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Home Access is based on Console Region, not PSN Account

50°
341w ago - PS3Fanboy writes: With the release of the new Home beta, we now have a much clearer idea of how these region restrictions, that we discovered at E3, are being implemented. It seems that the client reacts to your console's native region, locking you out of any Home servers that don't match it. That means that if you're a UK gamer who imported from the US, you'll be spending all of your time with Americans inside Home. If you imported from Japan ... well, you can guess where that's headed.

What we find bizarre is that it's such a strict lock-out, and that you're not given any degree of choice in the matter. It seems so weird that anyone can access any region's PSN Store, but not the online social networking hub. We can only assume that similar restrictions as on the store will be made for purchasing within Home. That is to say, if you're a UK credit card owner you won't be able to spend anything in the US Home without some jiggery pokery.

Obviously, this all makes sense to Sony. Home is meant to be a big income generator for them; mostly through advertising. They want the most appropriate eyes to see these adverts in order to maximise the "click through" rate. There's no point advertising Mountain Dew to a UK citizen, for example. But console-specific region locking is not the answer. At the very least,...
 

Sony says that the Disc-based Delivery System will fall

200°
349w ago - Those crazy Sony people. First they tell us that Blu-ray is the wave of the future, and now they say that digital downloads are. Make up your mind! :P

At a developer conference in London, SCEE president David Reeves said that the future is the PlayStation Network. He points out that internal figures that show over 40 per cent of PS3 owners download games direct to their machines.

Reeves told MCV UK: The key to the future is the PlayStation Network, Games put straight onto PSN are the big opportunity.

We do believe that the disc-based delivery system will fall as the power of the network base rises. At the same time, the overall industry growth will continue to go upwards as we push out into emerging markets.

What we don't see is an overall decline in the market. This is a golden era of video games.

So which is it, Sony? Hexus gaming points out that current games may never work as downloads. Think about Metal Gear Solid 4. Could you imagine trying to download that game?

I think there's room for both. Even though they are "proofing itself against the disaster the music industry has found itself in," games are still selling on discs.

I'd say keep the downloads for smaller games, and push the disc for big titles. Do you agree with Sony's...
 

CELL-Based SuperComputer Breaks Record

200°
351w ago - An American military supercomputer, assembled from components originally designed for video game machines, has reached a long-sought-after computing milestone by processing more than 1.026 quadrillion calculations per second.

To put the performance of the machine in perspective, Thomas D'Agostino, the administrator of the National Nuclear Security Administration, said that if all six billion people on earth used hand calculators and performed calculations 24 hours a day and seven days a week, it would take them 46 years to do what the Roadrunner can in one day.

The machine is an unusual blend of chips used in consumer products and advanced parallel computing technologies. The lessons that computer scientists learn by making it calculate even faster are seen as essential to the future of both personal and mobile consumer computing.

The high-performance computing goal, known as a petaflop – one thousand trillion calculations per second – has long been viewed as a crucial milestone by military, technical and scientific organizations in the United States, as well as a growing group including Japan, China and the European Union. All view supercomputing technology as a symbol of national economic competitiveness.

By running programs that find a solution in hours or even less...
 

The 25 Greatest Movie-Based Games Ever!

50°
356w ago - Movies based on video games may be God's punishment for an evil world, but there were plenty of excellent films that (surprisingly) gave us hours of gaming gold.

Today, we're bringing them all back in a list of The 25 Greatest Movie-Based Games EVER! Grab a bucket of popcorn, have a seat, and let's roll the film!

25. T2: The Arcade Game
"Come with me if you want to live."

There were plenty of games that spawned from the cinematic awesomeness of Terminator 2: Judgment Day, but the arcade version blew them all away. Once you put your quarter in the machine and took hold of the T2 gun, all Hell broke loose. Dropping you right in the middle of the post-Judgment Day war, hundreds of T-101s and Skynet machines stormed the screen, eager to terminate you. It was pure chaos. Without a pocketful of quarters, you'd survive for mere minutes, but it was still a fun ride.

24. Judge Dredd (SNES, Genesis)
"Throw down your weapons and prepare to be judged!"

I AM THE LAW!!

The SNES/Genesis Judge Dredd release was surprisingly faithful to the film. Not only were you gunning down every perp in the game, but you could also judge criminals "guilty" and teleport them to Mega City Jail. Plus, it was at least a thousand times better than the PlayStation version.
 

Toshiba ships Sony CELL based SpursEngine SE1000

50°
360w ago - Toshiba today announced the start of sample shipping of the SpursEngine SE1000, a high-performance stream processor integrating four Synergistic Processing Element (SPE) cores derived from the "Cell Broadband Engine" (Cell/B.E.).

The SpursEngine is a co-processor that integrates a hardware codec for Full HD encoding and decoding of MPEG-2 and H.264 streams. Toshiba say its "dedicated to bringing the advanced capabilities of the Cell/B.E. to consumer electronics, particularly video processing in digital consumer products. We are sure that SpursEngine will accelerate the market for full-HD applications."

Press Release:

Toshiba Corporation today announced the start of sample shipping of the SpursEngine™ SE1000 (SpursEngine), a high-performance stream processor integrating four Synergistic Processing Element (SPE) cores derived from the "Cell Broadband Engine™" (Cell/B.E.™). Sample shipping started from today, and Toshiba expects sales of 6 million units within the first three years of the SpursEngine's release.

SpursEngine is a co-processor that integrates a hardware codec for Full HD encoding and decoding of MPEG-2 and H.264 streams with four SPEs derived from Cell/B.E. These advanced processing elements offer high performance media streaming capabilities, with a clock frequency...
 
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