero in Conception II, you'll quickly learn that the seven heroines you meet and begin to form relationships with are an important aspect for surviving the game's deadly labyrinths.

But in addition to being a strong combatant by your side, the heroines also help you create an army of Star Children warriors through a magic ritual. Those Star Children are what we're going to focus on in today's Conception II update.

Making Star Children is called "Classmating" in the game (yes, really), but in order to do so, you must have a good relationship with the heroine. The stronger your bond with the mother, the more powerful your offspring will be, and there's also hereditary traits the children get as well.

Star Children inherit elemental affinity, stat focus, stat distribution, and even hair color; so Narika's kids will always have high TEC (hit/crit chance), while you can count on Feene's children for big defense. Of course, there's always the chance for abnormalities, but we'll leave that for players to find out on their own.

A Star Child's stats determine which classes are available to it. There are thirty classes to choose...
 

ThatGameCompany's Flow PS4 Game Comes to PlayStation 4 Tuesday

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63w ago - Associate Producer Eric Fong of Santa Monica Studio announced that ThatGameCompany's Flow PS4 game is coming to PlayStation 4 this Tuesday.

To quote: Hi all, season's greetings from everyone here at Sony Santa Monica!

For me, the holidays are a time for reverence, a time to give thanks to family/friends/co-workers, a time to look forward to the new possibilities the coming year has to offer and of course a time to enjoy some games.

This year, I had the good fortune to work on two ports of thatgamecompany's games with two amazing developers: Flower on PS4 and PS Vita with Bluepoint Games, and flOw on PS4 and PS Vita with SuperVillain Studios. I'd like to thank all of the fans out there who helped to make Flower the top-selling PS4 (Without Digital Upgrade) game on PlayStation Store.

If you are one of the many people who enjoyed Flower, be sure to check out flOw on PS4 and PS Vita when it comes out on December 17th (that's Tuesday!) - It's $5.99 for the base game and $1.99 for the DLC.

And if you're in the mood for something a little different, something a little dark but chock full of humor, check out Escape Plan - now available on PS4. Escape Plan is a cross-buy title for PS4 and PS Vita available for $14.99.

And just a reminder that these are Cross-Buy...
 

Video: How Light Comes Alive in Dying Light on PS4 / PlayStation 4

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66w ago - Techland Lead Technical Artist Maciej Jamrozik shared a video today on how light comes alive in Dying Light on PS4 / PlayStation 4 below.

To quote: Hi, I'm Maciej Jamrozik, the Lead Technical Artist at Techland, developer of the upcoming first-person, action survival-horror game Dying Light.

Light and shadow play a crucial role in Dying Light. They affect not only the gameplay and its day-and-night cycle, but also the visuals.

This video illustrates how the game uses a physically-based lighting system, which means that light is generated in accordance to the actual laws of physics.

This in turn assures that lighting looks convincing and cohesive, regardless of the conditions and surroundings. It's especially important as Dying Light features a variety of locations and environments, from open spaces to claustrophobic rooms, as well as a range of weather conditions and changing time of day.

One of the most important parameters of indirect lighting is "roughness," which defines the level of smoothness and dullness of a surface.

Implementing our new physics model eliminated the limitation of using only preset groups of materials, which translates to much more varied and faithful representations of materials in the game. Our artists now have full freedom...
 
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